Forum: Games
2010-03-25, 17:37
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Replies: 25
Views: 15,793
Re: How to calibrate stylus in n900 dosbox?
i think you didnt get what i meant, but i assume the keyboard as mouse version is still the most optimistic option. If anyone has an idea how to do that I'll definitely be thankful^^
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Forum: Games
2010-03-25, 07:23
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Replies: 25
Views: 15,793
Re: How to calibrate stylus in n900 dosbox?
Then how about that sort of calibration? imagine a calibration screen for dosbox for any game by key shortcut, it displays a small slide at the top and left screen border. then the software emulates...
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Forum: Games
2010-03-24, 21:27
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Replies: 25
Views: 15,793
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Forum: General
2010-03-23, 22:14
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Replies: 7
Views: 5,019
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Forum: Games
2010-03-23, 22:11
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Replies: 25
Views: 15,793
Re: How to calibrate stylus in n900 dosbox?
maybe it's due to a simplistic description, but it seems to me you could just store the absolute position from the last timestep and compute the relative coordinates through that? E.g. I click on...
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Forum: Games
2010-03-19, 04:16
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Replies: 85
Views: 16,557
Re: Liquid Switch
care to explain what you mean by "you're in the ballpark" ?
EDIT: appearently its an idiom for "you're close". Never heard that before :) Well, you learn something new every day.
So, on the...
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Forum: Games
2010-03-18, 17:29
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Replies: 6
Views: 1,787
Re: A game we hope for
there are plenty of great games that could be cloned for maemo, i for one would love a dungeon keeper clone. But it's not gonna happen without effort, and not over night. That being said, if any...
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Forum: Games
2010-03-18, 12:11
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Replies: 85
Views: 16,557
Re: Liquid Switch
Why not make something like liqflow but actually rendered (surface reconstruction using a fast marching cubes), with different elements (solids, rigid-bodies, porous objects, fluids of different...
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Forum: Games
2010-03-18, 09:17
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Replies: 6
Views: 1,787
Re: A game we hope for
I understand how it looks manageable, but dont confuse 2d sidescroller with 2d-sidescroller-era hardware specs. But I admit, it would be awesome to have such a game, even as a lite variant, on this...
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Forum: Games
2010-03-18, 01:58
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Replies: 6
Views: 1,787
Re: A game we hope for
thats an x360/ps3 title... so impossible. a similar title _COULD_ be made, but would probably have to cut down on some of the graphics. then again, why would a game studio invest into a game that...
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Forum: Games
2010-03-16, 14:28
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Replies: 143
Views: 53,960
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Forum: Games
2010-03-16, 14:20
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Replies: 143
Views: 53,960
Re: "The Settlers" on Nokia n900
huh? natively? do you have a build somewhere that i could test?
looks sort of sluggish though with the SDL graphics and custom 2D art :(
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Forum: Games
2010-03-16, 14:06
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Replies: 143
Views: 53,960
"The Settlers" on Nokia n900
--- If this forum is only meant for announcements of WIP projects, please delete this thread ---
Hi ppl, I was wondering if we couldnt get a decently running Settlers 1 or 2 port/clone together...
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Forum: Games
2010-03-15, 21:15
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Replies: 97
Views: 37,372
Re: Working/Not Working PCSX Games
FF7 is working, but unplayably slow (~1FPS). but it runs, the videos play, the music plays, so "only" a question of performance :) nice work so fare
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Forum: Games
2010-03-15, 20:18
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Replies: 202
Views: 108,907
Re: [OS2008] New Port: Jagged Alliance 2 Engine
hmm, i'm getting "Opening file failed" all the time, tried different versions of the data folder, i put the entire windows installation directory into /home/user/MyDocs/games/ja2 and set...
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