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testtuc
03-15-2007, 04:37 PM
Moderator edit: A large commercial pack of Amiga games and $30 offered as bounty to a developer who makes meaningful improvements in the emulator for Maemo.


is it possible to port UAE on maemo ?

does wthe n800 is capable of good 2D and 3D performance ?

ArnimS
04-05-2007, 03:59 AM
I just compiled and ran UAE on Nokia 770

http://pupnik.de/UAE_0_01_Nokia_770.jpg

:P

SeRi@lDiE
04-05-2007, 05:03 AM
So whats with the HUMONGUS letters?
;)

Karel Jansens
04-05-2007, 05:51 AM
So whats with the HUMONGUS letters?
;)

Amiga users can only read in VGA. :D

ArnimS
04-05-2007, 06:54 AM
So whats with the HUMONGUS letters?
;)

I'm HAPPY!

Getting about 10fps in Arkanoid. It's much prettier than the Atari ST version.

The config menu kinda almost works. Keyboard works. Mouse works, but absolute positioning with touchscreen not so much. Sound still not working.

Here's a temp. link to the binary for 770 / it2006.

http://ln-s.net/NgM

It obviously needs a kickstart ROM image, and some disk image to boot (e.g. a game).

Untar the tgz to /home/user or some other directory (not on MMC1), edit uaerc to point to your kickstart ROM and boot disk image. Then run the ./amiga script.

Give it a try, and let me know how it works. See if you can find uaerc options to speed up the emulation. Im applying for a garage page now.

(edit) Setting cpu_speed=max gives a roughly 30-50% improvement in framerate

jethro.itt
04-05-2007, 12:39 PM
Here's a temp. link to the binary for 770 / it2006.

Seems to work OK on an N800, IT2007 (version 3.2007.10-7) as well...

I'm currently running Spaceballs' State of the Art. About 1/2 to 1/4 speed of nominal (when rendering every third frame) and no sound. This demo is quite challenging for an emulator, so the emulation is probably perfectly useful for something lighter.

testtuc
04-11-2007, 04:33 AM
can we use the entire large screen of tablet without drop frame ?

does game work fine with 30fps and sound or not ?

does the system can be optimize for using power video of n770 or n800 ?

can you make benchmark of the emu beetwen table / pc ... with game for example : lionheart ? (on my palm E2 the system work without sound at 5/10 fps :() ) ...

a video of ingame emulation ??

ArnimS
04-25-2007, 04:48 PM
can we use the entire large screen of tablet without drop frame ?

does game work fine with 30fps and sound or not ?

does the system can be optimize for using power video of n770 or n800 ?

can you make benchmark of the emu beetwen table / pc ... with game for example : lionheart ? (on my palm E2 the system work without sound at 5/10 fps :() ) ...

a video of ingame emulation ??

Speeds are averaging 8-10 fps in various demos. No 30fps+sound. Hah. Maybe with the cyclone core someday. A good place to start would be with gp2x sources, but they require some reworking to be adapted to nokia.s.

The 'power video' would be xsp pixel-doubling and it's possible this might work, or not. Since xsp doubling is somewhat buggy in current implementation.

Right now i'm focusing on my exult port for 770 / 800 tablets, as it's very close to playable now. http://pupnik.de/exult770.html

I'm not giving up on the emulators just yet, but they require some serious work to get the speed up to usable.

Cheers! :)

ErrorEmpire
06-28-2007, 06:48 AM
Hi,
I already tried E-UAE (http://www.rcdrummond.net/uae/) in February 2006 on a Nokia 770.
I had similar problems with that port: Stuttering sound and nearly not possible to use the stylus because of the absolute positioning.
Because I would like to work on that again, I have some questions to your work: Which version of UAE have you used? Have you made already some changes to the source code?

Cheers
Timo

ArnimS
06-30-2007, 08:22 AM
Hi,
I already tried E-UAE (http://www.rcdrummond.net/uae/) in February 2006 on a Nokia 770.
your work: Which version of UAE have you used? Have you made already some changes to the source code?

Cheers
Timo

I just tested uae-0.8.25 from the deb source.

I started implementing pixel-doubling and integrating achurch's optimized ARM core, but it's not working yet.

I'll look into E-Uae, but i'm busy with RL and other projects. The mouse issue is likely due to relative positioning. It should be a simple change to get absolute positioning.

ArnimS
09-17-2007, 02:53 PM
http://pupnik.de/uae_n770_lemmings.jpg

New version - with .deb package and GTK gui.

I've been tweaking the gtkui.c to get it to fit and function.

Rendering is currently a scanline 2x scaler. Running lemmings about 5 fps.

Currently working on mapping buttons to pause emu, set fullscreen mode, and run the hardware scaler only when appropriate :/

Sound doesn't work at all - using /dev/dsp

Munk
12-27-2007, 12:46 PM
ArnimS,

Kudos on what you have done with porting UAE to the NIT. Man, this is awesome to have it on the Nokia where I had it already on my VGA PPC.

I was wondering if there were any advancements in the following areas:

1) Absolute pointer positioning versus relative?
2) Sound emulation?
3) Right, left click options maybe using the menu and undo buttons?

Beyond that, it's really cool getting the hard-disk file working and booting from that. But the most frustrating thing is the pointer tapping makes it very hard to use as each tap is a click as well. Maybe by using the hardware buttons of menu and undo/esc would make all the difference?

Anyways, a million thanks to you for getting this to work. :D

ArnimS
12-28-2007, 11:22 AM
I'm fed up with emu/gaming performance on 770. Will work on new ports and uae when i get the N810.

There is *no* way to get absolute mouse positioning in something like dosbox. On UAE it might be possible to hack the OS to get absolute position from SDL, but this would require an amige OS hacker to implement.

*edit* so the way to get some kind of usable mouse would be to use screen like a trackpad, and implement click with a hardware button.

Choosing a button for this is difficult, since the tablet has few free buttons. Possibly the +/- buttons could be mapped to left click and right click. Would you like this?

spirytsick
01-06-2008, 05:00 PM
I have just managed to run it on n800 with os2008. It works, very slow but works.
There is a strange issue with screen though as the display is moved down a little, I have attached a screenshot. Also, imho, it is probably not worth taking alook at e-uae as it is x86 optimized version of uae based on winuae. It certainly has a lot of x86 asm customizations. I suggest perhaps having a look at cyclone core as it is already highly optimized for arm (picodrive which is based on the cyclone core, works beautifully on Nokia n95 which happens to have exactly the same cpu as N8x0)
Btw. Kudos to the author of Kerez, it makes launching command line only apps so much easier.

741

ArnimS
01-10-2008, 04:33 AM
I have just managed to run it on n800 with os2008. It works, very slow but works.
There is a strange issue with screen though as the display is moved down a little, I have attached a screenshot.

Yeah UAE doesn't scale/position screens in the various modes properly.

Thanks for the Kerez pointer - i was using load-applet-run on it2006.

N810 obviously is a much nicer device for the computer emulators, and i'll spend a few days doing chinook builds for each.

Obviously x86 optimizations are out. I'm aware of the cyclone cpu emulator but there are incompatibilities between the cores which require a lot of work to iron-out. It's all do-able though.

spirytsick
01-10-2008, 06:11 AM
Thanks for the info. If you ever need a tester please do not hesitate to contact me. I'd love to have uae working. I think it should be possible to emulate a500 at full speed as the gp2x emulators are doing just that with much slower cpu. I realise AGA will probably have to wait until time when the tablets are much more powerfull.

btw. I have noticed you are releasing a lot of stuff. There many other emulators you might have a look at if you haven't got anything more important to do, such us the 8-bit machines like spectrum or atari ?

ArnimS
01-14-2008, 06:30 AM
I need to focus on doing a better job on less ports. I hope my ports page shows which apps are easy to port encourages others to pick up projects they are interested-in.

Off the top of my head, the first things the UAE port needs is a sdl-games frontend, os2007 and 2008 builds, support for relative mouse positioning (dragging stylus over streen like with a touchpad).

Following that, one could look into better screen placement and integration of optimized ARM assembly modules (cyclone core, etc).

unique311
01-14-2008, 06:53 AM
E-uae....
??????????

OSEmuTech
02-28-2008, 11:38 PM
E-uae....
??????????

I compiled E-UAE (http://www.rcdrummond.net/uae/) in Scratchbox tonight and have it running on OS 2008. The GUI is rather nice. But I don't have AmiSys (http://amigasys.german-amiga-community.de/index.php?page=download) running quite yet (Ich spreka Deutch nitch) despite several hours of messing with it. I can boot off a WorkBench 3.1 disk image though. The mouse is "sticky". :p

mscdex
02-29-2008, 12:50 AM
I compiled E-UAE (http://www.rcdrummond.net/uae/) in Scratchbox tonight and have it running on OS 2008. The GUI is rather nice. But I don't have AmiSys (http://amigasys.german-amiga-community.de/index.php?page=download) running quite yet (Ich spreka Deutch nitch) despite several hours of messing with it. I can boot off a WorkBench 3.1 disk image though. The mouse is "sticky". :p

How's the performance?

spirytsick
02-29-2008, 06:11 AM
http://pupnik.de/uae_n770_lemmings.jpg

New version - with .deb package and GTK gui.

I've been tweaking the gtkui.c to get it to fit and function.

Rendering is currently a scanline 2x scaler. Running lemmings about 5 fps.

Currently working on mapping buttons to pause emu, set fullscreen mode, and run the hardware scaler only when appropriate :/

Sound doesn't work at all - using /dev/dsp

Hi Pupnik,

I can't seem to find the link to this version on your page? Any chance of you to host it on your website? Thanks in advance.

OSEmuTech
02-29-2008, 06:59 AM
How's the performance?

There are lots of RAM settings to try out. I didn't have a chance to actually run anything yet.

sgfx
02-29-2008, 10:35 AM
wow
the ideal of holding an Amiga in my hand.. i can't wait to try it on my n800 (os2008)...
i used to live and breath Amiga. I still have a a500 and a2500 tucked away in my closet.
speaking of.. dose anyone have a clue about how i could attempt to transfer files off of a Amiga HD or floppies over to my pc ?

