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-   -   Cocos2D-x for Qt, runs in N9, Symbian (and probably more) (https://talk.maemo.org/showthread.php?t=84577)

qgil 2012-05-29 14:53

Cocos2D-x for Qt, runs in N9, Symbian (and probably more)
 
As seen here: http://www.developer.nokia.com/Blogs...r-qt-28052012/

Quote:

Cocos2D-x for Qt is a Qt port of the Cocos2d-x open-source C++ mobile 2D game framework, which is in turn a port from the original cocos2d-iphone project.

The project aims to implement a feature-complete version for Qt supporting Symbian devices and Meego. There is good documentation on the wiki, including a porting guide and a tutorial for the JumpingGame example. A short video of JumpingGame is shown below:
http://www.youtube.com/watch?feature...&v=okV7xy1GX5U

Another potential ingredient for the Code Competition?

kojacker 2012-05-29 15:31

Re: Cocos2D-x for Qt, runs in N9, Symbian (and probably more)
 
Quote:

Originally Posted by qgil (Post 1214414)

Definitely! In fact I said the same thing earlier today in a post in the competition thread.. great minds think alike hehe ;):p

Quote:

For example, I see Cocos2d-x is the featured Qt project of the week (Nokia Developer Team twitter feed). It would be awesome if somebody was to use it to create new games for the competition and bring those skills into the community.
I think Cocos2d-x could be a great tool for those of us who came from a J2ME background and enjoyed using the GameCanvas class. A good game framework is something I've always thought missing in Qt, so I'll be sure to check it out :cool:


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