Showing results 1 to 25 of 100 @ 0.42 seconds. Search: Posts Made By: Magik
Forum: Maemo 5 / Fremantle 2012-01-11, 18:05
Replies: 182
Views: 41,866
Posted By Mike Fila
People who do not use cssu, why? First post updated 1.17

Original post:

I'm wondering why people dont install cssu, it is basically a bug fix for the maemo 5 os. Yes it does have additional features, none of which have to be used. It is what would have...
Forum: Games 2011-12-27, 21:21
Replies: 294
Views: 133,603
Posted By bonapart
Re: [Announce] gpSP

Acidspunk mine projects include only gpsp, pcsx-rearmed & gpfce =)
Forum: Games 2011-12-27, 19:43
Replies: 294
Views: 133,603
Posted By luiscesjr
Re: [Announce] gpSP

Snes9x is coming, but before new year... It's going to need a real hard push =)
Forum: Games 2011-12-27, 11:25
Replies: 1,182
Views: 383,862
Posted By bonapart
Re: [Announce] Sony Playstation 1 Emulators

updated pcsx-rearmed, psx4m-gui
now we can use one of 4 gpu for pcsx-rearmed

also 3 new switches: fps show, cpu show & no framelimit option

gui was fixed due to bug with gpsp-gui, so set...
Forum: Games 2011-12-26, 01:18
Replies: 1,182
Views: 383,862
Posted By bonapart
Re: [Announce] Sony Playstation 1 Emulators

r12 (2011-12-24)
+ new ARM NEON GPU rasterizer from Exophase( by default)
+ new GPU emulation code
* changed frameskip handling (again..), higher values supported
* fixed several more regressions...
Forum: Games 2011-12-13, 06:59
Replies: 16
Views: 11,165
Posted By AapoRantalainen
[Announce] Aleph One game engine and Marathon trilogy (fps games) on extras-devel

Aleph One is the open source continuation of Bungie's Marathon 2 game engine.

Upstream: http://marathon.sourceforge.net/

And their 1.0 announcement (after 12 years of developing):...
Forum: Games 2011-12-12, 09:18
Replies: 11
Views: 7,569
Posted By vi_
Re: Daggerfall on DosBox

Say what? Daggerfall? (http://xlengine.com/?p=121)
Forum: Games 2011-12-04, 00:26
Replies: 294
Views: 133,603
Posted By luiscesjr
Re: [Announce] gpSP

@JSTAR, a workaround is detailed on main wiki =) You guys should
all take a look on compability list, when a game does not work
or it works with an workaround, or only works until a certain
point,...
Forum: Games 2011-12-01, 21:01
Replies: 294
Views: 133,603
Posted By bonapart
Re: [Announce] gpSP

Boemien: game cube? impossible =) i have a mind to port gpfce to maemo-fremantle,gpsp to maemo-diablo, pcsx-rearmed to meego-harmattan in free time

do not forgot about appending it to compatible...
Forum: Games 2011-12-01, 20:31
Replies: 294
Views: 133,603
Posted By luiscesjr
Re: [Announce] gpSP

Please, don't forget Exophase, Notaz and all the ones that helped
create this emulator on all other plataforms, without them, we wouldn't have it =)
Forum: Games 2011-12-01, 20:24
Replies: 294
Views: 133,603
Posted By Boemien
Re: [Announce] gpSP

Big thanks to every members who Continued this project after almost one Year of development.
At least we have a descent emulator which is running fine, and which runs almost all games.
Special...
Forum: Games 2011-12-01, 20:15
Replies: 294
Views: 133,603
Posted By bonapart
Smile [Announce] gpSP

gpSP is a widely known GameBoyAdvance emulator around the world. Initialy gpSP was made for psp by Exophase, and this port is based on his GP2X/Caanoo port with some little changes that do not...
Forum: Maemo 5 / Fremantle 2011-11-26, 15:47
Replies: 375
Views: 182,392
Posted By merlin1991
[Announce] CSSU stable release

I know the stable cssu has been mentioned on the forums about 3 weeks ago, and I'm happy to announce that it's finally here!