ArnimS
02-29-2008, 01:16 PM
Thanks for the interest.

I do have a modified frontend to fit on the 800x480 screen. Trying to cobble-together a runnable deb now.

Unfortunately OS2006 needs changes to register app with services - dbus/hildon and stuff. And the gui is crashing on me. Argh.

http://pupnik.de/Uae_2_800.jpg

Anybody with some hildon/gtk skillz want to pick this up? I'll post debs and source in a bit.

Aight. the chinook now actually can launch from menu. with gregale ya need to do the services bit that i never really learned.
The gtk still needs some cleanup. The uae prog itself still draws crap to the right, doesn't scale properly, has useless borders, needs mouse calibration. But i tested a few games, and they run at semi-decent speed on N8x0.

http://pupnik.de/uae_0.8.25-6_chinook.deb 438270 2008-02-29 OS2007/2008 N8x0 binary
http://pupnik.de/uae_0.8.25-6_gregale.deb 441080 2008-02-29 OS2006 / 770 binary
http://pupnik.de/uae_pupnik_002.tgz 1458931 2008-02-29 Modified source, with chinook makefile

I used ./configure --with-x and --with-alsa .. the sdl backend doesn't build and appears unmaintained. Much to do here.. I have to work on other things.

Notes: http://pupnik.de/uae.html
Cheers

spirytsick
02-29-2008, 01:56 PM
wow
the ideal of holding an Amiga in my hand.. i can't wait to try it on my n800 (os2008)...
i used to live and breath Amiga. I still have a a500 and a2500 tucked away in my closet.
speaking of.. dose anyone have a clue about how i could attempt to transfer files off of a Amiga HD or floppies over to my pc ?

What i did in the past (and I am talking here about IDE drives from Amiga 1200) was to take the HD and under linux create a bit by bit copy of it. Then I would cut the file so the partitions become separate files and then used those in UAE as hardfiles and it worked (even if the partitions are in AFS/MUFS or PFS you can still get the data back, all you need is the apropriate handlers and fs files on your starting disc). It worked for me. I would however have no idea how to transfer files (other than through serial/parrallel/ethernet cables) from the old xt hard drives such as A590). But I suppose if your drive is scsi then you might follow the same procedure with apropriate controller on the pc.
Or perhaps you even can use the drive in uae directly (it should be possible if I remember correctly).

mscdex
03-02-2008, 05:50 PM
There are lots of RAM settings to try out. I didn't have a chance to actually run anything yet.

If it's usable, could you upload the compiled version somewhere? I'd love to try it out

OSEmuTech
03-02-2008, 05:58 PM
Sure. I uploaded it this morning (along with a now uncorrupt minivmac tarball): http://cid-de1b8fbb27739ebd.skydrive.live.com/browse.aspx/Public/files

I can mount the AmiSys hard drive file and directory, but can't figure out how to get things going from Workbench 3.1.

Doh! Now I find the English page for AmiSys: http://amigasys.extra.hu/

ensonic
07-21-2008, 03:02 PM
I've tried http://pupnik.de/uae_0.8.25-6_chinook.deb on diablo/N810. It installs fine, but starting it from the menu does not work. It says "UAE loading" and thats it. I can start it from the terminal though.
I also have the feeling that it does not remeber the settings. Now I have to find some adf/adz where something happens. So far I just got a black screen after un-pausing.

ensonic
07-21-2008, 03:21 PM
Yeah, Turrican (I) loads. Seem that adz files don't work. I also did not got any sound. @ArnimS: are you still working on it? I could help you a bit with the gtk-ui and also add full-screen mode. Do you have the sources in a repository? What about garage.maemo.org?

astuermer
10-23-2008, 07:26 AM
any updates so far?
it loads a few seconds... - thats it. it wont start.

tried on diablo and chinook.

ensonic
10-23-2008, 09:15 AM
How have you started it? It does not work from the menu for me too, but it works from the terminal. To bad that ArnimS seems too busy. Having the latests sources would be great to improve it.

spirytsick
10-23-2008, 12:38 PM
there was a version of gp32 uae which was adapted to run on maemo floating around the #maemo irc channel a while ago. It was very speedy (nearly native A500 speeds and could run games full screen. Sadly nothing ever came out of it...

astuermer
10-26-2008, 04:15 PM
How have you started it? It does not work from the menu for me too, but it works from the terminal. To bad that ArnimS seems too busy. Having the latests sources would be great to improve it.

i started from menu.
how to start it from terminal?

nikolajhendel
10-30-2008, 04:50 PM
damn - that version spirytsick talks about does sound interesting. Forget all other games, a full working uae emulator would be heaven.
speedball 2
deuteros
flashback
fade to black
.......

qole
10-31-2008, 01:17 PM
Anyone tried E-UAE (http://packages.debian.org/lenny/e-uae) or vanilla UAE (http://packages.debian.org/lenny/uae) with Easy Debian? Do they have all the problems of the Maemo ports?

hordeman
10-16-2009, 07:29 PM
there was a version of gp32 uae which was adapted to run on maemo floating around the #maemo irc channel a while ago. It was very speedy (nearly native A500 speeds and could run games full screen. Sadly nothing ever came out of it...

Did this ever resurface? I'm interested in checking it out. Thanks!

is this the one you were talking about? http://www.mail-archive.com/maemo-developers@maemo.org/msg09294.html

nikolajhendel
10-18-2009, 03:50 AM
Did this ever resurface? I'm interested in checking it out. Thanks!

is this the one you were talking about? http://www.mail-archive.com/maemo-developers@maemo.org/msg09294.html

Hi - the link refers to the same as this thread (at least it's the same author).
Hopefully there should be no problem in getting an Amiga emulator up and running on the N900, as it has been/is being developed for the Pandora: http://pandorawiki.org/Projects_Under_Development#Emulators

(link taken from this thread: http://talk.maemo.org/showthread.php?t=32133)

hordeman
10-19-2009, 06:25 PM
cool. i'm interested in getting one working for the n810... the one i linked to was for the 770, and didn't seem quite as ready as the i read about on the thread. :)

testarc
12-02-2009, 03:42 PM
Hello,

i am a amiga fan , and do you know if the UAE is ported on N900 today ?? can anybody make a port of this ?

i want to buy an N900 if amiga emulator is possible :D

Walsted
12-03-2009, 05:00 AM
YES!!! Pls make an Amiga Emulator work on my N900 :)

Rushmore
12-03-2009, 03:56 PM
Tons of great games and a lot of them are PD games.

Super Twintris
Super Obliteration
Atom Smasher
Galaga 92
Transplant

Good times:)

shittii
12-04-2009, 04:52 AM
Amiga emulator should be number one priority. Who cares for NES, SNES, Megadrive when you can have Amiga emulation. I'm just dreaming of playing Turrican 2, Indy Heat, Canno Fodder etc. on my N900. <3

uris
12-04-2009, 05:06 AM
Yes Amiga is my favorite too, still have 500 floppys somewhere is cellar :) Deluxepaint with mouse support also please :-)

skalogre
12-04-2009, 05:28 AM
Amiga emulator should be number one priority. Who cares for NES, SNES, Megadrive when you can have Amiga emulation. I'm just dreaming of playing Turrican 2, Indy Heat, Canno Fodder etc. on my N900. <3

Turrican 2 is one of my all time favourites on any platform. Big reason I bought an A500+ (even if I had to use the Kickstart 1.3 boot floppy thingie for many games).

ArnimS
12-07-2009, 03:45 PM
Amiga is not ready for n900. Anyone can help.

581236 Dec 29 20:48 uae4all

compiling it is not the problem

testarc
12-08-2009, 04:13 PM
OH yes, perhaps somebody may try compiling UAE4ALL :D ?

testarc
12-12-2009, 07:50 AM
any update .

dread123
12-29-2009, 04:36 PM
come-on someone please port :)

Dactar
12-29-2009, 04:51 PM
Atari ST emuation port is ready :cool:

http://talk.maemo.org/showthread.php?t=27059

:D :D :D :D

dread123
12-29-2009, 04:59 PM
yeah but the amiga was far better machine except music wise :p

Rushmore
12-29-2009, 10:50 PM
Is the Atari easier to emulate in regards to the cpu overhead?

Would be worth it if there were a lot of great PD games like the Amiga. Seriously, the quality of the PD games alone make the Amiga great :)

Old school = good times :)

skalogre
12-30-2009, 01:38 AM
Is the Atari easier to emulate in regards to the cpu overhead?

Would be worth it if there were a lot of great PD games like the Amiga. Seriously, the quality of the PD games alone make the Amiga great :)

Old school = good times :)

I would imagine so. All those custom chips in the miggy (Paula, denise, Agnus et.c.), including the two little coprocesors (Copper and Blitter) make it quite a challenging platform to emulate.

bartekxyz
12-30-2009, 02:14 PM
I would imagine so. All those custom chips in the miggy (Paula, denise, Agnus et.c.), including the two little coprocesors (Copper and Blitter) make it quite a challenging platform to emulate.

Oh, come on. My old n95 with 332 ARM11 cpu runs UAE4All great with frameskip=1 without sound and frameskip=2 when sound is emulated. Games like Super Frog, The Settlers etc. runs at 25FPS which is more than enough. With n900 hardware it should be no problem in full speed emulation of A500 with sound and WITHOUT any frame skipping.

skalogre
12-30-2009, 02:38 PM
Oh, come on. My old n95 with 332 ARM11 cpu runs UAE4All great with frameskip=1 without sound and frameskip=2 when sound is emulated. Games like Super Frog, The Settlers etc. runs at 25FPS which is more than enough. With n900 hardware it should be no problem in full speed emulation of A500 with sound and WITHOUT any frame skipping.

Bloody hell, I was not saying that the N900 wouldn't handle it! This was purely an answer to the question of emulation complexity of Amiga versus ST! My N95 and E71 both handled UAE4All fine.

