View Full Version : scummvm 0.10
fanoush
07-07-2007, 05:22 PM
Hi,
just to let you know that now there is also 0.10.0 version on my site
http://fanoush.wz.cz/maemo/#scummvm
for new features check http://www.scummvm.org/?shownews=20070620.xml or NEWS file here (http://svn.sourceforge.net/viewvc/scummvm/scummvm/branches/branch-0-10-0/NEWS?view=markup)
maemo specific port changes:
- right button keybinding added to Touche engine (center keypad button)
- enabled FLAC (mainly for DXA compressed Broken Sword cutscenes with FLAC audio available on ScummVM site)
Due to new engines the executable size is now ~5MB so if you don't want to use new engines it may be better to stay with older scummvm versions as there are not many changes for older engines. Maybe newer version has more bloat and may be even slower. At least it seems that sound in Simon now stutters a lot. I think in older versions it was better.
AGI engine is also enabled (as requested here in the forum by someone) but I didn't try any game so I don't know how usable it is without real keyboard.
earl00
07-07-2007, 07:24 PM
thanks. any support for sierra games?
fanoush
07-08-2007, 04:19 AM
thanks. any support for sierra games?
Support? Not from me ;-) But if you are asking whether Sierra AGI engine is enabled then yes, it is.
BTW, for those with hacker edition, dont miss the sound fix here https://garage.maemo.org/tracker/index.php?func=detail&aid=702&group_id=164&atid=681 ScummVM won't run without it.
I'd be interested in the patch once more, as I still want to try hooking up the directional pad to the "keyboard mouse" for Broken Sword (thread (http://www.internettablettalk.com/forums/showpost.php?p=52732&postcount=9)). I haven't had the time yet to try on top of the 0.9.1 patch, so now I might as well start with the current version :).
fanoush
07-09-2007, 04:10 AM
I'd be interested in the patch once more
OK
I haven't had the time yet to try on top of the 0.9.1 patch, so now I might as well start with the current version :).
Yes but you may as well start with 0.9.1 once you really have the time ;-) If 0.10 patch is still not on my site by the time you have 0.9.1 compiled and plan to make your first changes, let me know and I will make fresh patch with latest changes for 0.10.
jethro.itt
07-09-2007, 02:19 PM
Thanks, fanoush.
I tried playing Future Wars. It works, but there does not seem to be a way to save or restore the game.
@fanoush: If I do get around to scratching my itch, I'll certainly send the modification 'upstream' to you so you can include it in your package. No need to fragment into multiple distros.
Of course, if you find time before me don't hesitate to add it first ... ;)
fanoush
07-09-2007, 03:04 PM
I tried playing Future Wars. It works, but there does not seem to be a way to save or restore the game.
Sorry, don't know this game. In such cases I need someone who explains to me how that game works on PC i.e. which keys and/or mouse buttons are needed for proper game operation. Also telling me how great the game is and/or where I can (legally) get it can help :-)
jethro.itt
07-09-2007, 04:03 PM
Sorry, don't know this game. In such cases I need someone who explains to me how that game works on PC i.e. which keys and/or mouse buttons are needed for proper game operation. Also telling me how great the game is and/or where I can (legally) get it can help :-)
OK. I use Debian Linux on my desktop and the latest version of SCUMMVM is not yet available in Debian repositories. I'll try to find the time to compile a desktop version of SCUMMVM 0.10 and make a list of mouse/keyboard commands for you. As for getting the game legally, I have no idea...
spiderx
07-09-2007, 04:23 PM
Anyone know how to use the keyboard in AGI games? I cannot enter any age in LSL1 thus cannot even start. Do you have to use a bluetooth keyboard?
fanoush
07-09-2007, 04:46 PM
Anyone know how to use the keyboard in AGI games? I cannot enter any age in LSL1 thus cannot even start. Do you have to use a bluetooth keyboard?
yes, it may be unusable without BT keyboard, see also related thread here
http://www.internettablettalk.com/forums/showthread.php?t=4538
I think AGI engine in scummvm supports some predefined list of words and maybe can pop up this list somehow but don't know details and perhaps this won't solve everything
jethro.itt
07-11-2007, 01:02 PM
OK. I've tested Future Wars on a Linux PC. I think the only addition needed for the game to be playable on internet tablets is to add a way to press F10.
