[Maemo 5] ASCIIpOrtal
i just compiled for maemo :)
http://j.imagehost.org/t/0768/Screen...819-192544.jpghttp://j.imagehost.org/t/0289/Screen...819-192531.jpg Within the game you can use the following keys to play: Left/Right Arrows . Move Left/Right Up/Down Arrows .... Move Up/Down Ladders or adjust aim. Z ................. Fire Blue Portal X ................. Fire Yellow Portal SPACE ........ Fire 'Next' Portal C ................. Clear Portals P ........... Pause Game Menu T ........... Change Portal Render O .......... Set to Default Speed I ............ Increse Game Speed U .......... Decrese Game Speed Uploaded to Extras-Devel! ============================================== here is the binary with 8 directional (q/a/z/x/c/d/e/w) Fire Blue Portal: S Fire Yellow Portal: F Clear Portals: V copy to /opt/asciiportal/ folder |
Re: [Maemo 5] ASCIIpOrtal
How about some remapping option? I want to use this with my GameGripper, but due to the mapping it's impossible(maybe it's hidden in a config file somewhere?).
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Re: [Maemo 5] ASCIIpOrtal
it's in source code, but when i get my GameGripper[Your game-gripper has been shipped. (1day ago)], then i can remap :)
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Re: [Maemo 5] ASCIIpOrtal
I could kiss you.
This runs really well, as in barely uses cpu. Cheers for the packaging :D |
Re: [Maemo 5] ASCIIpOrtal
Awesome!
Can't wait :) |
Re: [Maemo 5] ASCIIpOrtal
Good porting dude :D
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Re: [Maemo 5] ASCIIpOrtal
I can't find this, is it still called ASCIIpOrtal in extras devel?
Nevermind....its there now. I think my repo's were slow to update. The game is superb btw. |
Re: [Maemo 5] ASCIIpOrtal
ASCII pOrtal
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Re: [Maemo 5] ASCIIpOrtal
talking about remapping, could you make an option for using 8 directional conrols? (like for example the keys around the S, perhaps using S itself for shooting the next portal)
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Re: [Maemo 5] ASCIIpOrtal
i think yes, i try :)
edit: here is the binary with 8directional (q/a/z/x/c/d/e/w) Fire Blue Portal: S Fire Yellow Portal: F Clear Portals: V copy to /opt/asciiportal/ folder |
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