Rushmore
12-30-2009, 03:29 PM
I would be happy to figure out how to get Hatari to work. It will probably be around when an Amiga emu is ready;)

I still have an A1200, but easier just using my laptop and desktop PC.

skalogre
12-30-2009, 03:39 PM
I would be happy to figure out how to get Hatari to work. It will probably be around when an Amiga emu is ready;)

I still have an A1200, but easier just using my laptop and desktop PC.

Same here. I do have my lovely old PacMan joystick plugged in to my PC using a Catweasel though, so my poor old A1200 is covered in dust.

I am hoping that the emulator will be efficient enough where using the TV out won't create too much overhead.

dread123
01-02-2010, 07:06 PM
http://packages.debian.org/sid/uae

come on peeps- can anyone modify to work with n900 :) willing to put $30 in the pot for someone to get this running decently-sure others will contribute $$$ too

shittii
01-05-2010, 11:47 AM
Yes, willing to put $10 for good use if this ever happens. Come on, it's Amiga!

:)

qole
01-05-2010, 06:36 PM
Amiga is not ready for n900. Anyone can help.

581236 Dec 29 20:48 uae4allcompiling it is not the problem

So, what's the problem? Sound? keyboard? Speed? The usual SDL problems?

Addison
01-06-2010, 03:18 AM
So, what's the problem? Sound? keyboard? Speed? The usual SDL problems?

With all of the new posts that's been flooding on this forum, it's probably because it can't run Mortal Kombat 4. :D

dread123
01-16-2010, 10:07 AM
anyone taking this up by any chance??? offer still there to help at least donate to whomever gets the ball rolling :)

teemui
01-18-2010, 04:38 PM
Yes if someone could do this it would be GREAT!!!!! :D
I tried running "fellow" from dosbox but its sooo slow :mad: . please someone port uae to n900

ArnimS
01-19-2010, 08:54 AM
if anyone is working on a port with real deb package and gui, please say so. Runs at great speed here.

Btw you can get the required amiga roms (and many games) legaly by purchasing the Amiga ClassiX cds, volumes 1-5.

http://pupnik.de/classix.jpg

Here's a vid. Looks pretty much fullspeed to me. :)
http://pupnik.de/uae_n900.avi

Here's the n900 uae binary i built from kotczarny's uae4all hack. Removed sound since it needs redoing.
http://pupnik.de/uae_n900.tgz

Here's the source used to build the binary.
http://pupnik.de/uae_n900_src.tgz

Here's some notes I'll try to update if/when i have time to poke around some more
http://pupnik.de/uae4all_todo.html

Here's two older debs of the linux uae - i managed to hack gtk frontend to be somewhat usable
http://pupnik.de/uae_0.8.25-6_gregale.deb
http://pupnik.de/uae_0.8.25-6_chinook.deb

Here's some work jott did to get uae mouse working right
http://pupnik.de/uae_mouse_patch.diff

Here's the source for that uae_0.8
http://pupnik.de/uae_pupnik_002.tgz

teemui
01-19-2010, 09:24 AM
Btw you can get the required amiga roms (and many games) legaly by purchasing the Amiga ClassiX cds, volumes 1-5.

Nice, where did you buy that? :rolleyes:

greygoo
01-19-2010, 09:43 AM
After reading this thread i still don't know if there is a port already or not. I have just updated my SDK to pr1.1 and would give it a shot trying to build and package it. If someone else already has something working on n900, please let me know. I'll put any results into garage.maemo.org, there also collaboration can be done in case somebody else is interested.

Alan_Peery
01-19-2010, 11:59 AM
There is at least one other thread where UAE4ALL has been discussed. I don't have the time to dig through them right now to look for any mention of other ports started. If you do, a google of "site:maemo.org uae4all" is the starting point I'd suggest.

I am hoping for Reach for the Stars. I remember it very fondly.

ArnimS
01-20-2010, 01:39 AM
Nice, where did you buy that? :rolleyes:

In the supermarket. In germany they can be found in the 'software pyramid' at many retail stores.

dread123
01-20-2010, 01:09 PM
if anyone is working on a port with real deb package and gui, please say so. Runs at great speed here.

Btw you can get the required amiga roms (and many games) legaly by purchasing the Amiga ClassiX cds, volumes 1-5.

http://pupnik.de/classix.jpg

Here's a vid. Looks pretty much fullspeed to me. :)
http://pupnik.de/uae_n900.avi

Here's the n900 uae binary i built from kotczarny's uae4all hack. Removed sound since it needs redoing.
http://pupnik.de/uae_n900.tgz

Here's the source used to build the binary.
http://pupnik.de/uae_n900_src.tgz

Here's some notes I'll try to update if/when i have time to poke around some more
http://pupnik.de/uae4all_todo.html

Here's two older debs of the linux uae - i managed to hack gtk frontend to be somewhat usable
http://pupnik.de/uae_0.8.25-6_gregale.deb
http://pupnik.de/uae_0.8.25-6_chinook.deb

Here's some work jott did to get uae mouse working right
http://pupnik.de/uae_mouse_patch.diff

Here's the source for that uae_0.8
http://pupnik.de/uae_pupnik_002.tgz


well done matey... well happy ..now if it could get sound and working good i would be happy to donate some cash..Pm me your paypal and i'll send a little something!

ArnimS
01-27-2010, 11:19 AM
I offer one Amiga Classix 3 cd (100+ games, amiga bios) to anyone who does some constructive work (in my estimation) on uae4all.

Suggestions:
- Fix Sound Backend
- Packaging
- Frontend/Launcher
- Display Optimization (see drnoksnes)

http://pupnik.de/amigaclass3.jpg

dread123
01-27-2010, 11:27 AM
i'll give $30 also :)

donated already to worthwhile conversions..so i am genuine

teemui
02-01-2010, 06:48 AM
any news?
i guess ppl arent interested on this? :(

scorpio16v
02-01-2010, 02:19 PM
any news?
i guess ppl arent interested on this? :(

Are you nuts ? :D :)

I am desperately figure out how to start an rom in ArnimS binary ?
The emulator starts with a very small menue, but how can I choose an rom ?
Is it possible to adjust the screen size ?

edit: Ok, source code tells me how to use it. :D

http://img502.imageshack.us/img502/9526/screenshot00.th.jpg (http://img502.imageshack.us/i/screenshot00.jpg/) http://img514.imageshack.us/img514/4884/screenshot01rl.th.jpg (http://img514.imageshack.us/i/screenshot01rl.jpg/) http://img51.imageshack.us/img51/628/screenshot02fa.th.jpg (http://img51.imageshack.us/i/screenshot02fa.jpg/) http://img268.imageshack.us/img268/9594/screenshot09h.th.jpg (http://img268.imageshack.us/i/screenshot09h.jpg/)


Here's two older debs of the linux uae - i managed to hack gtk frontend to be somewhat usable.....

http://pupnik.de/uae_0.8.25-6_chinook.deb


I have tested this .deb.
UAE runns with sound on N900. :)
Is it possible to mapp hardware keys with the configuration file (.uaerc) ?

http://img30.imageshack.us/img30/2775/screenshot08a.th.jpg (http://img30.imageshack.us/i/screenshot08a.jpg/) http://img16.imageshack.us/img16/9425/screenshot07x.th.jpg (http://img16.imageshack.us/i/screenshot07x.jpg/)

Flandry
02-01-2010, 02:30 PM
Added bounty notice to thread title and first post.

teemui
02-07-2010, 10:19 AM
I have tested this .deb.
UAE runns with sound on N900. :)
Is it possible to mapp hardware keys with the configuration file (.uaerc) ?



How did u get it to work?

sandybeach
02-07-2010, 10:27 AM
A maemo emulator for Amiga would be excellent !!!

scorpio16v
02-07-2010, 01:16 PM
How did u get it to work?

Unfortunately it isn't working at all. :(
You can only start it by terminal, not with the installed icon.
You should be root to make it work with UI.
You must edit the configuration-file called '.uaerc ' .
Sound only works with high frame skip. (Nice to hear the old soundtracks :) )
Kickstart 1.3 is recommended .
Only mousepointer works, but not very accurate. No joystick, no right mousebutton and no function-keys.
I believe, to mapp hardwarekeys, it needs a new compilation. :(
The emu freezed if you chose the second diskdrive, so I can test only one disk files.

On the GP2x port you can use mousepionter, arrow keys and buttons, but no sound, only a poststamp small screen and no comfortable configuration.
But it seems faster and smoother.

@ Arnim

Is it possible to make keyboardmapping work like the Windows Mobile version via .uaerc ?
In it, you can mapp several keys to hardware keys.

nikolajhendel
02-12-2010, 11:32 PM
I would def. put money into the pot - a working amiga emulator would be bliss:
speedball 2
Mill 2.2
Deuteros
... Heaven

slaapliedje
02-19-2010, 08:52 AM
would def. put money into the pot - a working amiga emulator would be bliss:
speedball 2
Mill 2.2
Deuteros
... Heaven

While I agree that a working Amiga emulator would simply rock, the games you listed (with the exception of speedball 2, which most likely has better music) the Atari ST versions are identical.

Ah Deuteros, that was a little gem I found one day in my collection not too long ago. Found it very addicting! Hadn't played the first one (Millennium 2.2)

Slaapliedje

teemui
02-22-2010, 06:12 AM
Any news on this project?

bald.eagle.one
02-24-2010, 08:35 PM
maybe this (http://www.gp32x.com/board/index.php?/topic/44100-fullspeed-amiga-emulation-on-pandora/page__st__255) will be useful for some skilled ppl

hoping..

Cpasjuste
02-26-2010, 10:21 PM
Well, i did play with amiga emulation on the n900, and so far i have a working amiga with gtk gui emulator working with a crap speed, crap sound but good compatibility working (e-uae); or a nice one less compatible with good speed (uae4all).
I will probably spent some time on this project for you guys soon ;)

dread123
02-27-2010, 03:27 AM
thats what i want to hear..thanks

Bazza
02-27-2010, 05:59 AM
@Cpasjustem

Have you used or seen the GP2X WIZ - UAE4ALL emulator?

And if so how does it compare to the one you have used on the N900?

teemui
03-15-2010, 11:10 AM
any news in here?

teh
03-19-2010, 09:17 AM
Boing!

