Showing results 1 to 25 of 51 @ 0.31 seconds. Search: Posts Made By: IzzehO
Forum: General 2011-08-29, 21:27
Replies: 21
Views: 11,731
Posted By MohammadAG
Forum: MeeGo / Harmattan 2011-03-03, 21:30
Replies: 256
Views: 147,008
Posted By droitwichgas
Re: MeeGo 1.2 Developer Edition for N900

Any chance we will get Flash 10.(?) on the N900 assuming that the Meego o/s will have flash support as standard and that Nokia is now supporting Meego on the N900?

What are the timescales for a...
Forum: Nokia N900 2010-11-08, 21:16
Replies: 1,124
Views: 610,688
Posted By MohammadAG
Re: [Announce] USB hostmode beta release

kernel-power with hostmode added into it.
http://mohammadag.xceleo.org/hostmode/Nov_08_2010/power40/
Download all packages there and dpkg -i them, no step by step tuts since it is after all... for...
Forum: Nokia N900 2010-11-08, 14:47
Replies: 1,124
Views: 610,688
Posted By MohammadAG
Re: [Announce] USB hostmode beta release

I tested it hours ago at school, and already pushed a new package to -devel.
Also, shutting down Skype solved stuttering in mplayer, watched a full episode of house without any problems :)
I'll...
Forum: Nokia N900 2010-11-07, 20:34
Replies: 1,124
Views: 610,688
Posted By MohammadAG
[Announce] USB hostmode beta release

USB hostmode status: beta.

Thanks to everyone part of the h-e-n team, and most importantly, thanks to Joerg Reisenweber for starting the project and leading it, and thanks to Paul Fertser for the...
Forum: Games 2010-11-06, 16:57
Replies: 16
Views: 5,954
Posted By jkosonen
[Announce] Block Drop

I crafted tetris like game Block Drop for touch screen with HTML and javascript with Qt Web Runtime.

http://www.jiikoo.com/BlockDrop/newgame.png

You all know what's the idea in the game. As an...
Forum: Games 2010-10-27, 13:26
Replies: 3,049
Views: 1,207,409
Posted By javispedro
Re: Preenv webOS games compatibility list

That's exactly what you DON'T have to do, dammit. If people was more careful with permissions, minimizing the use of root, etc. you wouldn't have half the problems.

Do not use root unless...
Forum: Games 2010-09-14, 19:59
Replies: 1,420
Views: 490,402
Posted By atilla
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>

hmm freezes are really sad.im glad that in 5 months n900 i only had one freeze.
is your device overclocked?which freq and profile are you using?
some guys have problems if using the ideal profile...
Forum: Games 2010-08-26, 11:22
Replies: 35
Views: 38,508
Posted By twaelti
Re: Mupen64Plus Working Game List

Sorry to agree with IzzehO - but lists like these are really best put into a structured wiki page for readability and maintenance.
Forum: Games 2010-08-11, 10:57
Replies: 17
Views: 11,232
Posted By javispedro
Re: Ginge by Notaz - GP2X/Wiz compatibility App!

Note that "optimized" is a very generic word, but usually it is applied to a combination of a software + a compler + a platform, and you're changing the platform. Any optimization will be useless;...
Forum: Accessories 2010-07-26, 19:39
Replies: 6
Views: 2,783
Posted By inidrog
Re: Stylus

I have had this happen to, its tiny particles sticking to the tip of the stylus, it get picked up from the screen. I often swirl the stylus against jeans or other clothing material a few times, like...
Forum: Accessories 2010-07-26, 19:27
Replies: 6
Views: 2,783
Posted By MaltedVomit
Re: Stylus

I believe the OP, I have several scratches on my screen from the stylus. I try really hard to not use it at all now. I don't really care though, that's why I don't have a screen protector, but the...
Forum: Alternatives 2010-07-21, 15:34
Replies: 944
Views: 331,695
Posted By dj_steve
Re: [Android] NITDroid V2 & Multiboot Development And Announcement Thread

ok heres a nice sparkling new nitdroid version - the flying world aka 0.0.6

yes your probably wondering why the sudden jump to a new major version. well that because

WE HAVE 3D GRAPHICS...
Forum: Alternatives 2010-07-21, 15:33
Replies: 944
Views: 331,695
Posted By dj_steve
[Android] NITDroid V2 & Multiboot Development And Announcement Thread

I thought a nice clean thread was in order the old one getting far too cluttered with junk. so lets try to keep this clean folks. dev related questions only.

Any install/usage help please use the...
Forum: Games 2010-07-13, 22:08
Replies: 105
Views: 56,255
Posted By Flandry
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful

With no reports of Accelemymote killing any babies or kicking any puppies in the months it has been around, i think it's time to promote it to testing. If you have found it useful, please consider...
Forum: Games 2010-07-13, 20:59
Replies: 105
Views: 56,255
Posted By Flandry
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful

New version in repo. It is now possible to set the origin ("zero the axis") with accelemymote. To do this, click the button in the GUI and hold it at the desired neutral tilt until a banner informs...
Forum: Games 2010-07-11, 12:24
Replies: 1,420
Views: 490,402
Posted By The Quote Train
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>

Needs something like this

http://technogra.ph/wp-content/uploads/2009/04/p1050844-300x225.jpg

Can anyone whip something up in CAD? :)
Forum: Games 2010-07-10, 00:50
Replies: 24
Views: 12,716
Posted By shapeshifter
[Announce] Reaction face-off (1 vs. 1)

http://stuff.moritzg.ch/small.png

Hello everyone.

I'm happy to announce that my first-ever game is ready to see the light of the day. I saw this game called "2-player reactor" on a friends...
Forum: Games 2010-07-09, 17:00
Replies: 1,420
Views: 490,402
Posted By javispedro
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>

I do not think "Optification" means what you think it means... (see http://wiki.maemo.org/Opt_Problem ).
Forum: Games 2010-07-09, 01:41
Replies: 1,420
Views: 490,402
Posted By javispedro
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>

I am slowly working on it. I fixed
-the open rom dialogs -- hildon style and most extensions are now visible by default
-the blight input plugin config dialog -- ok and cancel buttons are now...
Forum: Games 2010-07-08, 19:28
Replies: 1,420
Views: 490,402
Posted By javispedro
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>

The QT GUI looks uglier. The issue is that they just don't scale down to the N900 screen size, and it has to be done manually, or just skip it altogether and create a new GUI (because, for a start,...
Forum: Games 2010-07-08, 14:40
Replies: 1,420
Views: 490,402
Posted By Flandry
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>

The \1 should refer to the second matched block, so the -2 or 0. The bit i'm not sure about is whether the -2 needs to be in brackets of some kind. The script i borrowed the sed command from was...
Forum: Games 2010-07-08, 14:08
Replies: 1,420
Views: 490,402
Posted By Flandry
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>

Here's a modified script. You'll want to test that the sed commands work as intended as i haven't done so. This script could be included in your tarball and simlinked as a different command like...
Forum: Games 2010-07-08, 13:18
Replies: 1,420
Views: 490,402
Posted By Flandry
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>

I think you're being confused by the fact that accelemymote gui is basically a toggle. I've never once had it fail to start up accelemymote and had no reports of it in the accelemymote thread. I wish...
Forum: Games 2010-07-06, 11:06
Replies: 1,420
Views: 490,402
Posted By ishurmer
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>

Hmm, I've managed to get the dynarec (and therefore GLES2 plugin) to stop when the Kbd Mapping Stop key is pressed. I've set Kbd Mapping Stop to code 306, which I believe translates to ctrl +...
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