So what is the "stable" cssu?
The stable cssu is meant for all those...
Forum: Games 2011-11-23, 10:17
Replies: 14
Views: 6,983
Posted By blackjack4it
Exclamation DOOM 3 on N900?

Today ID released the DOOM3 source code under GPL licence, any chance to get it running on N900?
https://github.com/TTimo/doom3.gpl
Forum: Android 2011-11-19, 08:19
Replies: 5,108
Views: 2,150,678
Posted By rb26vl
Re: TGNT - NITDroid Gone CE --> 2.3.7 Released [EXPERIMENTAL]

http://www.youtube.com/watch?v=0SEgzRhummM&feature=share
Forum: Games 2011-11-12, 18:39
Replies: 37
Views: 22,954
Posted By Radicalz38
Re: [request] Paintown : A fighting game engine like MUGEN

Last screenshot lol! Manage to configure mugen key configuration but could find where is select key configuration for the paintown menu(the 1st 2 screenshots)
Forum: Games 2011-11-11, 23:52
Replies: 37
Views: 22,954
Posted By lonk
Paintown : A fighting game engine like MUGEN [Working on the N900!]

-EDIT2-

Instructions over here (Works with joystick to get select things in menu, otherwise works with keyboard): http://talk.maemo.org/showpost.php?p=1122676&postcount=9
Forum: Games 2011-11-11, 05:10
Replies: 1,182
Views: 383,862
Posted By bonapart
Re: [Announce] Sony Playstation 1 Emulators

you can start right now, depend on my free time option will be very soon if pcsx-rearmed core

@Tedri Mark
sgx out of mem is created by sgx hardware so possible reasons
1. game require to much...
Forum: Games 2011-11-03, 19:16
Replies: 1,182
Views: 383,862
Posted By Acidspunk
Re: [Announce] Sony Playstation 1 Emulators

Have you tried disabling frameskip? It helps a lot in some games.
Forum: Games 2011-10-31, 03:30
Replies: 1,182
Views: 383,862
Posted By bonapart
Re: [Announce] Sony Playstation 1 Emulators

Notaz released r11
++ added .cbin support
+* some GTE related optimizations
+* various other optimizations
++ added some speed hack options for slower devices
+ (get more speed at stability and...
Forum: Games 2011-10-30, 21:17
Replies: 1,182
Views: 383,862
Posted By bonapart
Re: [Announce] Sony Playstation 1 Emulators

in sources
http://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git&a=search&h=HEAD&st=grep&s=if+%28%21strcmp%28argv%5Bi%5D
from line 59 to line 101(in maemo\main.c)
for ex: (!strcmp(argv[i],...
Forum: Maemo 5 / Fremantle 2011-10-26, 20:27
Replies: 258
Views: 162,268
Posted By MohammadAG
Announcement - PR1.3.1 official security update

Recently, Nokia has been in touch with some CSSU devs and the council about a possible software update.

As the version number implies, this is just a simple fix for the DigiNotar issue...
Forum: Development 2011-10-21, 01:50
Replies: 214
Views: 91,409
Posted By NerdKnight
Re: GemRb Development Thread

Version 0.6.6-1 available in extras-devel
New features

aura pollution and cleansing, casting interruption
formation rotation
bounty encounters
npclevel.2da support
initial mac bundle...
Forum: Applications 2011-09-29, 16:57
Replies: 22
Views: 11,471
Posted By Pinatz
[Announce] WiFi SMS

Updates:
1.65
Added a silentrun from console with ip as parameter ( "/opt/qwifisms/bin/qwifisms 192.168.2.14" e.g.) read more (http://talk.maemo.org/showpost.php?p=1099547&postcount=12)


WiFi...
Forum: Maemo 5 / Fremantle 2011-09-27, 22:32
Replies: 2,355
Views: 1,166,511
Posted By teh
Re: Adobe Flash Player 10: When will the update arrive? Is it coming at all?

I'll just leave this experiment I tried with my Atrix and N900 here...

http://forum.xda-developers.com/showthread.php?p=17921588#post17921588
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