The game requires left mouse button for movement (stylus taps work just fine), right mouse button for action menu but ESC and F9 work too, that's why the round arrow key on 770/N800 works already. If the menu key was mapped to F10, saving and restoring a game would be possible. While saving the game asks for a savegame name. Any characters would do, like is done with SCUMM games (AAA..., BBB...). Left mouse button is enough to enter the name and save, so the enter key is not necessary.
EDIT: An empty name appears to be just fine for a savegame, so mapping F10 is the only necessary change.
fanoush
07-11-2007, 04:39 PM
If the menu key was mapped to F10, saving and restoring a game would be possible.
OK, thanks, F10 mapped to menu (=F4)
http://fanoush.wz.cz/maemo/scummvm_0.10.0-1_armel.deb
jethro.itt
07-12-2007, 03:30 AM
OK, thanks, F10 mapped to menu (=F4)
Excellent! Thanks. I quickly tested this new version and was able to save and restore a game succesfully.
Mika73
07-12-2007, 10:57 AM
yes, it may be unusable without BT keyboard, see also related thread here
http://www.internettablettalk.com/forums/showthread.php?t=4538
I think AGI engine in scummvm supports some predefined list of words and maybe can pop up this list somehow but don't know details and perhaps this won't solve everything
Does it support remade VGA version of LSL? It was used with mouse and didnt need keyboard.
jethro.itt
07-12-2007, 11:17 AM
Does it support remade VGA version of LSL? It was used with mouse and didnt need keyboard.
According to Wikipedia, the new version of LSL runs on the SCI engine. SCUMMVM does not yet support SCI, only AGI.
http://en.wikipedia.org/wiki/Leisure_Suit_Larry_in_the_Land_of_the_Lounge_Lizar ds
http://wiki.scummvm.org/index.php/Sierra
fanoush
07-13-2007, 04:06 AM
Excellent! Thanks. I quickly tested this new version and was able to save and restore a game succesfully.
http://fanoush.wz.cz/maemo/scummvm_0.10.0-2_armel.deb
* Future Wars - add mapping for left/up/down/right,zoom +/-
* fix SDL backend to set mouse position also on button down event as sometimes we may not have mousemove events with touchscreen
Mika73
07-13-2007, 05:38 AM
Finally installed it... Day Of The Tentacle, Sam & Max.. At last.. Oh boy.. It has been so long time since I played those games.. :)
Futurewars asks question before it starts and I cant answer Larry age question at all.. But Nostalgy feeling is amazing.. :)
Too bad it wont support Adventures of Willy Beamish..
jethro.itt
07-13-2007, 07:12 AM
Futurewars asks question before it starts and I cant answer Larry age question at all..
I just found the Future Wars manual PDF on ReplacementDocs.com:
http://www.replacementdocs.com/download.php?view.2147
The back cover (left half of the first page on the PDF) is used as the copy protection.
Mika73
07-13-2007, 07:19 AM
I just found the Future Wars manual PDF on ReplacementDocs.com:
http://www.replacementdocs.com/download.php?view.2147
The back cover (left half of the first page on the PDF) is used as the copy protection.
Thanks :) :)
Mika73
07-20-2007, 03:42 PM
Broken Sword 2:
I noticed that I couldnt get to ScummVM menu when played BS2, so I couldnt save game. Havent tryed BS1 yet.
Mika73
07-20-2007, 07:57 PM
BS1 doesnt save either. You cant type save games name and it wont save. Also autosave of Scumm wont work.
fanoush
07-21-2007, 03:17 AM
use zoom keys to write game name (like a,aa,ab,... :-)
bs1 works, bs2 not yet, search this forum for bs1 or broken sword for whole story
Mika73
07-21-2007, 05:33 AM
use zoom keys to write game name (like a,aa,ab,... :-)
bs1 works, bs2 not yet, search this forum for bs1 or broken sword for whole story
Thanks :) I wish I have known yeasterday, now I have to start again.. ;)
I did finnish Playstation version of that game years ago.. Remember that it was quite hard.. atleast for me. But different persons at that game are fun and chat with them. :)
stomper
07-25-2007, 05:11 PM
fanoush: Thank you, great work! I finished BS1 without troubles on N800. Then installed BS2 and noticed that second mouse button won't work, and also that it is not possible to enter letters in save game names, so saving does not work. I hope that you'll also fix that one :)
fanoush
07-26-2007, 02:54 AM
BS2 is different engine and I'm still playing BS1 and don't have space on card for BS2 too. This means I cannot test whether keymapping changes for BS2 are correct or not. If you are impatient I guess I can do it blindly and let you test it.
stomper
07-26-2007, 03:59 PM
BS2 is different engine and I'm still playing BS1 and don't have space on card for BS2 too. This means I cannot test whether keymapping changes for BS2 are correct or not. If you are impatient I guess I can do it blindly and let you test it.