Any updates from a developer or anything? My Time and money is available to contribute to a developer for development and testing

skalogre
03-19-2010, 11:53 AM
I'll drop a few bob, too, to whoever undertakes this. Come on, we need a miggy emulator on this thing :)

dread123
03-20-2010, 04:19 PM
this cash is burning a hole in my pocket...come on someone there must be at least $50 waiting to be given.. someone pls take this on

smoku
04-02-2010, 05:36 AM
I did a preliminary packaging of UAE-corehttp://www.amigaemulator.org/.
The project page is on my githubhttp://github.com/smokku/uae-m.
Package is already in extras-develhttp://repository.maemo.org/extras-devel/pool/fremantle/free/u/uae/.

I will look into merging UAE4ALL and ArnimS sources now.

dread123
04-02-2010, 05:42 AM
thankyou very much...any idea how it runs? any problems etc. will give a try!
if you get this up an running to your other emu specs then i will donate said monies that i offered to pledge!

big thumps up

Bazza
04-02-2010, 05:44 AM
I did a preliminary packaging of UAE-corehttp://www.amigaemulator.org/.
The project page is on my githubhttp://github.com/smokku/uae-m.
Package is already in extras-develhttp://repository.maemo.org/extras-devel/pool/fremantle/free/u/uae/.

I will look into merging UAE4ALL and ArnimS sources now.

This is great news. You are just too good to us.:)

Does it come with the kick file ??

smoku
04-02-2010, 05:56 AM
No idea how it works. I just packaged it.
Last time I used WinUAE was about 10 years ago. I vaguely remember I need to supply it a Kickstart image.
The default GTK+ interface is completely borked. I hope ArnimS code will fix that.
I'm fine with writing GTK+ code, so the interface will improve. It's ~2h. of work so far. Give me some time. :)

dread123
04-02-2010, 06:00 AM
ok thats cool...so at least you will be able to sort some sort of interface out...u just made my weekend now..thanks

scorpio16v
04-02-2010, 06:19 AM
I must start it with root permissions to make the GUI work.
Without that, started with menue icon, there is only a black screen.

The tab row is only show half.

Will give it a test. :)

edit: same problem as in ArnimS version. If you'll choose a kick.rom in another path as given by emu, it crashes.
Workaround is to move the kick.rom in the preset path.

edit 2: load a disk image crashes too. :confused:

dread123
04-02-2010, 06:20 AM
yeah had a play...interface at moment is pants lol
have to use left and right cursor keys to access config..but unknown how to actually restart/pause emu?? perhaps best to wait for your devine intervention.

smoku
04-02-2010, 06:31 AM
Even though the emulator is completely unusable at this state, your early feedback is valuable. I have ZERO experience with Amiga emulation. ;)

scorpio16v
04-02-2010, 06:36 AM
ArnimS version was in a basic usable state, if you start it with root permissions, but the keyboard mapping doesn't work and it was impossible to save settings.
I have made all changes in the config file.

dread123
04-02-2010, 06:43 AM
how do u start with root??

also seems all config options dont fit within the screen? not sure what else i can help with at this early stage though?

scorpio16v
04-02-2010, 06:49 AM
how do u start with root??

sudo gainroot
/usr/bin/uae

Bazza
04-02-2010, 07:04 AM
Right i may have the answer.

Because the ui is slightly over sized with no scrolling available at the moment. when inserting a game you can only see DF1: I am sure you have to insert a game disk in DF0:

DF1 is for 2 disk games.

i hope this is right.:rolleyes:

kav
04-02-2010, 08:11 AM
Right i may have the answer.

Because the ui is slightly over sized with no scrolling available at the moment. when inserting a game you can only see DF1: I am sure you have to insert a game disk in DF0:

DF1 is for 2 disk games.

i hope this is right.:rolleyes:

Yeah df0:

Which kickstart ROMs are you using?

I think kick 1.3 would be a good start for compatibility.

K.

Bazza
04-02-2010, 08:21 AM
Yeah df0:

Which kickstart ROMs are you using?

I think kick 1.3 would be a good start for compatibility.

K.

kickstart.1.3.rom 512kb

some amiga emulators might need you to rename the kickstart 1.3.rom to work.

but until confirmed its not worth trying to rename it may confuse people.

has anyone got this working???

dread123
04-02-2010, 08:54 AM
I must start it with root permissions to make the GUI work.
Without that, started with menue icon, there is only a black screen.

The tab row is only show half.

Will give it a test. :)

edit: same problem as in ArnimS version. If you'll choose a kick.rom in another path as given by emu, it crashes.
Workaround is to move the kick.rom in the preset path.

edit 2: load a disk image crashes too. :confused:

experiencing same problems whem running from root. why does it run different when in root? when run from menu...it can select roms etc no problem just vant seem to fit every text on screen?

sure this will come all along real quick now.

yeah 1.3 kickstart rom will be best for now along with a500 config to get best compat with older games.

Bazza
04-02-2010, 09:52 AM
We are still going to struggle to test without access to DF0: on the last menu screen on the left .:(

dread123
04-02-2010, 08:43 PM
Just donated a little something mate for getting this started..shall send more as this progress :)

thanks again

dread123
04-02-2010, 08:45 PM
infact fcuk it gonna donate some more :) ...this is a project i begged for...just donated again!!

so just to clarify mate..2 donations tonight lol

Bazza
04-04-2010, 03:44 PM
@smoku

i know your busy with psx4all and like most people looking into overclocking but with the uae menu's being slightly too big for the screen, if i could get to the DF0 part of the disk selection screen i could play around with it and hopefully get it working.

Can you or anyone have a look at this just so i can scroll up or down each configuration screen?. thanks in advance

Also which pc version is this ported from?

teemui
04-05-2010, 02:30 PM
Can you see more of the screen if you plug your phone to tv?

Bazza
04-05-2010, 02:33 PM
I thought that but the tv only shows the phone screen as it is.:(

neven
04-07-2010, 04:53 PM
I managed to get games running using 'use_gui=No' option. in configured .uaerc file.

Unlike gui, emulation seems rock solid stable.
Experience is "playable" on dangerously overclocked n900. Grapic is ok with little frameskip. sound also skips a bit, trying to keep up. (maybe can be improved by some sound buffering, and few other tweaks)

Kudos to the autor, however I think e-uae port would run much faster and be more usable on N900.

That aside, I realy enjoyed playing lotus esprit, deuteros and agony again on n900, so thanks. :)

dread123
04-07-2010, 05:02 PM
where is thqat config file located? cheers

neven
04-07-2010, 05:17 PM
where is thqat config file located? cheers

file should be placed in /home/user dir.
you can do: leafpad /home/user/.uaerc and put following in the file:

config_description=UAE default configuration
config_hardware=false
config_host=false
config_version=0.8.29
unix.rom_path=~/
unix.floppy_path=~/
unix.hardfile_path=~/
unix.savestate_path=~/
unix.cpu_idle=0
sdl.map_raw_keys=false
use_gui=no
use_debugger=false
kickstart_rom_file=$(FILE_PATH)/MyDocs/Emulation/Amiga/Roms/KICK13.ROM
kickstart_ext_rom_file=
kickstart_key_file=
flash_file=
cart_file=
kickshifter=false
floppy0=$(FILE_PATH)/MyDocs/Emulation/Amiga/Games/Lotus Esprit Turbo Challenge.adf
floppy0type=0
floppy1=
floppy1type=0
floppy2=
floppy2type=-1
floppy3=
floppy3type=-1
nr_floppies=2
floppy_speed=100
parallel_on_demand=false
serial_on_demand=false
serial_hardware_ctsrts=false
serial_direct=false
scsi=false
scsi_device=
sound_output=normal
sound_bits=16
sound_channels=stereo
sound_stereo_separation=7
sound_stereo_mixing_delay=0
sound_frequency=44100
sound_interpol=none
sound_adjust=0
sound_volume=0
sound_latency=100
joyport0=mouse
joyport1=kbd1
bsdsocket_emu=false
synchronize_clock=no
maprom=0x0
gfx_framerate=1
gfx_width=720
gfx_height=568
gfx_width_windowed=720
gfx_height_windowed=568
gfx_width_fullscreen=800
gfx_height_fullscreen=480
gfx_refreshrate=1
gfx_vsync=false
gfx_lores=false
gfx_linemode=double
gfx_correct_aspect=false
gfx_fullscreen_amiga=true
gfx_fullscreen_picasso=false
gfx_center_horizontal=none
gfx_center_vertical=none
gfx_colour_mode=8bit
immediate_blits=true
ntsc=false
hide_cursor=true
show_leds=false
keyboard_leds=numlock:none,capslock:none,scrollloc k:none
chipset=ecs_agnus
collision_level=playfields
fastmem_size=0
a3000mem_size=0
z3mem_size=0
bogomem_size=2
gfxcard_size=0
chipmem_size=1
cpu_speed=real
cpu_type=68000
cpu_compatible=false
cpu_cycle_exact=false
blitter_cycle_exact=false
log_illegal_mem=false
catweasel_io=0x0
kbd_lang=de
state_replay=no
state_replay_rate=250
state_replay_buffer=20971520
input.config=0
input.joymouse_speed_analog=20
input.joymouse_speed_digital=10
input.joymouse_deadzone=33
input.joystick_deadzone=33
input.mouse_speed=100
input.autofire=10
input.1.mouse.0.disabled=0
input.1.mouse.0.axis.0=MOUSE1_HORIZ.0
input.1.mouse.0.axis.1=MOUSE1_VERT.0
input.1.mouse.0.axis.2=MOUSE1_WHEEL.0
input.1.mouse.0.button.0=JOY1_FIRE_BUTTON.0
input.1.mouse.0.button.1=JOY1_2ND_BUTTON.0
input.1.mouse.0.button.2=JOY1_3RD_BUTTON.0
input.2.mouse.0.disabled=0
input.2.mouse.0.axis.0=MOUSE1_HORIZ.0
input.2.mouse.0.axis.1=MOUSE1_VERT.0
input.2.mouse.0.axis.2=MOUSE1_WHEEL.0
input.2.mouse.0.button.0=JOY1_FIRE_BUTTON.0
input.2.mouse.0.button.1=JOY1_2ND_BUTTON.0
input.2.mouse.0.button.2=JOY1_3RD_BUTTON.0
input.3.mouse.0.disabled=0
input.3.mouse.0.axis.0=MOUSE1_HORIZ.0
input.3.mouse.0.axis.1=MOUSE1_VERT.0
input.3.mouse.0.axis.2=MOUSE1_WHEEL.0
input.3.mouse.0.button.0=JOY1_FIRE_BUTTON.0
input.3.mouse.0.button.1=JOY1_2ND_BUTTON.0
input.3.mouse.0.button.2=JOY1_3RD_BUTTON.0
input.4.mouse.0.disabled=0
input.4.mouse.0.axis.0=MOUSE1_HORIZ.0
input.4.mouse.0.axis.1=MOUSE1_VERT.0
input.4.mouse.0.axis.2=MOUSE1_WHEEL.0
input.4.mouse.0.button.0=JOY1_FIRE_BUTTON.0
input.4.mouse.0.button.1=JOY1_2ND_BUTTON.0
input.4.mouse.0.button.2=JOY1_3RD_BUTTON.0

then just start uae as root. You have to change the paths to point to your ROM and disk images.

