Showing results 1 to 25 of 61 @ 0.02 seconds. Search: Posts Made By: zod
Forum: Nokia N900 2021-08-24, 07:15
Replies: 72
Views: 37,547
Posted By zod
Re: RX-51 BME Replacement

After strugging to calibrate battery almost a year I decided to take deeper look.
Correct solution is to calibrate according to instructions. Tried this two times but failed. VDQ turned to 0 too...
Forum: Maemo 5 / Fremantle 2021-08-19, 13:31
Replies: 11
Views: 5,301
Posted By zod
Re: Battery life is good, but status applet goes to 0% too soon.

Probably you are using kernel-cssu which is based on kernel-power53 but has some bleeding-edge features disabled.
So just use kernel-power. It has rx51_battery module.

And yes, I know this is old...
Forum: Games 2021-01-25, 18:59
Replies: 202
Views: 107,603
Posted By zod
Re: [OS2008] New Port: Jagged Alliance 2 Engine

Should be in extras devel. http://maemo.org/packages/view/ja2/
Forum: Multimedia 2020-09-01, 13:50
Replies: 390
Views: 163,379
Posted By zod
Re: gPodder 2.0 for Fremantle

If anyone has problems with SSL: link to SSL thread (https://talk.maemo.org/showpost.php?p=1569021&postcount=34)
Forum: Maemo 5 / Fremantle 2020-09-01, 13:49
Replies: 34
Views: 18,838
Posted By zod
Re: Nwer OpenSSL on Maemo Fremantle

From last week I have same problem. So I compiled python2.5 against openssl1.1 and download is working again.
Not sure if it doesnt broke anything else so packages not in the repositories yet....
Forum: Games 2017-03-11, 13:33
Replies: 214
Views: 116,690
Posted By zod
Re: OpenDUNE - Dune II remake

What it says when you start it from console via '/usr/games/opendune.sh' ?
You can also try 'apt-get update', 'apt-get remove opendune', 'apt-get install opendune' and see if anything changes.
Forum: Games 2017-03-10, 11:29
Replies: 214
Views: 116,690
Posted By zod
Re: OpenDUNE - Dune II remake

Now it also shows 12. Everything takes time...
Forum: Games 2017-03-09, 20:00
Replies: 214
Views: 116,690
Posted By zod
Re: OpenDUNE - Dune II remake

I have busyboxes and coreutils 'mv' and both have -n. Seems that there are even more versions.
Another fix in repositories (this time it's 0.7.2555-maemo12).
Forum: Games 2017-03-09, 11:16
Replies: 214
Views: 116,690
Posted By zod
Re: OpenDUNE - Dune II remake

Probably some utility expects different arguments or because my 'MyDocs' partition is ext3.
Try to execute postinst manually 'sh -x /var/lib/dpkg/info/opendune.postinst configure'. Then we can see...
Forum: Games 2017-03-08, 15:34
Replies: 214
Views: 116,690
Posted By zod
Re: OpenDUNE - Dune II remake

That's weird. Did you update you repository (apt-get update)? Latest version shoud be 0.7.2555-maemo11. And try to install from console via 'apt-get install opendune'. Maybe this way it shows...
Forum: Games 2017-03-05, 15:12
Replies: 214
Views: 116,690
Posted By zod
Re: OpenDUNE - Dune II remake

I suspect that this package was broken at last three years :(
New version is in repos and this time I also included updated scenario.pak file.

Try to update your repositries (apt-get update) and...
Forum: Games 2017-02-24, 20:59
Replies: 214
Views: 116,690
Posted By zod
Re: OpenDUNE - Dune II remake

try 'apt-get update' first, I pushed opendune 0.7.2555-maemo10 to repositories yesterday. Then 'apt-get remove opendune' (if you have opendune already installed).
You can also try 'rm -rf...
Forum: Games 2017-02-23, 15:57
Replies: 214
Views: 116,690
Posted By zod
Re: OpenDUNE - Dune II remake

In my /usr/share/games/opendune folder there are 'data' symlink to '/home/user/MyDocs/Games/DUNE2/' folder. You copied/already have original dune files in /usr/share/games/opendune/data/?
You can...
Forum: Games 2017-02-23, 12:04
Replies: 214
Views: 116,690
Posted By zod
Re: OpenDUNE - Dune II remake

Probably because postinst tries to download from dead links. fixed.
I also tried to upgrade to latest version but there are some problems with sound. Needs more investigation.
Forum: Applications 2015-10-14, 05:47
Replies: 2,065
Views: 890,315
Posted By zod
Re: [Announce] modRana: a flexible GPS navigation system

just ignore it


seems that you don't have offline maps, only copied monav routing data?