Hi, yes I would like to play some BS2, so let's do it like that. Let me know when you have test version ready.
Thanks!
desiv
08-02-2007, 05:27 PM
Just a thought.
It would be great if we could do custom per game button mappings.
For instance, it appears that Indy 3, the last crusade needs buttons for boxing (numeric keypad on the PC).
I know we're running out of buttons on 770 to map. :-)
I'm thinking of per game config files (or one file with sections for each game) that you can edit, not preconfigured compiled in bindings.
I'm a command line guy, so no need/desire for a GUI key mapper. :-)
I haven't tried you're custom version of scummvm yet, but I didn't notice anything about Indy 3 in it.
I'll try it with some of the other games tho. Thanx!!!
desiv
p.s. Actually, what the 770/800 needs is a pop up, manually triggerable, preferably transparent, virtual keyboard. IMHO. :-)
Can you integrate xkbd to it
http://www.internettablettalk.com/forums/showthread.php?p=62748#post62748
desiv
08-03-2007, 01:54 PM
Wow. I hadn't seen the xkbd version for the 770.
(I had seen info on using it for remote X)
That looks great!
So, I take it I need the load applet run thing to launch it? That might be a retorical question. I'm on a PC now with no WiFi around, so I'll have to wait to test it.
Those pics in the thread look great. I'll let you know if the numbers work in Indy3 (the faq for Indy3 said numeric keypad, so???)
Thanx!!!!
desiv
update - xkbd won't install on my 770 w/ it2006. i'll check dependencies next....
update 2 - Got it! Had to apt-get libxpm4 first.
Boxing in indy 4 works!!!
using xkbd now!
desiv
08-03-2007, 08:48 PM
xkbd works great. It's the solution.
Should work in remote X apps too.
Q: I am using load-applet-run to launch xkbd. How do I delete entries in load-applet-run ? I haven't found the config yet....
Thanks
desiv
using gconfig editor:
apps->loadplugin
desiv
08-04-2007, 01:09 AM
Thanx,
Loaded gconf-editor, but I started getting lockups/reboots in Opera. When browsing this site.
I uninstalled load-applet-run and it seems better, at least in my exhausting 5 minutes of testing. :)
I'll run xkbd from the shell for a bit.
(Interesting, Maemo mappe, which I've been running today, didn't lockup. But Opera definately, even after clearing the cache.)
Thanx again
desiv
vlaktor
08-12-2007, 11:51 AM
Hi, SummVM works great. I never expected that it would full throttle at full framerate on my n800. I love that game although there is a problem with the keymapping. In the beginning you'll have to fight another bike while driving. When the scene starts you see the hand icon but as soon as you touch the screen it switches to kicking, making it almost impossible to win the scene. Is there any way to switch weapons in bikefights? I pressed every button on the device but nothing has worked so far.
Thanks
fanoush
08-12-2007, 01:27 PM
In the beginning you'll have to fight another bike while driving. When the scene starts you see the hand icon but as soon as you touch the screen it switches to kicking, making it almost impossible to win the scene. Is there any way to switch weapons in bikefights? I pressed every button on the device but nothing has worked so far.
How it is done when playing on PC? What keys/buttons need to be pressed and how?
vlaktor
08-12-2007, 02:10 PM
Normally you switch weapons with the right mouse button, left mouse is used for attack.
What's strange is that on the N800 in the beginning of the scene the fist is selected but after the talking it automaticly switches from fist to foot, and then you can kick with the pen tap, pressing the centerdpad does nothing while it should switch.
The rest of the full throttle controls in the port are fine as far as i can see.
Thanks for the prompt response and keep up the good work ;)
fanoush
08-14-2007, 04:06 AM
Normally you switch weapons with the right mouse button, left mouse is used for attack.
