PDA

View Full Version : Resistive screen Multi-touch, SDK is available needs porting


Zzyzyx
09-29-2010, 08:37 AM
Hello! I'm new here and hopefully I got this post right:

This project would require the use of an SDK available here:

www.windowsphoneme.com/?p=386

The use of this SDK is pretty open as explained on the site. SDK can be downloaded at bottom of sight.

This would invlove downloading, porting, and adjusting the the SDK to make it run natively on all downloaded apps ( if possible).

FYI: This is not my SDK, but it is available for free.

longcat
09-29-2010, 10:23 AM
this is .net, windows platform... we can't use it, maybe reverse engineer it but hardly ...

gryedouge
09-29-2010, 10:29 AM
As a laugh, try the poll on the website mentioned by the OP.
That is how polls are done :D

te37v
09-29-2010, 10:33 AM
and all this time i thought resistive screens were not capable of such?

Laughing Man
09-29-2010, 10:38 AM
and all this time i thought resistive screens were not capable of such?

It depends on the hardware of the resistive screen. Just like how the hardware dictates how many recognizable inputs a capacitative screen can have at once.

And the N900 does not have the display hardware for resistive multitouch.

javispedro
09-29-2010, 01:46 PM
This is nothing but "fake multitouch" that quite a lot of people have toyed with on N8x0/N900 (for example I once tried to use fake multitouch as an input method for DrNokSnes...), and also some Nintendo DS games.

It works OK for some simple gestures, but is useless for precision stuff.

pycage
09-29-2010, 01:55 PM
Pinch to zoom and fake multitouch is fun. You must not move the second finger while pinching.
IMHO it's quite useless for the well-known multitouch gestures.

Zzyzyx
09-29-2010, 02:55 PM
Let me see if I got this correct:

The SDK is usless cant even create a starting ground from it.

"Fake" multitouch is possible, but unlikely to be implemented due to lack of precision?

Laughing Man
09-29-2010, 03:04 PM
Let me see if I got this correct:

The SDK is usless cant even create a starting ground from it.

"Fake" multitouch is possible, but unlikely to be implemented due to lack of precision?

Pretty much. Fake multi-touch relies on covering (I believe) the proximity sensor with one finger and using the other finger on the touch screen. Essentially it's using the proximity sensor as if it was a button on screen.

Zzyzyx
09-29-2010, 03:13 PM
Ok thank you for helping me in my ignorance :D

Also Im read through all the stickies yet I could not find out how to fully get a brainstorm started (obviously) If I can get some extra direction perhaps we could just kill this post?

javispedro
09-29-2010, 03:17 PM
Nope, fake multitouch "abuses" the fact that your average resistive screen reports, when there's more than one finger/stylus, a single point (result of averaging -- using pressure as weight -- all of the finger positions).
There's some youtube videos around if I remember correctly.

ear0wax
09-29-2010, 03:32 PM
Nope, fake multitouch "abuses" the fact that your average resistive screen reports, when there's more than one finger/stylus, a single point (result of averaging -- using pressure as weight -- all of the finger positions).
There's some youtube videos around if I remember correctly.

Exactly, when the G1 came out it had no multi-touch so they used this same idea to hack in pinch to zoom.

pycage
09-29-2010, 03:43 PM
Exactly, when the G1 came out it had no multi-touch so they used this same idea to hack in pinch to zoom.

Can't be. The G1 has a capacitive screen. It was just lacking drivers for multitouch, which people hacked in. But it was proper multitouch on a capacitive screen.