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-   -   Nintendo 64 n900 , nintendo 64 maemo emulator (https://talk.maemo.org/showthread.php?t=32937)

samipower 2009-10-15 23:14

Nintendo 64 n900 , nintendo 64 maemo emulator
 
hello here is a nintendo 64 emulator for maemo

http://rapidshare.com/files/293487705/nintendo_64.rar

Capt'n Corrupt 2009-10-15 23:59

Re: Nintendo 64 n900 , nintendo 64 maemo emulator
 
video please

}:^/~

allnameswereout 2009-10-16 00:52

Re: Nintendo 64 n900 , nintendo 64 maemo emulator
 
mupen64plus which is known to work on Linux/ARM(EL). Just need to make a proper .deb, and hardware optimized for N900.

The rar contains 2 tarballs: mupen64plus-arm-20090829.tar.gz and mupen64plus-arm-20090909.tar.gz

The former tarball also contains Mesa 7.2. I'm not sure where the executable is supposed to be, but there is a hell of a lot sourcecode in these tarballs.

I see OpenGL support, but you're gonna need OpenGL ES 2.0.

It'd also have to understand (only) the input methods for N900.

verumgero 2009-10-16 01:14

Re: Nintendo 64 n900 , nintendo 64 maemo emulator
 
That is amazing, now all I have to do is get an n900.

samipower 2009-10-16 12:22

Re: Nintendo 64 n900 , nintendo 64 maemo emulator
 
i will buy nokia n900 the next week and i try it , nokia n900 have open gl 2.0

allnameswereout 2009-10-16 15:04

Re: Nintendo 64 n900 , nintendo 64 maemo emulator
 
Nokia N900 has OpenGLES 2.0.

Why not start your own project on Garage and package properly?

You won't have to use a proprietary compression format such as rar then, and you won't have to use Rapidshare service to distribute your sourecode. I, for one, do not touch software coming from such a shady distribution channel.

I'm also interested in your patches and if you made any optimizations.

In short, I mean, a little more information please!

samipower 2009-10-16 16:06

Re: Nintendo 64 n900 , nintendo 64 maemo emulator
 
i am not the autor but ,

here is the information that you wish:

the nintendo 64 say:

author states:

I rewrote the dynamic recompiler Mupen64Plus to generate code for ARM. This will run in OpenPandora, TouchBook and BeagleBoard.

Unfortunately, OpenGL acceleration does not work. You can use software rendering, but is very slow and some of the textures are displayed incorrectly. Since some people are working in libraries OpenGL ES, as I am posting this is for testing purposes.

When you run the emulator requires approximately 100 MB of free memory. Large ROM, or games that use the memory expansion, require a little more. Be sure to first close other applications.

Because the emulator is not in a usable state, I have made no attempt to test the controls. However, the mupen64_input.so plugin seems to work. blight_input not. You need to configure the appropriate plugin.

Compiling Mupen64Plus (or at least rice_video) requires more than 256MB of RAM. You will need to create and activate a swap partition on an external hard drive before compiling Mupen64Plus.

If you are using Angstrom, you must install the following packages: gcc, g + +, make, pkgconfig, libsdl-ttf-dev, gtk +-dev, dev-libGL, libGLU-dev, xserver-xorg-extension-glx

Some of the plugins has x86 assembly code that is not based on the arm. After Mupen64Plus building, not 'do NO_ASM plugins = 1 "to build these plugins.

The table-7.2 package in the current version of Angstrom is broken. To use the software rasterizer, you will have to compile the source table, then copy swrast_dri.so in / usr / lib / dri /

The original dynamic recompiler Mupen64 uses too much memory to run on the Pandora as it retains all the translated code and metadata. To limit memory usage, now assigned a 16MB buffer for the translation of the code, and if it fills, blocks of old are removed to make space. 16MB seems to be enough for most games without causing excessive beating. This code is in r4300/new_dynarec /.

joshua.maverick 2009-10-16 16:07

Re: Nintendo 64 n900 , nintendo 64 maemo emulator
 
any graphic elements required here? I'd love to design anything for this effort!


edit: I should really read the full thread before I go and post, I was really hoping this would exist *sigh oh well.

joshua.maverick 2009-10-16 16:08

Re: Nintendo 64 n900 , nintendo 64 maemo emulator
 
+1 for the video, a video would do wonders for the bloggers.

engadget/gizmodo especially.

jalladin 2009-10-16 16:18

Re: Nintendo 64 n900 , nintendo 64 maemo emulator
 
I just had a question, why is it that i see so many threads and videos on emulators but to even mention how you would be able to get games for all these emulators is grounds for dismissle?


i would love to be able to play nes and n64 games but for the intermediate newbs here once i get the emulator then what...


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