What's strange is that on the N800 in the beginning of the scene the fist is selected but after the talking it automaticly switches from fist to foot, and then you can kick with the pen tap, pressing the centerdpad does nothing while it should switch.
The rest of the full throttle controls in the port are fine as far as i can see.
That's strange. I would need to look at the source if there is any special key handling for FT (maybe even related to this scene), this will take a while. Did you try also in scummvm on PC? Does it work there?
vlaktor
08-14-2007, 04:33 PM
jup, it works on the pc scummvm as it should. i've tested it.
vlaktor
08-15-2007, 11:40 AM
i've tested it again on the n800 seems that i was wrong. you can switch your weapon the first time(it changes from punch to kick) with the right mouse(dpad center) but after that your unable to switch back to punch, the center dpad does nothing. on the pc version it does switch back.
i also know that the bike fighting scene's use another engine than the normal click and play engine used in full throttle and other lucasarts games.
thanks.
Dom Queron
08-18-2007, 04:46 AM
Seems like this version of scumm supports predictive keyboard input, so xkbd isn't even needed for text input.
All that's required is copying the file pre.dict to some directory and then pointing the scummvm extras path there using the options.
afterwards, clicking on the text input line in an agi game spawns a predictive, cell phone style keyboard (which works well in fullscreen mode).
fanoush
08-20-2007, 05:04 PM
Hi,
there is an update related to Broken Sword 2 and Full Throttle, can someone test it and report if those two games are better? I hope there are no additional bugs introduced. Also source was updated to latest code from 0.10 branch which may fix some bugs (see NEWS (http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/branches/branch-0-10-0/NEWS?view=markup))
http://fanoush.wz.cz/maemo/scummvm_0.10.0-3_armel.deb
* SCUMM - added mapping also for key up events (may fix right button press/release in FT?)
* SWORD2 - added right button press mapping (not tested)
The game Goblins Quest 3 has what I suspect is a copy-protection screen at the beginning, where you must choose one of a selection of numbers before proceeding. In most copies, any number will do, but this isn't possible without using an external keyboard.
Would the pre.dict file be able to help here, or would another +/- key patch be required for gob3?
Dom Queron
08-20-2007, 06:18 PM
The game Goblins Quest 3 has what I suspect is a copy-protection screen at the beginning, where you must choose one of a selection of numbers before proceeding. In most copies, any number will do, but this isn't possible without using an external keyboard.
Would the pre.dict file be able to help here, or would another +/- key patch be required for gob3?
the predictive keypad supports number entry, yes.
fanoush
08-30-2007, 05:14 AM
http://fanoush.wz.cz/maemo/scummvm_0.10.0-4_armel.deb
* AGI - added pred.dic to DATA_PATH (=/usr/share/scummvm) to enable
predictive input
This update only packages pred.dic file so the keyboard in AGI games work out of box, no other change done.
And before you ask - no the keyboard cannot be used for anything else than AGI games, it is a feature of AGI engine itself.
salida
09-02-2007, 01:09 PM
i installed scummvm.
where can i find Day Of The Tentacle ???
fanoush
09-02-2007, 04:35 PM
where can i find Day Of The Tentacle ???
Check this
http://wiki.scummvm.org/index.php/Copyright_FAQ
http://forums.scummvm.org/viewtopic.php?t=17 - rule 0
http://www.scummvm.org/faq.php#AEN92
salida
09-02-2007, 05:59 PM
Thank you fanoush. The wiki page was very helpfull.
I do own "Day of the tentacle" how can i load it and play it with scummvm ??
fanoush
09-03-2007, 02:55 AM
List of files is here
http://wiki.scummvm.org/index.php/Day_of_the_Tentacle
Just copy then to some folder on mmc card (like scummvm/dott) and in main scummvm GUI click add game and navigate to /media/mmc?/scummvm/dott
salida
09-03-2007, 08:22 AM
thank you once again.
