Forum: Games
2012-05-23, 19:10
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Replies: 274
Views: 112,343
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Forum: Games
2012-05-19, 21:25
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Replies: 274
Views: 112,343
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Forum: Games
2012-01-26, 07:26
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Replies: 274
Views: 112,343
Re: Wagic: a Magic The Gathering etc. engine
Wagic is fully open source with a nice license (BSD) and a very flexible attitude toward motivated developers wanting to help supporting more platforms. Additionally, the game is already VERY...
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Forum: Games
2012-01-25, 07:19
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Replies: 274
Views: 112,343
Re: Wagic: a Magic The Gathering etc. engine
There was a bug in 0.17.1Maemo0 caused by my own mistakes and by some weird behavior of Qt. Wagic was systematically erasing its resource file if you tried to play offline =(
I'm sorry for that, I...
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Forum: Games
2012-01-22, 11:58
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Replies: 274
Views: 112,343
Re: Wagic: a Magic The Gathering etc. engine
I've just pushed wagic 0.17.1 on extras-dev. You'll notice the following modifications:
- wagic 017.1 with several 100's of new supported cards
- a new touch interface fully merged with Meego and...
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Forum: Games
2011-08-24, 21:34
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Replies: 274
Views: 112,343
Re: Wagic: a Magic The Gathering etc. engine
Yes, I'll actually only maintain one single UI for both harmattan and maemo. So I'll release it for meamo either when I'm done with the UI work or when we release 0.17, whatever comes first. If you...
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Forum: Games
2011-08-23, 21:35
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Replies: 274
Views: 112,343
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Forum: Games
2011-08-10, 13:03
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Replies: 274
Views: 112,343
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Forum: Games
2011-08-08, 22:17
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Replies: 274
Views: 112,343
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Forum: Games
2011-07-22, 08:23
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Replies: 274
Views: 112,343
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Forum: Games
2011-07-22, 06:35
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Replies: 274
Views: 112,343
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Forum: Games
2011-07-21, 18:34
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Replies: 274
Views: 112,343
Re: Wagic: a Magic The Gathering etc. engine
It was already planned, and maybe even for the complete game. We currently have an SDL port doing that for Android, I might try to reuse the same logic with Qt and Maemo.
hum ... ok, I'll see...
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Forum: Games
2011-07-20, 22:06
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Replies: 274
Views: 112,343
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Forum: Games
2011-07-01, 14:34
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Replies: 274
Views: 112,343
Re: Wagic: a Magic The Gathering etc. engine
If you control a forest, I guess it's normal that you can't block a creature attacking with forestwalk ...
I must be missing something.
But anyway, the card logic is the same on every platform,...
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Forum: Games
2011-06-22, 11:47
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Replies: 274
Views: 112,343
Re: Wagic: a Magic The Gathering etc. engine
Several things:
Be sure to play with the FAT partition mounted otherwise you're actually not using /home/user/MyDocs/wagic/Res/ but /home/user/wagic/Res/
Consequently, you may be not erasing...
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Forum: Games
2011-06-07, 22:25
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Replies: 274
Views: 112,343
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Forum: Games
2011-06-06, 21:09
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Replies: 274
Views: 112,343
Re: Wagic: a Magic The Gathering etc. engine
- be sure to run the latest 0.15.1 release of extras dev, all the other ones have upgrade problems.
- be sure to copy your images into /home/user/MyDocs/wagic/Res/sets
- be sure to play with the...
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Forum: Games
2011-05-21, 20:42
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Replies: 274
Views: 112,343
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Forum: Games
2011-05-01, 16:58
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Replies: 274
Views: 112,343
Re: Wagic: a Magic The Gathering etc. engine
I confirm the broken sound in at least the last two versions. It's due to a bad resource references. A workaround that might work for some (and that might be already here if you upgraded from some...
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Forum: Games
2011-04-29, 08:32
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Replies: 274
Views: 112,343
Re: Wagic: a Magic The Gathering etc. engine
the launcher is used automatically. It checks if you have enough space on the FAT partition and if your files are fresher on /home/user/wagic/Res than on /home/user/MyDocs/wagic/Res before starting...
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Forum: Games
2011-04-28, 22:15
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Replies: 274
Views: 112,343
Re: Wagic: a Magic The Gathering etc. engine
All the Wagic versions are based on a "resources" (Res) folder containing the bitmaps, sound, preferences, rules, extensions, decks, user preferences, mods... We want this folder to be totally user...
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Forum: Games
2011-04-16, 13:22
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Replies: 274
Views: 112,343
Re: Wagic: a Magic The Gathering etc. engine
There is a bug in the upgrade script that prevented to update some resources, in particular the rules ones. That explains the "several lands per turn" problem. So, to work around it manually until I...
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Forum: Games
2011-04-12, 18:54
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Replies: 274
Views: 112,343
Re: Wagic: a Magic The Gathering etc. engine
@All: 0.15.1 is available on extras-dev, details here (http://wololo.net/wagic/2011/04/12/release-wagic-0-15-1/)
@TimusEravan You seem to have a conflict of binding. I happens sometimes during...
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Forum: Games
2011-02-28, 23:09
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Replies: 274
Views: 112,343
Re: Wagic: a Magic The Gathering etc. engine
@ste-phan
Thanks for the bug report, I'll try to make sure we fix it for the next major release (0.15.X coming soon).
@mece
Thanks for the link :)
We have a lot of fans out there for each...
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Forum: Games
2011-02-03, 23:06
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Replies: 274
Views: 112,343
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