Rushmore
04-07-2010, 05:20 PM
I did a preliminary packaging of UAE-corehttp://www.amigaemulator.org/.
The project page is on my githubhttp://github.com/smokku/uae-m.
Package is already in extras-develhttp://repository.maemo.org/extras-devel/pool/fremantle/free/u/uae/.

I will look into merging UAE4ALL and ArnimS sources now.


We are not worthy of your efforts... well, at least I am not, but will donate when I get home. Strange thing is I have never seen a Pay Pal donate page not in English. I guess I need to get out of my little shell of a world ;)

dread123
04-07-2010, 05:36 PM
smoku i apprecitae u are probably busy with your other projects..any chance u can send some of that love to this emu? Neven has opened it a little more in regards to runnin..yet gui is very unstable?
i bet everyones after a piece of you at moment hahaha

thanks

smoku
04-07-2010, 06:43 PM
I caught cold during Easter holiday. :(
I will get back to coding once I get better.

Livinmalife
04-07-2010, 06:54 PM
I caught cold during Easter holiday. :(
I will get back to coding once I get better.

Good Work Smoku.

Love your projects.... You make my N900 worth bragging about... well, even more anyway... Cant wait for this to be ready.

dread123
04-08-2010, 01:53 AM
I caught cold during Easter holiday. :(
I will get back to coding once I get better.

hope you get better soon pal..in future you are not allowed to be ill unless we say so..hahahaha

plenty of beechams to get you better!

smoku
04-09-2010, 02:47 AM
however I think e-uae port would run much faster and be more usable on N900.

Could you elaborate?

I checked both and latest e-uae is 0.8.29-WIP4 dated 2007-03-27
and latest uae is 0.8.29 dated 2008-11-30
so I had chosen uae.

dread123
04-09-2010, 03:53 AM
what about looking at P-uae??

the sources are posted on git site

http://github.com/GnoStiC/PUAE

seems to be mix of both of them and possbily more recent source??

smoku
04-09-2010, 04:16 AM
Good find.
http://github.com/GnoStiC/PUAE/blob/master/README says "E-UAE 1.6.10 is a combination of E-UAE 0.8.29WIP4 & WinUAE 1.6.10"

neven
04-09-2010, 04:21 AM
Could you elaborate?

I checked both and latest e-uae is 0.8.29-WIP4 dated 2007-03-27
and latest uae is 0.8.29 dated 2008-11-30
so I had chosen uae.

Both variants contain same basic source, but e-uae brings optimizations found in more advanced WinUAE port to non windows world.

I have tested both versions on N900 under debian chroot, and e-uae is at least twice as fast. In a nutshell e-uae brings full speed, uae doesn't (It skips under minimum configuration on 930MHz N900). I have not found any compatibility problems in e-uae, so for me it would be a prefered port to bring full Amiga expirience to N900.

Here are screenshots of both versions under same settings (standard A500), On N900 Debian chroot. Notice the bottom right CPU load.

neven
04-09-2010, 04:38 AM
what about looking at P-uae??

the sources are posted on git site

http://github.com/GnoStiC/PUAE

seems to be mix of both of them and possbily more recent source??

Seems too cutting edge. I would stick to proven stable e-uae.

fms
04-09-2010, 05:04 AM
So, let me make sure:
Somebody has started this thread promising money to whoever makes UAE run on N900. Smoku has done it and made a package too. Has the bounty been paid to him?

smoku
04-09-2010, 05:54 AM
uae 0.8.29-2 just exited builder and is going to extras-devel
I fixed the UI for Maemo and you should not run as root anymore.

[DarkGUNMAN]
04-09-2010, 06:20 AM
Tried installing but it is missing a depenancy. libhildon1 (>=2.2.10). :)

Bazza
04-09-2010, 06:20 AM
Great and very speedy work smoku,

I will get straight on it and give it a good test.

Thanks again

mthmob
04-09-2010, 06:27 AM
Looks great !!
UI works great.

You can install it with dpkg

dpkg -i --force-depends uae_0.8.29-2_armel.deb

Not Recommended unless you know what your doing.

The reason theres an error when installing is because the builder is on 1.2 SDK.

smoku
04-09-2010, 06:32 AM
;602506']Tried installing but it is missing a depenancy. libhildon1 (>=2.2.10). :)

You should express your gratitude to the ones approving builder PR1.2 SDK upgrade, with PR1.2 release date still being pie in the sky.

You may also vote for https://bugs.maemo.org/show_bug.cgi?id=9752

teemui
04-09-2010, 07:36 AM
Got it working, tried with kick rom 1.3 and giana sisters. Game loads fine, little slow, in game i only got "mouse" to work keybord keys dont seem to work at all.

smoku
04-09-2010, 07:55 AM
Seems too cutting edge. I would stick to proven stable e-uae.

I'm not sure it's too cutting edge.
Look at What's new since 0.8.29-WIP4 (http://github.com/smokku/e-uae-m/blob/master/README#L48).

I will have a look at porting this. :)

dread123
04-09-2010, 08:41 AM
So, let me make sure:
Somebody has started this thread promising money to whoever makes UAE run on N900. Smoku has done it and made a package too. Has the bounty been paid to him?

yep that still is the plan..when the release is able to run apps and is stable instead of crashing then it will be paid..

i have actually donated twice to this as a heads up and appreciate his work.. infact i have no problem donating my said bounty when it works for me :)

not tried this new release though so maybe more stable than last?

good work though Smoku

neven
04-09-2010, 09:05 AM
Tested release 2! Excelent GUI adaptation! Now, fullscreen mode and input options adapted to N900 would be soooo cool. :-P
Few issues
- Closing emulation window crashes application.
- Disc image information is not saved in settings. (same issue in uae is fixed in e-uae...

...in e-uae) :)

dread123
04-09-2010, 09:06 AM
tried to force install of this version but not working? tried as per on last page?

any ideas?
thanks

neven
04-09-2010, 09:17 AM
I'm not sure it's too cutting edge.
Look at What's new since 0.8.29-WIP4 (http://github.com/smokku/e-uae-m/blob/master/README#L48).

You are right! Looks quite sensible.

I will have a look at porting this. :)

Will you merry me? :)

teemui
04-09-2010, 09:17 AM
tried to force install of this version but not working? tried as per on last page?

any ideas?
thanks

Did you try "dpkg -i --force-depends uae...." as root?
That worked for me

smoku
04-09-2010, 09:18 AM
Well... I'm not after money and I'm doing it for fun.
But your donations certainly help justifying time spent to my wife. ;)

neven
04-09-2010, 09:20 AM
tried to force install of this version but not working? tried as per on last page?

any ideas?
thanks

Try downloading the package to your MMC card for example and do: dpkg -i --force-depends /media/mmc1/uae...

dread123
04-09-2010, 09:26 AM
i must be having a stupid day today...just talk me through how to download app manually please?

mece
04-09-2010, 10:05 AM
i must be having a stupid day today...just talk me through how to download app manually please?

browse->click->save

xterm
root
dpkg -i <whereyousavedfile>/file.deb

or in this case

dpkg -i --force-depends <whereyousavedfile>/file.deb

dread123
04-09-2010, 10:11 AM
browse where click an save???

cant find the deb??? seriuosly need sleep!

mece
04-09-2010, 10:16 AM
browse where click an save???

cant find the deb??? seriuosly need sleep!

If you're talking about smoku's deb, it's in extras-devel.

you can manually download here: http://repository.maemo.org/extras-devel/pool/fremantle/free/u/uae/

dread123
04-09-2010, 10:18 AM
sorted it just...

thanks

dread123
04-09-2010, 11:37 AM
problems with the sound i also agree on and also no hardware keys work and config not being saved on exit...loving the updated gui Smoku

once touchscreen input ie mouse etc and keyboard are implemented this will rock!!

shittii
04-09-2010, 11:50 AM
Thank you so much, smoku. You can't possibly imagine how desperate for this emu. I will be donating soon enough for your efforts. :)

mthmob
04-09-2010, 03:40 PM
Tested it a bit :) seems to work great, but no keyboard input is working.

Btw. how about emulating right mouse button click? maybe holding finger on proximity sensor could make clicking screen right button instead of left.

Also fullscreen would be nice :)

thx for this.

Bazza
04-09-2010, 05:09 PM
It works... its a great start.:)

I get sound stutter and and poor graphic speeds am i doing something wrong in configuration?

What results are you all getting and which disks and roms did you use for your results?

smoku
04-09-2010, 06:00 PM
Tested it a bit :) seems to work great, but no keyboard input is working.

How did you test it?
It was working fine on Workbench 1.3 I launched on SDK.

mthmob
04-10-2010, 04:18 AM
How did you test it?
It was working fine on Workbench 1.3 I launched on SDK.

Cant seem to get a workbench running, most likely the rom i have that sucks.