I love "Day of the Tentacle" and "Full throtle"
ArnimS
09-16-2007, 04:54 PM
List of files is here
http://wiki.scummvm.org/index.php/Day_of_the_Tentacle
Just copy then to some folder on mmc card (like scummvm/dott) and in main scummvm GUI click add game and navigate to /media/mmc?/scummvm/dott
This is a beautiful port. GREAT mapping of buttons. Took me a minute to realize that the menu button brings up the menu :)
Tuxedosteve
12-29-2007, 04:24 AM
Can anyone help me get the Police Quest games running on my N810? I've got ScummVM installed and running (Along with a number of Lucasarts games). I just bought two packs in the Play.com sale. The Police Quest and Space Quest collection. I've copied the data files over from Police Quest 1 (VGA version) and Police Quest 2 but when I navigate to the directories to select them ScummVM says it doesn't see a game there.
Dom Queron
12-29-2007, 04:35 AM
Can anyone help me get the Police Quest games running on my N810? I've got ScummVM installed and running (Along with a number of Lucasarts games). I just bought two packs in the Play.com sale. The Police Quest and Space Quest collection. I've copied the data files over from Police Quest 1 (VGA version) and Police Quest 2 but when I navigate to the directories to select them ScummVM says it doesn't see a game there.
The VGA version uses SCI, so you need an sci emulator (http://pupnik.de/freesci.html). ScummVM can only play the old AGI version.
Mika73
12-29-2007, 07:19 AM
How about Larry 1 VGA version? It could be played with stylus.
Tuxedosteve
12-31-2007, 05:09 AM
The VGA version uses SCI, so you need an sci emulator (http://pupnik.de/freesci.html). ScummVM can only play the old AGI version.
It won't recognise Police Quest 2 either and that's AGI.
Pushwall
12-31-2007, 03:42 PM
Visit the ScummVM compatibility page and you'll see what games can run...
http://www.scummvm.org/compatibility.php
fanoush
12-31-2007, 05:32 PM
Visit the ScummVM compatibility page and you'll see what games can run...
http://www.scummvm.org/compatibility.php
Better check the one for 0.10
http://www.scummvm.org/compatibility_stable.php
0.11 should be in mid January or so.
tikismoke
01-02-2008, 07:27 AM
Hi fanoush, you made a great job.
I'll try beeath a stell and broken sword 1 & 2 with my new N810.
Bs2 doesn't seems to work with the default settings, i'll look for this later.
I've got a request for the next release if it were possible!
Will it be possible to map the keyboard ourself:
like choosing wich key make right/left clic and menu button?
I don't know if you know but the integred keyboard works completely whene tapin a name in sav message box.
fanoush
01-10-2008, 09:55 AM
Bs2 doesn't seems to work with the default settings, i'll look for this later.
Any detailed info? What doesn't work?
I've got a request for the next release if it were possible!
Will it be possible to map the keyboard ourself:
like choosing wich key make right/left clic and menu button?
Generic keymapper is in the pipeline in scummvm project but not yet ready for 0.11.0 (which is just around the corner). So not in next release but perhaps sometime in relatively near future (0.12?).
I don't know if you know but the integred keyboard works completely whene tapin a name in sav message box.
Yes, I hoped so. I also hope I will test it with my own N810 real soon :-)
fanoush
01-13-2008, 07:31 AM
As you may already know ScummVM is approaching 0.11.0. Yesterday it was tagged in SVN and release will be in next few days (on Tuesday?). Good news is that maemo port is now committed to scumvm SVN and will be part of official 0.11.0 source at www.scummvm.org (once it is available). It still is a bit dirty so most of it is committed as a patch. Making it more clean is work for 0.12 when we will hopefully have generic keymapper (with GUI) in scummvm for all engines and platforms.
You can get the binary compiled from 0.11 SVN branch here
http://fanoush.wz.cz/maemo/scummvm_0.11.0-0_armel.deb
Please test it if you can and report issues here. This becomes the official release version if no serious bug is found. I will replace 0.10 version in extras repository and downloads.maemo.org when it is officialy released at www.scummvm.org.
If anyone has troubles with recompiling the source let me know. Also if you have no troubles but want to help with the port, let me know too :-)
tikismoke
01-13-2008, 09:24 AM
Bs2 doesn't seems to work with the default settings, i'll look for this later.
Sorry for my late response i'm just back to home for this week.
So last week BS2 crash scummvm but i'll try again today to be sure of that.
PinCushionQueen
01-13-2008, 08:20 PM
I'm trying to play Lure of the Temptress using ScummVM 0.11 on a N810- I cannot for the life of me figure out how to right click. Or is this a bug? I've tried pressing the center button of the D-pad while tapping the screen and tapping the screen and holding then pressing the center button.
