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View Full Version : Synesthesia Media Player [C SDL]


ciroip
08-11-2009, 04:25 PM
0.0.2
https://garage.maemo.org/frs/download.php/6470/syn.2.tar.gz
http://farm3.static.flickr.com/2524/3811890213_5f19e72edf.jpg
First version just to check if everything is in place.
the application look for testing.wav and play it.

the application should need:
SDL_mixer
SDL_ttf

adding mp3/ogg/mod support should not be such a big deal but Im just focusing on the interface and checking how snap the application will remain adding all the features it need.

To test the progresses should be enough to just untar the
syn.2.tar.gz anywhere and launch ./syn0.0.2/synesthesia

nwerneck
08-11-2009, 04:50 PM
what does "duck" and "martini" do?

tso
08-11-2009, 04:56 PM
ill wait for the expanded media format support, but glad to see your working on this again :)

best of luck onwards.

ciroip
08-11-2009, 05:47 PM
what does "duck" and "martini" do?

the green/wave tab will show the file stats(format/frequency/arts/titles/artist/whatever (note to myself: check some mp3tag docs)
the blue/martini should manage the playlists
the red/duck should be reserved for the files managment

Im surprise someone feel the need to ask about: seems pretty clear to me :D
Anyway Ill probably kill the martini and the duck when Ill begin to work on the relative tabs.

tso
08-11-2009, 05:55 PM
one thing came to mind, will this interface work "windowed"?

ciroip
08-11-2009, 06:12 PM
one thing came to mind, will this interface work "windowed"?

there is not a lot I can't do: the buttons are just zones to check when a tap event is recognized (the minichallenge I choosed for this interfaqce one was to make the tabs buttons working in different positions). The plan is to keep the bottom controls always in the same position and decide what port in the windowed.
Time for dinner now