I ran a game called Wings of Fury from my childhood days, mouse input works fine, but none of the keyboard input presets work on either com ports.

smoku
04-10-2010, 05:45 PM
:/ I have no idea which Section (http://wiki.maemo.org/Documentation/Maemo_5_Developer_Guide/Packaging,_Deploying_and_Distributing#Sections) to put E-UAE in.

Flandry
04-10-2010, 06:13 PM
Time for an user/emulator section, isn't it? :)

smoku
04-10-2010, 06:34 PM
I guess... It will land in "Other" then. :)

smoku
04-10-2010, 06:58 PM
Thanks to MohammadAG you may now install UAE without forcing dependencies.
http://static.maemo.org/style_maemo2009/img/icons/application_install.png (http://codex.xiaoka.com/apt/maemo/uae.install)

Bazza
04-10-2010, 07:11 PM
Any changes on this version?

smoku
04-10-2010, 10:51 PM
I have tested both versions on N900 under debian chroot, and e-uae is at least twice as fast. In a nutshell e-uae brings full speed, uae doesn't (It skips under minimum configuration on 930MHz N900).

E-UEA port (explicitly PUAE) is going to the extras-devel (http://repository.maemo.org/extras-devel/pool/fremantle/free/e/e-uae/).

I redid basically the same work as for UAE. Workbench 1.3 started fine under SDK. I have mouse working, but no keyboard - it probably is related to X11 backend, so I need to take a look at this.

Please test whether it performs better than UAE.

Another question: How would you envision the Maemo interface for E-UAE? Current one is heavily "gtkish".
I'm no designer, so I have little idea how would I improve. But if someone comes up with a good idea, I could code it.

And as usuall: report bugs (http://github.com/smokku/e-uae-m/issues).

dread123
04-11-2010, 03:07 AM
cant find the new version mate? clicked on extra devel link and no such page?

well done on the fast work...will chuck a little more cash your way later.

smoku
04-11-2010, 06:23 AM
Strange...
[2010-04-11 05:39:39] e-uae 1.6.10-1 has been queued for loading into fremantle extras-devel repository (https://garage.maemo.org/pipermail/extras-cauldron-builds/2010-April/019747.html)

smoku
04-11-2010, 07:06 AM
I reported https://bugs.maemo.org/show_bug.cgi?id=9889 for this.

Meanwhile, find a .deb here: http://codex.xiaoka.com/apt/pool/free/e/e-uae/

scorpio16v
04-11-2010, 07:59 AM
As expected, the e-uae version runns a little bit better for me. :)
But even OC @ 1000mhz, sound mono and high frameskip, sound is stuttering and graphic is slow. :(

Tested Xenon 2. Same as Arnims version, this emu seems not to play the digital (voice)sound samples.

Have you take a look in the source for the uae4all port for GP2x Wiz ?

This seems to runn smooth.
Since you have managed to make a psx port from dingoo, shouldn't it be even possible to port and make an gui like in your psx4all ?

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,46,123

smoku
04-11-2010, 08:06 AM
I looked ale uae4all, but it emulates A500 only.
(It's based on FAME which is fast, but emulates 68000 only.)

Adding ARM Jit to E-UAE should make it fast.

dread123
04-11-2010, 08:42 AM
the a500 was the best for compatability anyways mate..always had problems with a600 and on :p

mthmob
04-11-2010, 08:45 AM
Only emulating A500 isent bad. as i remember it, it was the most sold of all the amiga's and most supported when it comes to games :)


I tested the new port, e-uae does seems a bit faster :) though the sound did studder for me also. But turning off sound seemed to make my game run 100%, hard to test with out keyboard input yet ;)

scorpio16v
04-11-2010, 09:08 AM
Later models, like the 500+ had even compatiblity problems with most games. So you even had to install an kickstart-switchboard from 2.04 to the most compatible 1.3, if you want to run all games.

Emulation of later Amigas doesn't realy care. :D
( and makes gaming on a mobile device too complex )

My first A 500 runs fine, till today. Since nearly 23 years. :eek:

Bazza
04-11-2010, 09:33 AM
I had an amiga 500 boosted to 1mb and i got all my enjoyment out of that machine for many years.

So a 100% speed 500 emulator would be just fine.:)

e-uae runs similar to uae but graphics run a little smoother

Thanks for your effort on porting these emulators it is appreciated. :cool:

smoku
04-11-2010, 09:45 AM
Guys. Don't forget A1200.
It's THE Amiga for me. :)

dread123
04-11-2010, 09:50 AM
lol i guess we can let you off with that one mate hahaha.

1200 wasnt that bad suppose...better than 600


noticed that if you disable sound yet keep emulated there is definately no slowdown? definately faster though mate. trying aload of scene demo,s at moment but no use as they all play music lol

will hopefully get this sorted when u have time?? also keyboard issue....is that a big problem?
also not saving configs??

cheers

scorpio16v
04-11-2010, 10:03 AM
...also not saving configs??

After apply all your settings, you can save configs if you press "file" in the upper left corner and choose the "save config" dialogue. (in e-uae)

smoku
04-11-2010, 10:06 AM
Well... uae4all 0.8.0 uses Cyclone (http://notaz.gp2x.de/cyclone.php) to emulate CPU. It should be definetely FAST!

dread123
04-11-2010, 10:07 AM
cheers for that

dread123
04-11-2010, 10:43 AM
can see from your Git page that you all ready to compile above version..dam you work quick bro.

no versions for months then 3....hopefully we will be able to get the best of em all into 1?

cheers

dread123
04-11-2010, 10:47 AM
regarding menu structure..would it be possbile to inplement like your other EMU,S? that seems to be the general theme for most of the emulators on n900?

obviously there are alot more options to pick in this emu? what does anyone else think?

smoku
04-11-2010, 11:41 AM
Let me package uae4all and we will compare all 3 versions.
Then we'll decide which version to focus on.

smoku
04-11-2010, 02:46 PM
Basic packaging is done: http://codex.xiaoka.com/apt/pool/free/u/uae4all/

But it's not really usable now - joystick is not emulated yet, so you cannot navigate menu.
It's time to dive in the code. :)

If you want to try it, you need KICK.ROM or KICK13.ROM file in MyDocs.

Bazza
04-11-2010, 04:45 PM
If you want to try it, you need KICK.ROM or KICK13.ROM in MyDocs.

Going off what you wrote do we need to rename the kickstart 1.3 rom to kick13.rom????

Bazza
04-11-2010, 05:42 PM
yes you do have to rename your kickstart rom to kick13.rom.

it works up until the menu like smoku said because the joystick for the menu isn't configured yet but it seems quicker the way the menu loads up and the scolling background moves, small things i know but i have used the wiz version and this seems quicker and the gp2x wiz version runs 98% fine even at 533mhz.

i am very confident this is the version to use once its ported correctly

smoku
04-11-2010, 05:54 PM
But it's not really usable now - joystick is not emulated yet, so you cannot navigate menu.

Speaking of which...
How would I emulate joystick? I cannot use the arrow keys, because A500 (as you can see below) does have arrow keys on keyboard.
I have SIXAXIS paired, so I have /dev/input/js devices, but this is not an option for most of N900 users.

This extends to another question. How do I simulate all other missing keys? Fx, A, Alt, Esc, Help? Using Fn chords seams feasible, but maybe someone has another idea.

http://origin.arstechnica.com/journals/microsoft.media/amiga500.jpg

P.S. I still don't have no idea for Maemo GUI. Someone with UX design skills would certainly help.

mthmob
04-11-2010, 06:34 PM
Speaking of which...
How would I emulate joystick? I cannot use the arrow keys, because A500 (as you can see below) does have arrow keys on keyboard.
I have SIXAXIS paired, so I have /dev/input/js devices, but this is not an option for most of N900 users.

This extends to another question. How do I simulate all other missing keys? Fx, A, Alt, Esc, Help? Using Fn chords seams feasible, but maybe someone has another idea.

http://origin.arstechnica.com/journals/microsoft.media/amiga500.jpg

P.S. I still don't have no idea for Maemo GUI. Someone with UX design skills would certainly help.

I suggest a modifier..... let the volume key or something switch between emulating joystick and keyboard. And then have fn key to use missing keys a,alt,F keys and so on.

You can also consider letting the n900 keyboard be joystick, where ppl can set their own keys, and then make a stylus friendly virtual amiga keyboard popup when pressing fn key or something. This would fix the missing keys problem.. the missing keys are needed in many games for full experience :) I remeber a flight simulator, wich used most keys on keyboard to start the plane and then joystick to controle it.

isen't the ui in uae4all allready good enough? just need some scaling :) or am i missing something??

scorpio16v
04-12-2010, 01:11 AM
I've tested Arnims binary of a psx4all version.
In it you can make basic movements in the menues.
Mousemovements in games were supported.

http://talk.maemo.org/showpost.php?p=481835&postcount=63

In your version, I can't start games on command line. I can't even start with only the KICK.ROM in MyDocs like described. :confused:

In videos of psx4all for S60, you can see that there is an option to switch between mouse, joystick and a virtual keyboard.
Isn't it already implemented in the source ?

http://www.youtube.com/watch?v=3-qbVuzrV04

ivgalvez
04-12-2010, 04:22 AM
Speaking of which...
How would I emulate joystick? I cannot use the arrow keys, because A500 (as you can see below) does have arrow keys on keyboard.
I have SIXAXIS paired, so I have /dev/input/js devices, but this is not an option for most of N900 users.

This extends to another question. How do I simulate all other missing keys? Fx, A, Alt, Esc, Help? Using Fn chords seams feasible, but maybe someone has another idea.

http://origin.arstechnica.com/journals/microsoft.media/amiga500.jpg

P.S. I still don't have no idea for Maemo GUI. Someone with UX design skills would certainly help.

Let me suggest you to talk with javicq and see how is he managing this issue with his Amstrad CPC emulator, as it has a very similar keyboard layout to the Amiga.

smoku
04-12-2010, 05:16 AM
Builder is back. :)
http://maemo.org/packages/view/uae4all/

smoku
04-12-2010, 05:21 AM
CPCm interface is very nice. I guess I will stick to it. :)

Bazza
04-12-2010, 05:47 AM
@smoku

I am looking forward to your next release i think you are now going in the right direction.

