[Announce]NXEngine Compiled *Cave Story engine-rewrite* OpenSource
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BETA 1 release of NXEngine, a clone/engine-rewrite of the classic jump-and-run platformer Cave Story.
v103 23/12/2010 (http://nxengine.sourceforge.net) not so big on words so...:D i compile and packaged NXEngine for Maemo (wasn't hard). When i first launched NXEngine the music was way too jumpy and the game play was the same(it's a BETA) but all it needed was some tweaking. Dependences: Code:
apt-get install libsdl1.2 libsdl1.3-dev libsdl-ttf2.0 Instructions: Code:
1) install nxengine_0.0.1-0_armel.deb Code:
D-Pad = controls http://maemo.org/packages/view/nxengine/ |
Re: NXEngine Compiled
Template for posting FPS
go to console(e) and type "fps" enter. Code:
VERSION:(PR1.3) or ex.(CSSU) Game Gripper key bindings http://talk.maemo.org/showpost.php?p...8&postcount=23 thanks electristan |
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and i got an update (better fps) that i would like to push EDIT: i think it worked well if it did when i get the link i will post. nope no installable candidate so *libsdl1.3-dev* |
Re: [Announce]NXEngine Compiled *Cave Story engine-rewrite* OpenSource
Works great for me. Installed in Faster Application Manager then copied the game files across via Filezilla and it worked first time! Thank you, humble! :D
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Re: [Announce]NXEngine Compiled *Cave Story engine-rewrite* OpenSource
Hey, it works! Thanks!
Any way we could change the controls? It'd be nice to have it mapped with the game grip |
Re: [Announce]NXEngine Compiled *Cave Story engine-rewrite* OpenSource
Excellent, I love Cave Story. Is the NXEngine a completed rewrite of the engine, as in everything's functional?
I don't suppose the Wii Remote would work with this, would it? Thank you. |
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Re: [Announce]NXEngine Compiled *Cave Story engine-rewrite* OpenSource
This game is sweet. I love it! Good work, man. :D
Everything works well, and the performance is good as well. |
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