What am I doing wrong? Thanks :D
fanoush
01-14-2008, 02:03 AM
http://maemo.org/community/wiki/scummvm/
It is the menu key, it was easier to remap. I still don't have N810, Is it a bad choice to map it like this on N810?
Mythic
01-14-2008, 03:40 AM
http://maemo.org/community/wiki/scummvm/
It is the menu key, it was easier to remap. I still don't have N810, Is it a bad choice to map it like this on N810?
Yes, the menu is on the keyboard part and therefore quite difficult to reach
fanoush
01-14-2008, 04:23 AM
Yes, the menu is on the keyboard part and therefore quite difficult to reach
I see. The center key sends 'Enter' keycode so when I remap it to right click it is impossible to press enter in save game dialog. I had no time to examine Lure engine in detail and tweak it in save dialog back to enter. Yesterday I finally tried Broken Sword 2 and noticed you cannot save game since you cannot enter save game name (770,N800) so there will be 0.11.0-1 with this fix at least. I'll see what can be done for Lure.
fanoush
01-14-2008, 08:14 AM
When thinking about this (not having N810) the center key is on keyboard too, how this is any better? Wouldn't it be better to have right click mapped to one of those zoom keys? Even for all engines when running on N810? Or maybe move escape key to such zoom key and put right click to escape key? Any opinions of hardcore scummvm gamer with N810 on this matter?
PinCushionQueen
01-14-2008, 09:05 AM
When thinking about this (not having N810) the center key is on keyboard too, how this is any better? Wouldn't it be better to have right click mapped to one of those zoom keys? Even for all engines when running on N810? Or maybe move escape key to such zoom key and put right click to escape key? Any opinions of hardcore scummvm gamer with N810 on this matter?
I vote for Right click being place on one of the Zoom keys :) My, not too distant 2nd choice would be Right click on the Escape key and moving Escape to a Zoom key. Thanks :)
And I just tried the Menu key for Right click & I'm just not getting it to work :o What exactly do I need to be doing? In particular I'm stuck in the very first part of the game - in the dungeon and I want to take/use the torch. Wouldn't that be a Right-Click action?
fanoush
01-14-2008, 09:21 AM
In particular I'm stuck in the very first part of the game - in the dungeon and I want to take/use the torch. Wouldn't that be a Right-Click action?
Yes, when you have cursor changed to cross and it says 'Torch' in upper left corner you can right-click and on the left you should see menu with commands 'Get' and 'Pull'. That's how it works with 770 and N800 when I press menu key.
BTW does menu key work in other engines (scumm,fotaq)?
fanoush
01-14-2008, 09:36 AM
I vote for Right click being place on one of the Zoom keys :) My, not too distant 2nd choice would be Right click on the Escape key and moving Escape to a Zoom key. Thanks :)
I guess I could set right click to right zoom key (+?) and also use left zoom key for menu key. Those keys are used on 770 an N800 for generating letters in savegame names and copy protection entry (in monkey2), with N810 you can enter this on keyboard so zoom keys are free.
Duncan
01-14-2008, 04:07 PM
Yesterday I finished playing DoTT on the tablet, so I went and dug out my copy of Monkey Island 2 and copied that across. I checked that it seemed to run ok.
This evening when I try to run it I just get a text screen with very small print (something like script 150 not in room 100, but the numbers are too small to see clearly). DoTT, Maniac Mansion and Beneath a Steel Sky all still run fine.
I guess I must have changed something, but I have no idea what. Any suggestions?
fanoush
01-15-2008, 04:43 AM
I guess I must have changed something, but I have no idea what. Any suggestions?
Looks like corrupted monkey2 game directory, try to copy again.
fanoush
01-15-2008, 04:52 AM
Ok, here is update
http://fanoush.wz.cz/maemo/scummvm_0.11.0-1_armel.deb
scummvm (0.11.0-1) unstable; urgency=low
* theme files added back
* SWORD2,SAGA - added zoom keys =1/2 for saved games
* different mapping for N810 rightclick=zoom-,menu=zoom+ (currently only in LURE)
* added NEWS README COPYRIGHT do doc dir as per scummvm project guidelines
So now with N810 and Lure menu button and one of the zoom keys are swapped so right click is on zoom key (not sure which one :-)
Also saving games in Broken Sword 2 and I Have No Mouth should work now without keyboard (770 and N800).
