View Full Version : Super Tux Kart anyone?
Makurosu
10-12-2007, 04:42 PM
Would it be very much work to cross-compile Super Tux Kart for the N770? The interface is directional keys and a couple of buttons, so the N770 would be perfect for it. I'm inspired by whoever did Tux Paint, which is unbelievably cool.
My son is addicted to Super Tux Kart and Extreme Tux Racer on my Ubuntu box, so I was wondering how much work it would be to get them to work on the Nokia. Would it only be a straight cross-compile with some minor interface changes or would there be a lot more? I'd work on it myself if I can find more time and it isn't too hard to set up a cross-compiler.
TTgowings
10-12-2007, 05:04 PM
That would be great, we def need more games..
salawat
02-16-2010, 01:38 PM
it would be great if it can be ported to the n900
im not an expert but shoudnt this be able to work on the n900?
even the likes of openracer and tuxracer?
Sunderland
02-16-2010, 02:18 PM
Someone should post tutorial about how to port a game
salawat
02-16-2010, 02:25 PM
yep they should if i knew how to, i would attempt to do it, but i just dont know how to
gowen
02-16-2010, 02:53 PM
I've been looking into this. Super Tux Kart has just switch to using irrlicht for its 3D engine. At the moment irrlicht only supports the full OpenGL spec. There is an OpenGLES 1.x port in development but it hasn't made the release version yet and anyway, the N900 uses OpenGLES 2.0 which is not backwards compatible.
There are some projects to implement OpenGL on top of OpenGLES but they are very alpha at the moment. So in the short term, the answer is no.
maartenmk
02-16-2010, 02:59 PM
Isn't one of the changes of today's firmware update support for OpenGL 1.1? :)
mikkov
02-16-2010, 03:01 PM
Isn't one of the changes of today's firmware update support for OpenGL 1.1? :)
Its OpenGLES 1.1. Actually support has been there always, but was made "official" now by installing the support by default.
rikisky
05-08-2010, 08:21 PM
I would love to see this on the N900, using the accelerometer as a control, would be fun, and impressive.
daemonfin
05-08-2010, 08:27 PM
I hate games that are controlled with accelerometer...
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