Try to download something with internal downloader. menu->downloader->around here->...
close modrana,...
Forum: Applications 2015-10-12, 07:03
Replies: 2,065
Views: 890,315
Posted By zod
Re: [Announce] modRana: a flexible GPS navigation system

Of course! Thats why I put it here.
DB looks like CREATE TABLE tiles (x int, y int, z int, s int, image blob, PRIMARY KEY (x,y,z,s)) where z=17-zoom as written here:...
Forum: Applications 2015-09-14, 12:38
Replies: 2,065
Views: 890,315
Posted By zod
Re: [Announce] modRana: a flexible GPS navigation system

Last month I wanted to cache tiles for several areas and best tool I found was Mobile Atlas Creator (older versions also allow you to download gmaps) .
Perl script attached that converts from...
Forum: Games 2014-11-14, 13:35
Replies: 29
Views: 23,422
Posted By zod
Re: OpenXCom WIP port for N900, (X-Com) Remake

Seems that dh_install doesn't work with vfat. Also postinst was broken because I have ext3 formatted MyDocs.
Try to update. Should be fine now (I hope).
Forum: Games 2014-11-07, 09:59
Replies: 29
Views: 23,422
Posted By zod
Re: OpenXCom WIP port for N900, (X-Com) Remake

This behavior is not maemo-specific. We have enough keys so 'wontfix'. Btw same applies to 'shift' and other modifiers.


That's odd. Under scratchbox right drag works normally.

I changed some...
Forum: Games 2014-11-06, 12:17
Replies: 29
Views: 23,422
Posted By zod
Re: OpenXCom WIP port for N900, (X-Com) Remake

1) already fixed (will upload soon)
2) it would be useful. even better if you just list keys you changed so I can change them in default conf and also change them in existing config file (postinst...
Forum: Games 2014-11-06, 06:44
Replies: 29
Views: 23,422
Posted By zod
Re: OpenXCom WIP port for N900, (X-Com) Remake

You must copy everything under data to /home/user/MyDocs/Games/OpenXcom
or just chage symlink /opt/maemo/usr/share/games/openxcom to point to
/home/user/MyDocs/openxcom/data.
Also make sure you...
Forum: Games 2014-11-04, 14:03
Replies: 29
Views: 23,422
Posted By zod
Re: OpenXCom WIP port for N900, (X-Com) Remake

You can now use 'blue arrow' along with proximity sensor. No point to make it configurable anymore I think.
About hovering. Where do you use it? For edge scroll? Drag scroll works well. Or just not...
Forum: Games 2014-11-04, 13:34
Replies: 202
Views: 107,603
Posted By zod
Re: [OS2008] New Port: Jagged Alliance 2 Engine

New version in extras!
On someone's request, it's now possible to make right clicks using 'blue arrow' key.
Forum: Games 2014-10-28, 10:54
Replies: 29
Views: 23,422
Posted By zod
Re: OpenXCom WIP port for N900, (X-Com) Remake

Without glshim ~44fps. With glshim ~10fps.
Latest version compiled with gl enabled. just enable it in video settings.
for some reason i get
..
glXGetProcAddress: glCreateProgram not found....
Forum: Games 2014-10-24, 21:12
Replies: 29
Views: 23,422
Posted By zod
Re: OpenXCom WIP port for N900, (X-Com) Remake

Sound is working now.
Problem was solved by removing CatFile::~CatFile(). I also attached test case, maybe someone knows wtf is going on.

compiled without opengl (glshim) because fps was lower...
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