PinCushionQueen
01-15-2008, 08:32 AM
Ok, here is update
http://fanoush.wz.cz/maemo/scummvm_0.11.0-1_armel.deb
So now with N810 and Lure menu button and one of the zoom keys are swapped so right click is on zoom key (not sure which one :-)
Also saving games in Broken Sword 2 and I Have No Mouth should work now without keyboard (770 and N800).
Thanx bunches fanoush :D Zoom + works great as Right Click in Lure. Now I can play that while I'm waiting for my copy of Broken Sword 1 & 2 to arrive.
Duncan
01-15-2008, 12:12 PM
Looks like corrupted monkey2 game directory, try to copy again.
Thanks. The internal memory card was corrupted. I'm not sure how, but I do wonder about the swap partition when the USB cable is plugged in.
fanoush
01-15-2008, 02:50 PM
Thanx bunches fanoush :D Zoom + works great as Right Click in Lure. Now I can play that while I'm waiting for my copy of Broken Sword 1 & 2 to arrive.
No problem. For Broken Sword remember to get DXA compresed cutscenes from http://www.scummvm.org/downloads.php#extras or you won't see any. List of all other data files needed is here http://wiki.scummvm.org/index.php/Datafiles#Broken_Sword_1:_The_Shadow_of_the_Templa rs
BTW my N810 developer device is finally on the way to me :-) Once I get it I will do rest of N810 specific keybindings for other scummvm engines.
Addison
01-15-2008, 02:55 PM
Greetings fanoush!
Just a couple of quick questions for you.
First, is this latest port only good for the OS 2008 system?
I'm still having anxiety issues on upgrading based on some of the other user's posts here at this forum.
Second, in this release, does it have the same, exact compatibility with this page?
http://www.scummvm.org/compatibility.php
I'm curious if it will run Backyard Football, that's why I'm asking this.
Lastly, can the PC saves files be used interchangably with the Maemo version.
Thank you so much for the work you have put into this project!
Many thanks indeed! :)
fanoush
01-15-2008, 04:27 PM
First, is this latest port only good for the OS 2008 system?
No. http://fanoush.wz.cz/maemo/#scummvm
Second, in this release, does it have the same, exact compatibility with this page?
http://www.scummvm.org/compatibility.php
Yes. Except that with no keyboard (770,N800) some games may need maemo specific keymapping. http://maemo.org/community/wiki/scummvm/
Lastly, can the PC saves files be used interchangably with the Maemo version.
Don't know. Maybe. Let us know when you find out :-)
tikismoke
01-15-2008, 05:44 PM
Hi fanoush,
Very nice this new version!
Bs2 still crash scumm i's there a way to find some logs to see what is wrong in my config?
fanoush
01-16-2008, 02:10 AM
Bs2 still crash scumm i's there a way to find some logs to see what is wrong in my config?
You can run scummvm from osso-xterm
/usr/games/bin/scummvm
post what you see there when it crashes. When it crashes? Some specific scene?
tikismoke
01-16-2008, 06:32 AM
It crashes when i load the game.
The message is:
Looking for sword2
Trying to start game 'Broken Sword 2: The Smoking Mirror'
4146 resources in 14 cluster files
filename of cluster 0: -SCRIPTS.CLU (0)
filename of cluster 1: -Pyramid2.clu (2)
filename of cluster 2: -General.clu (0)
filename of cluster 3: -Carib1.clu (2)
filename of cluster 4: -Carib2.clu (2)
filename of cluster 5: -Pyramid1.clu (2)
filename of cluster 6: -Carib3.clu (2)
filename of cluster 7: -Players.clu (0)
filename of cluster 8: -Warehous.clu (1)
filename of cluster 9: -Paris.clu (1)
filename of cluster 10: -Jungle.clu (2)
filename of cluster 11: -Quaramon.clu (1)
filename of cluster 12: -Docks.clu (1)
filename of cluster 13: -TEXT.CLU (0)
scummvm.bin: engines/sword2/resman.cpp:442: void Sword2::ResourceManager::readCluIndex(uint16, Common::File*): Assertion `(tableSize % 8) == 0' failed.
