Re: [Announce] ppsspp (psp-emulator) for maemo5
Sorry, but it's not appropriate thread for that kind of questions. Try in "competitors".
recluse, are you entirely sure, that our current (for Fremantle) emulator uses/should use GPU?not that it's impossible, but after all, it's emulator, those tends to run on CPU, mainly (thus all fuss about Just-in-time compiler, etc). AapoRantalainen, any comment on this, from perspective of someone who brought it for us? /Estel |
Re: [Announce] ppsspp (psp-emulator) for maemo5
We can made change in omap3-opp.h S166M value to higher state and try to overclock L3 (memory/gpu) to speed up whole system.
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Re: [Announce] ppsspp (psp-emulator) for maemo5
We can made change in omap3-opp.h S166M value to higher state and try to overclock L3 (memory/gpu) to speed up whole system.
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Re: [Announce] ppsspp (psp-emulator) for maemo5
Sorry, but it's not an apporpriate reply to a seemingly genuine question. Don't need to make a mess and open random threads, as this seems like a one-off question.
@kownas There's no way to tell what you would need. Its because Android runs most things in a Virtual Machine like an emulator. Running an "emulator in an emulator" is pretty bad way of doing things. While Android can read with C++, there's no single application out there that's purely C++, there's always Dalvik components. Long story short: you'd need a significantly faster Android phone to run it decently. Otherwise, you'll have to wait for the devs (buy em a beer?) and hope they can get most of the crucial things to run at decent pace on Android. Perhaps the new 64-bit architecture ARM chips and the more powerful Android 5.0 will reduce the boundary. But All-In-All, as I said from the start there is NO way to tell, just wait and see. |
Re: [Announce] ppsspp (psp-emulator) for maemo5
I tried ppsspp 0.75 gold version in nitdroid and :
Saint seiya omega are running 23-26 fps with crap sound . And with ppsspp v0.7.5-242-gd610da2 you can play with n900 keyboard |
Re: [Announce] ppsspp (psp-emulator) for maemo5
Please, porting last version ppsspp on n900
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Re: [Announce] ppsspp (psp-emulator) for maemo5
The latest version is 0.76 and compilations builds 0.76-x.x.x , for nitdroid ppsspp-v0.7.6-306-g15a05e5-android.apk.
In maemo Verison7 v3. Aah a wii emulator in android, In theory will be optimized for opengles 3 , snapdragon 600 support it. (htc one, galaxy s4). The Begining......... Edit: In nitdroid 2.3.4 with ppsspp 0.7.6 free version playstore dbz evolution 60fps into menus and 40fps in training mode with goku and bulma players with desert 1 screen and in settings: sound:disable graphics: vertex cache and hardware transformation enabled. Others disabled system: dynarec and fast memory and crypto save enabled others disabled frameskip and show fps enabled. n900 1150max-500min with cpu master pro or setcpu. |
Re: [Announce] ppsspp (psp-emulator) for maemo5
samipower,
Can you make the video of gameplay ? |
Re: [Announce] ppsspp (psp-emulator) for maemo5
Without problem , perhaps tomorrow
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Re: [Announce] ppsspp (psp-emulator) for maemo5
Quote:
Areas that GPUs excel at are obviously very hard for CPUs to emulate (often up to a tenth of the speed). The use of GPUs in modern consoles have allowed us to have amazing graphics and special effects. Realistically you would need an incredibly fast multi-core processor to simulate these effects. Some emulators are just lazy. Especially for consoles that have weak hardware and are easy to emulate. Also, it's only recently (4-5 years) that mobile GPUs had a decent GL API (GLES 2.0). Before that, we couldn't run shaders on mobile for eg. I suspect that's why no one ever made a GPU plugin for PSX (GLES 1.0 doesn't count). Definitely with PSP (PPSSPP) and Gamecube/Wii (Dolphin), the GPU is taken to maximum advantage in order to get playable results on weak hardware. Without this, PSP and Gamecube/Wii would not be possible on mobile devices. |
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