Re: Wesnoth for N900?
that is awesome news!
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Re: Wesnoth for N900?
just figured out if you install wesnoth via easy debian, you can run it like so:
debbie wesnoth --smallgui -f Works great so far! |
Re: Wesnoth for N900?
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1) which version of wesnoth did you compile? 2) which libboost version have you used? 3) what's the configuration command line you used? 4) what did you copy on the N900 and in which folder? If you feel brave enough to prepare a proper set of packages you may want to try and modify the following: https://vcs.maemo.org/svn/wesnoth/br...-1.6.5-maemo5/ |
Re: Wesnoth for N900?
Just recompiled everything for FREMANTLE-X86 and it works perfectly in scratchbox + Xephyr. The issue must definitely be in the ARM target and this is another hint for an ABI compatiblity break..
Let's see if cpasjuste's infos can give us an help here. |
Re: Wesnoth for N900?
Thank you! I'll wait for your version. Not familiar with easy debian... :)
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Re: Wesnoth for N900?
I just found something more.. it appears libstdc++ on scratchbox appears to have Position Indipendent Code option enabled when built, but not the lib on the N900. I'll to recompile the lib (and thus the whole gcc) to get rid of this difference..
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Re: Wesnoth for N900?
I didn't compile from scratch, just installed the easy debian package through synaptic. All works this way, except sound.
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Re: Wesnoth for N900?
Well, if that works it's already a good way to play the game on the N900. I'm more interested in a native port (afaik easydeb is an emulator)
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Re: Wesnoth for N900?
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Re: Wesnoth for N900?
yea, agreed it'd be nice to have real integration
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