Aborted
tikismoke
01-16-2008, 07:04 AM
I've been able to load the game with this command line:
scummvm -d 2 sword2
But it doesn't work with the gui load.
fanoush
01-16-2008, 08:14 AM
I would guess incomplete or corrupted game copy but if you say -d 2 (which only changes debug level output verbosity) cures it then I don't know. Just try to copy from CDs again.
Also I wonder how the error
scummvm.bin: engines/sword2/resman.cpp:442: void Sword2::ResourceManager::readCluIndex(uint16, Common::File*): Assertion `(tableSize % 8) == 0' failed.
can go away with -d 2, there should be no chance. It fails because the datafile contain unexpected and invalid values.
tikismoke
01-16-2008, 08:27 AM
I copy them twice and it did'nt change anything.
it also work in command line without the -d 2 option.
fanoush
01-16-2008, 09:19 AM
it also work in command line without the -d 2 option.
So you may try to remove it from GUI, add it again and make sure you pick correct game version (language, demo/full).
bluesubaru
02-10-2008, 08:11 PM
Just loaded up 0.11 on my N800 OS2008 and installed BW1. Game runs fine but I don't get any input for the save game screen using the + and - keys. I had to attach a USB keyboard to create some save game files.
Problem with my system or a bug in new build?
BTW the title of this thread is Scummvm 0.10; should we create a new thread for 0.11?
fanoush
02-11-2008, 02:11 AM
Sorry but what is BW1?
Rocketman
02-11-2008, 02:22 AM
Yeah, I can't think of a game for Scumm that has those initials? Maybe he was typing quickly and hit a w instead of s, which would probably make the reference to Broken Sword 1.
fanoush
02-11-2008, 03:52 AM
Don't have N800 around to test right now (and the mapping is different for N810) but just make sure you have the latest 0.11.0-1 from maemo downloads or chinook extras, not the older -0 one from www.scummvm.org
bluesubaru
02-11-2008, 01:36 PM
Sorry but what is BW1?
Yeah, I can't think of a game for Scumm that has those initials? Maybe he was typing quickly and hit a w instead of s, which would probably make the reference to Broken Sword 1.
Yep!
Broken Sword: The Shadow of the Templars
I am using 0.11.0-1 from Application manager.
fanoush
02-11-2008, 02:15 PM
Just checked with N800 and indeed Broken Sword 1 save dialog is broken :-) Will fix. BS2 works fine.
fanoush
02-11-2008, 04:41 PM
OK, try this http://fanoush.wz.cz/maemo/scummvm_0.11.0-2_armel.deb
scummvm (0.11.0-2) unstable; urgency=low
* mapping for N800/770: zoom+ = y, zoom- = 1 for all games
this fixes save dialog in BS1 and also allows to exit some games via 'y'
* mapping for N810: zoom- = right click for all games
* updated from upstream 0.11.x branch (bug fixes)
If nobody reports serious bug I will update package in repository too
Duncan
02-17-2008, 05:37 AM
There seems to be quite a change between 0.11.0-1 and 0.11.0-2: playing Curse of Monkey Island with 0.11.0-1 there is a cut-scene at the start of act 3 which reliably bombs out (so I played past that point on windows and copied the save file back). 0.11.0-2 on the other hand is fine with this cut-scene but if you run scummvm from xterm is repeatedly complaining about WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
So has this ever so minor change really changed the format of compressed files it expects, and does it matter if I don't bother recompressing everything? (supplemental question: how do I stop the forum interpreting : p as a smiley)
fanoush
02-17-2008, 06:13 AM
There seems to be quite a change between 0.11.0-1 and 0.11.0-2: playing Curse of Monkey Island with 0.11.0-1 there is a cut-scene at the start of act 3 which reliably bombs out (so I played past that point on windows and copied the save file back). 0.11.0-2 on the other hand is fine with this cut-scene but if you run scummvm from xterm is repeatedly complaining about
So has this ever so minor change really changed the format of compressed files it expects, and does it matter if I don't bother recompressing everything? (supplemental question: how do I stop the forum interpreting : p as a smiley)
Yes, this is part of bugfixes merged from 0.11 branch, this will be part of 0.11.1, see
NEWS (http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/branches/branch-0-11-0/NEWS?revision=30713&view=markup) there are changes to iMUSE. As for recompression - I dont know what new format gives us.
As for smileys - there is checkbox in post form.
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