Javicq did a great job with the cpc emulator i know you will do an equally good job.

Again your work is always appreciated.:)

javicq
04-12-2010, 06:25 AM
Speaking of which...
How would I emulate joystick? I cannot use the arrow keys, because A500 (as you can see below) does have arrow keys on keyboard.
I have SIXAXIS paired, so I have /dev/input/js devices, but this is not an option for most of N900 users.

This extends to another question. How do I simulate all other missing keys? Fx, A, Alt, Esc, Help? Using Fn chords seams feasible, but maybe someone has another idea.

http://origin.arstechnica.com/journals/microsoft.media/amiga500.jpg

P.S. I still don't have no idea for Maemo GUI. Someone with UX design skills would certainly help.

With CPCm the user can define which keys to use for joystick input. When one of these keys is pressed, both keyboard AND joystick events are fired. This causes some minor issues but overall works and is a solution for the lack of keys in the N900 (not sure if it's the best though). Accelerometer and touchscreen events are exclusively mapped to joystick events.
Special keys in the CPC are generated with the fn modifier (ie., ESC=fn+Backspace, TAB=fn+Return...), but the CPC has less keys than the Amiga so you'll probably need a different solution here...

shittii
04-12-2010, 06:30 AM
You can also consider letting the n900 keyboard be joystick, where ppl can set their own keys, and then make a stylus friendly virtual amiga keyboard popup when pressing fn key or something. This would fix the missing keys problem.. the missing keys are needed in many games for full experience :) I remeber a flight simulator, wich used most keys on keyboard to start the plane and then joystick to controle it.

Us with the scandinavian N900s have a different keyboard like this (look at the arrow keys): http://farm3.static.flickr.com/2537/4117627018_d740a8dfb9.jpg

I hope you take this into account when designing control mapping.

mthmob
04-12-2010, 07:01 AM
Us with the scandinavian N900s have a different keyboard like this (look at the arrow keys): http://farm3.static.flickr.com/2537/4117627018_d740a8dfb9.jpg

I hope you take this into account when designing control mapping.

Don't worry, we will most likely get configable keys for joystick. :)

Don't like the closeness of the arrows keys on the n900 anyways, i'd rather use something like E,S,F,C. :)

Managed to complete Tony Hawks Pro Skater 1 in psx4all with those keys as arrow keys :D

scorpio16v
04-12-2010, 11:28 AM
Don't worry, we will most likely get configable keys for joystick. :)

Don't like the closeness of the arrows keys on the n900 anyways, i'd rather use something like E,S,F,C. :)

Managed to complete Tony Hawks Pro Skater 1 in psx4all with those keys as arrow keys :D

On most homecomputers, you have only an joystick with one button.
So if you will go forward and jump, we need diagonal buttonmapping too.
Is it possible on Maemo to design a virtual keyboard like in CastCe or Pocket UAE for Windows Mobile ?

http://www.pocketplayers.info (http://www.pocketplayers.info/Joomla/index.php?option=com_fireboard&Itemid=32&func=view&catid=10&id=997#997)

http://pocketinsanity.org (http://pocketinsanity.org/neptun/neptun.php/oktopus/page/1/58)

smoku
04-12-2010, 05:43 PM
I'm against virtual keyboard. We have real keyboard on N900.

Flandry
04-12-2010, 06:59 PM
Is the touchscreen used for anything? You could use it to emulate joystick input...

There's also the accelerometer.

scorpio16v
04-13-2010, 01:09 AM
Yes, hardware keys are allways better.
But specialkeys as virtual keypad are better (faster) to handle.

Accelerometer is only funny, if you play on an extern monitor.

Onscreen buttons: It's a no-go !
Have you seen the game demo from Windows Phone 7 , The Harvest ?
Most times, you see fingers in front of the screen. That's not funny. :p

Btw, if I start uae4all, I can start kick.rom with sixaxis buttons.
Why isn't it possible to use the mapped buttons on the keyboard ?

fms
04-13-2010, 01:25 AM
We have real keyboard on N900.
Yes... kinda... and not all of us.

mthmob
04-13-2010, 01:37 AM
I'm against virtual keyboard. We have real keyboard on N900.

So am i, its slow and annoying, compared to hardware keyboard. But as scorpio16v just suggested, maybe just having esc,A,alt, and F1-12 keys as virtual keys.

And then some way to switch between hardware keyboard being keyboard and being joystick..

Is the touchscreen used for anything? You could use it to emulate joystick input...

There's also the accelerometer.

I think the touch screen should be reserved for the mouse, i'm gonna need it for both adventure games and shooting games :)

bald.eagle.one
04-13-2010, 01:58 AM
and use volume keys as left and rightmouse button, possible?
i remember(do i?) plenty of games (e.g. dune,cannon fodder) u could play with mouse only(no need 4 kb)

about ui, i tried all three versions and so far the most user friendly is e-uae (just redo file selecting dialogs)
but i was thinking about reducing the amount of information
so on home screen we could have
select preset
load config
start wizard (letting u choose chipset,sound etc)
(and/or) manually change settings

then on next one just leave fdds with led and eject

what do u think guys

oh
thanks smoku 4 ur work - highly appreciated

mece
04-13-2010, 02:50 AM
Is the touchscreen used for anything? You could use it to emulate joystick input...

There's also the accelerometer.

the touchscreen is the mouse, duh :P

Flandry
04-13-2010, 09:26 AM
the touchscreen is the mouse, duh :P

Alrightythen. :o

I never used an Amiga. :P

I tend to think of it as Apple ][+ vintage, and we didn't have a mouse for the Apple ][+. :D

smoku
04-13-2010, 09:37 AM
UAE4All deserves better icon then the one I hacked in 5 mins.
http://github.com/smokku/uae4all/raw/master/debian/uae4all_96.png

Original UAE4All logo is:
http://github.com/smokku/uae4all/raw/master/data/splash.bmp

Anyone with graphics skills care to create one?
Preferably with a transparent background.

Bazza
04-13-2010, 12:20 PM
UAE4All deserves better icon then the one I hacked in 5 mins.
http://github.com/smokku/uae4all/raw/master/debian/uae4all_96.png

Original UAE4All logo is:
http://github.com/smokku/uae4all/raw/master/data/splash.bmp

Anyone with graphics skills care to create one?
Preferably with a transparent background.


I'll do something tonight, but by then you may already have it sorted.. my loss.:(

slaapliedje
04-13-2010, 12:25 PM
Too bad the icons aren't animated (at least I don't think they can be) because then we could have the Amiga 2.x kickstart animation be the icon.

http://upload.wikimedia.org/wikipedia/en/a/a0/Amiga_kickstart2_boot_screen.png

It's just like that, but the floppy disk moves up into the floppy drive.

Anyhow, I think the big colored Check mark would be perfect, or the Amiga boing ball. The UAE4ALL one looks a little overly busy to me.

aldevil
04-13-2010, 12:47 PM
Whats UAE?

skalogre
04-13-2010, 12:51 PM
Whats UAE?

UAE (http://www.emirates.org/)

Oh wait, you mean the emulator :p ! Here: http://www.amigaemulator.org/

Kegetys
04-13-2010, 12:53 PM
Whats UAE?

United Arab Emirates ;)

edit: skalogre beat me to it :)

scorpio16v
04-13-2010, 12:56 PM
You can see the discanimation if you load only kick.rom. :)

btw here is a screenshoot from Arnims version with loaded kickstart 3.1 and the virtual keyboard of uae4ll.
Isn't it allready integrated in the wiz version ?

http://img210.imageshack.us/img210/496/screenshot27.th.png (http://img210.imageshack.us/i/screenshot27.png/)

aldevil
04-13-2010, 12:59 PM
UAE (http://www.emirates.org/)

Oh wait, you mean the emulator :p ! Here: http://www.amigaemulator.org/


LOL.Thanks. i know and live in the country

Bazza
04-13-2010, 01:21 PM
You can see the discanimation if you load only kick.rom. :)

btw here is a screenshoot from Arnims version with loaded kickstart 3.1 and the virtual keyboard of uae4ll.
Isn't it allready integrated in the wiz version ?

http://img210.imageshack.us/img210/496/screenshot27.th.png (http://img210.imageshack.us/i/screenshot27.png/)

Yes, it has.

The wiz version works great and it was released last year.:)

scorpio16v
04-13-2010, 03:36 PM
For testing Smoku's uae4all, you can start games on comandline with :

/usr/games/uae4all -df0 path_to-game/game.adf

KICK.ROM must be in MyDocs or loaded with option
-kick path_to_kick.rom/name_of_kick.rom

Playing Silkworm with arrow buttons, shift_key is fire. :)

mthmob
04-13-2010, 03:50 PM
For testing Smoku's uae4all, you can start games on comandline with :

/usr/games/uae4all -df0 path_to-game/game.adf

KICK.ROM must be in MyDocs or loaded with option
-kick path_to_kick.rom/name_of_kick.rom

Playing Silkworm with arrow buttons, shift_key is fire. :)

I get errors trying to run games like that.

Its trying to find some virtual keyboard bitmap file in the place i pointed to for the rom i wanted to run, the same goes for some file named mmuhack.o

It ends with saying Cyclone problem: branched to unknown memory location: 22005

smoku
04-13-2010, 04:46 PM
Too bad the icons aren't animated (at least I don't think they can be) because then we could have the Amiga 2.x kickstart animation be the icon.

http://upload.wikimedia.org/wikipedia/en/a/a0/Amiga_kickstart2_boot_screen.png

It's just like that, but the floppy disk moves up into the floppy drive.

Anyhow, I think the big colored Check mark would be perfect, or the Amiga boing ball. The UAE4ALL one looks a little overly busy to me.

UAE4ALL emulates A500, so I think Kickstart 2+ motives are out of place.

