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Posts Made By:
Art-O
Forum:
Development
2012-12-23, 21:19
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
From first look it seems that you are missing some dependencies. Try apt-get install libsdl1.2 libsdl-mixer1.2 libgles1-sgx-img libsdl-gles1.2-1 inside scratchbox.
Forum:
Development
2012-12-23, 21:11
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
Here (attached) is precompiled apkenv for Harmattan (N9) with following modules:
- That Rabbit Game 2
- Angry Birds Space (some other versions & Amazing Alex might work)
- Fruit Ninja
- World of...
Forum:
Development
2012-12-23, 20:02
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
I actually was looking for this before I found apkenv. It could be possible to compile dalvik to Frematle/Harmattan but sadly with only dalvik you could only run basic Hello World examples.
For...
Forum:
Development
2012-12-23, 19:48
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
I have to say that you truly read my mind. I was completely stuck on how to get APK file offset back to worldofgoo but your implementation on that seems to be just perfect :D
But that...
Forum:
Development
2012-12-23, 10:44
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
Fruit Ninja uses ogg files for sound and it seems that N900 offical libsdl-mixer lacks support for these: http://talk.maemo.org/archive/index.php/t-81792.html.
But there seems to be...
Forum:
Development
2012-12-22, 19:07
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
I really don't know why sound won't work for you. Perhaps something needs to be coded differently in N900. I don't have one so I can't test that.
Intresting question would be that does sound work...
Forum:
Development
2012-12-22, 18:26
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
I am not sure.. But those removed lines are not needed for my version either. They are basically just left over methods when I started working on this module and they were never needed. I will post...
Forum:
Development
2012-12-22, 17:59
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
I just noticed that your version doesn't have that nativeGetPossibleOrientations method either. Olso remove lines:
self->priv->native_gpo =...
Forum:
Development
2012-12-22, 17:12
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
Hmm, you seem to have slightly diffrent version that I have. Try removing couple of lines from module source:
static int
angrybirds_try_init(struct SupportModule *self)
{
...
Forum:
Development
2012-12-21, 23:52
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
When you start apkenv without proper module it reports needed methods for example angry birds:
Not supported yet, but found JNI methods:
...
Forum:
Development
2012-12-20, 18:42
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
Thanks for help, I finally got it working :D
I started new fork at https://github.com/Art-O/apkenv and made that pull request for this one.
Also updated attachment on front page.
Next stop...
Forum:
Development
2012-12-19, 20:46
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
Hi, and thanks again for providing apkenv for us.
I have tryed to study this sound output for angry birds but I can't seem to figure out how to get it working. Thus far my code is this:
...
Forum:
Development
2012-12-15, 12:53
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
Just drop [modulename].c into apkenv sources / modules folder and they get compiled with apkenv.
New games use GLES2 so one needs to compile apkenv with:
GLES=2 make
But even when compiled...
Forum:
Development
2012-12-14, 20:09
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
I have Angry Birds Space version 1.2.3 so this probably doesn't work with any other versions.
But suprisingly it seems to work with Amazing Alex (i don't remember version)
Forum:
Development
2012-12-14, 19:31
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
What version of Angry Birds Space are you trying to run and are you using apkenv from git?
I think that wrapper-generator is only used to make wrappers for
Android built in libraries (libc,...
Forum:
Development
2012-12-14, 16:11
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
I think this is correct as we need to port custom Java functions of every APK into modules in order to get then working.
One thing I should add is that ApkEnv natively sets up OpenGL viewport(?)...
Forum:
Development
2012-12-14, 15:05
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
Re: ApkEnv support module development
Modules reimplement Dalvik (java) code.
One thing that I should point out is that we don't have to implement every function inside classes.dex file. Only basic functions like Init, input, file...
Forum:
Development
2012-12-13, 20:59
Replies:
187
ApkEnv support module development
Views:
110,995
Posted By
Art-O
ApkEnv support module development
Hello all devs (and non devs).
I started this ApkEnv support module development thread so that maybe we get more devs working on this.
Original thread:...
Showing results 1 to 18 of 18
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