But the ball would be perfect. UEA has Sphinx - UAE4ALL could have the ball. :)

smoku
04-13-2010, 04:53 PM
I have succesfully started UAE4ALL RC1 under X86 SDK today. It runs fine, the menu is working.
It's nice that it works on X86 - I could work on SDL scaling and Hildon UI without uploading to the device every minute. :)

dread123
04-13-2010, 05:33 PM
great work...whats with all the different versions on git page?? not sure which to follow hahaha too many!

sooooo looking forward to further development on a stable fast version....which ever that maybe?

slaapliedje
04-13-2010, 05:47 PM
UAE4ALL emulates A500, so I think Kickstart 2+ motives are out of place.

But the ball would be perfect. UEA has Sphinx - UAE4ALL could have the ball. :)

There were upgrades for the original A500 to Kickstart 2.04, which if I recall was one of the Main differences between the A500 and A500+ (that and the fat agnus chip) I do know that my friend that has an A500 had 1.3 in it originally then upgraded it to the 2.04 ROM. Currently I have an A4000 that is happy with a VGA card and a 10/100 card in it :D

Anyhow, I do agree that the Boing ball would be fine. The Egyptian Headress icon for UAE is actually from Deluxe Paint, if I recall.

Edit: Yup, http://en.wikipedia.org/wiki/Deluxe_Paint

By the way, I think the PUAEX has a much newer version than the 1.6.10. Here is a link to the forum where the daily builds are posted.

http://eab.abime.net/showpost.php?p=660663&postcount=148

smoku
04-13-2010, 06:02 PM
Oh yes. It's not Sphinx... I'm guess I'm to tired already.
You're right - AFAIR It is one of the demo pictures included with Deluxe Paint and it recalls Amiga immediately. Same as Boing Ball.

smoku
04-13-2010, 06:14 PM
So, it's done.
http://github.com/smokku/uae4all/blob/master/debian/uae4all_48.png
http://github.com/smokku/uae4all/raw/master/debian/uae4all_48.png

Bazza
04-14-2010, 12:03 AM
So, it's done.
http://github.com/smokku/uae4all/blob/master/debian/uae4all_48.png
http://github.com/smokku/uae4all/raw/master/debian/uae4all_48.png

Perfect..;)

smoku
04-14-2010, 06:22 AM
:D :D :D
It's working nicely.

[DarkGUNMAN]
04-14-2010, 06:28 AM
I remember that demo... 'State of the Art'. Brilliant!!

devensega
04-14-2010, 06:35 AM
Hello Chaps, I have no experiance of this so sorry if this is a dick question but here goes......

I downloaded this from applications downloads last night but I can not get past the start up menu, do I have to start the games via command line?

And if so will it become usable from the uae menu in future? That would be sweet.

Would be nice to play stunt car racer at work :-]

smoku
04-14-2010, 07:23 AM
Your questions was answered in this thread already.

Bazza
04-14-2010, 08:05 AM
:D :D :D
It's working nicely.

Looking good smoku.

This could be one of the best if not THE best emulators on the n900 purely down to its quantity of games and it's public domain catalogues.

The Commodore Amiga was the only computer or console for that matter that i never gave away,threw away or swapped. I still have it in a box in my garage.

It was and still is a classic.:cool:

Can't wait.:):):):):):)

devensega
04-14-2010, 08:32 AM
yeh. the amiga was a large part of my childhood. Gota trawl through this thread to find out how to get a game running.; will be worth it though.......oh yes!

smoku
04-14-2010, 10:45 AM
It's still very early work-in-progress, but you may find two binaries to toy with.
It requires data from uae4all package, so you need to have the released version installed.
Keymapping is in the README (http://github.com/smokku/uae4all/raw/master/README).
On N900 the arrow keys works. They do not work on SDK.
On N900 font in the menu is broken. :( So it may be a bit hard to navigate the menu, but you may use the following screenshot as cheatsheet. ;)

I haven't ported Cyclone processor emulation (optimized for ARM) from GP2X version yet, so it uses original UAE code on the device. Even though it runs decent speed. :)

The sound lags a bit, but is bearable.

Bazza
04-14-2010, 11:28 AM
What do you do with the uae4all_201004141619_armel fle ??

smoku
04-14-2010, 01:32 PM
Extract on the device and run. :)

And here's one with working scaling to 640x480 :D

dread123
04-14-2010, 02:18 PM
just make sure you extract to /home/opt/maemo/usr/games and overwrite the old file :)

dread123
04-14-2010, 02:23 PM
that menu is soo bloody hard to read...lol even with your screenshot.
loving the fullscreen though

Bazza
04-14-2010, 04:29 PM
I am trying to move the file to /home/opt/maemo/usr/games with gpe file manager but when i do so it says access denied any ideas??

dread123
04-14-2010, 04:38 PM
i'm using winscp...very straight forward then mate..never used your file?

Bazza
04-14-2010, 04:44 PM
i'm using winscp...very straight forward then mate..never used your file?

Any links can't find it anywhere?

mdb666
04-14-2010, 04:47 PM
I used the cp command in xterm which did the trick.

dread123
04-14-2010, 04:48 PM
http://winscp.net/eng/download.php

there we go mate..very easy to use..just use settings from rootssh ie: your password and login - which is root
make sure you have wireless on you phone switched on and use the ip address from that

smoku
04-14-2010, 06:30 PM
There is a separate topic for UAE4All (http://talk.maemo.org/showthread.php?t=50040).

neven
04-15-2010, 10:16 AM
Runs a bit faster then uae, but not as fast as I expected it would.

What happened to JIT settings? They greatly improve processor emulation speed.

smoku
04-15-2010, 10:20 AM
Maybe on x86 they do, but there is no ARM Jit implementation in UAE. ;)

smoku
04-22-2010, 05:19 PM
I consider UAE4All 1rc2-10 usable and ready for public.
You may test and Vote (http://maemo.org/packages/package_instance/view/fremantle_extras-testing_free_armel/uae4all/1rc2-10/) it to Extras.

nax3000
04-22-2010, 05:24 PM
Has anyone gotten Lotus Turbo Spirit 3 working?
________
AIRSOFT REVOLVER (http://airsoft-shop.info/tag/revolver)

ENFDO
06-19-2010, 11:01 AM
Hi all.

Im trying to configurate keyboard map but i cant find any file where that configuration is.

Anybody an give me a hand?

tnx!

smoku
06-19-2010, 11:26 AM
There isn't any yet.

ENFDO
06-19-2010, 11:30 AM
tnx for the advice.
But there were a previous version with it had great keymap. do u know where can i find that?

smoku
06-19-2010, 11:45 AM
http://maemo.org/packages/view/e-uae/ maybe?

ENFDO
06-19-2010, 12:21 PM
i mean for amiga4all.

smoku
08-04-2010, 11:27 AM
I offer one Amiga Classix 3 cd (100+ games, amiga bios) to anyone who does some constructive work (in my estimation) on uae4all.

Suggestions:
- Fix Sound Backend
- Packaging
- Frontend/Launcher
- Display Optimization (see drnoksnes)

http://pupnik.de/amigaclass3.jpg

Do I qualify with UAE4ALL ME port? :D

thingonaspring
03-28-2011, 02:55 PM
Hi Guys,

I've been trying to get a full amiga experience (AGA, 680X0+MMU, Hard disk boot, WHDload, demos/games/apps) in a portable format, so I can enjoy a bit of nostalgia on the PC, on a homebrew-enabled PS3, and on the N900 when I'm on long journeys.

I've created a 1Gb hardfile that boots to shell/workbench and includes a customised DiskMaster2 config with sksh scritps to simplify game/demo/app launching, image viewing, LZX extraction, MOD playing and other and simple file operations.

The resulting system works flawlessly on the PC and PS3, but getting it to work on the N900 is proving a pain.

UAE (not E-UAE, or UAE4all) boots the system perfectly with 68020 and AGA, but the mouse support is very strange and doesn't seem to allow moving the mouse without clicking, meaning it's effectively useless.

UAE4ALL and E-UAE both apear to have no hardfile support, but do seem to have better mouse emulation. [Edit - E-UAE does support hardfiles and I now have them working, but still no usable mouse]

Does anyone know how to get UAE to use the mouse sensibly? Or have any general tips on configuring UAE in-depth on the N900? Perhaps I've just missed something obvious.

Bazza
03-28-2011, 04:16 PM
I've created a 1Gb hardfile that boots to shell/workbench and includes a customised DiskMaster2 config with sksh scritps to simplify game/demo/app launching, image viewing, LZX extraction, MOD playing and other and simple file operations..

eh.............:eek::eek::eek::eek::eek:


There is this (http://talk.maemo.org/showthread.php?t=50040&highlight=uae) thread as well which i would say is a more popular thread.but i don't think it will help you out with what you're after.

Can you contribute any skills on developing this emulator any further?

Nice to see another Amiga enthusiast on these forums. :)

thingonaspring
03-28-2011, 07:04 PM
Hey BAzza,

Thanks for the pointer to the UAE4All thread - I'd not seen it yet so am trawling it for clues.

UAE4All is what started me on this idea to be honest - playing stuntcar on the train is just too much fun to pass up, so I figured why not a fully-featured amiga too?

As far as messing with uae's code goes, it's probably beyond my skills to be honest. I've not played with a compiler in years, and last time the results weren't great.

Bazza
03-28-2011, 07:39 PM
My pleasure,

UAE4All is the better emulator by a mile but limited to A500 software only.

Smoku the original porter of UAE4All is still around and keeps on eye on this thread from afar but he gave up his interest improving this emulator quite a while back so a few people have tinkered with this since Smoku left the project 1 person in mind Mthmob (sorrry i didn't mention anyone else) has made some good inroads in making this a better amiga experience especially working on key mapping and scaling the main gui.

It needs 1mb support and better mouse accuracy and key mapping options but as it is it's still very usable and compatible.

It just needs a bit more tweaking and our experience with this emulator will be a better one.

bald.eagle.one
04-06-2011, 01:49 PM
bumpy bump

noone willing to pickup?

Bazza
04-07-2011, 08:27 AM
Looks like everyone is busy or they have moved on to another phone/tablet and have no need to continue there interest in this project.

Shame really.:(

slaapliedje
04-07-2011, 08:48 AM
The real porting should be from the PUAE project.

http://eab.abime.net/showthread.php?t=58230

slaapliedje