Showing results 1 to 25 of 72 @ 0.01 seconds. Search: Posts Made By: HolgerN
Forum: Maemo 5 / Fremantle 04-08-2013, 05:12 AM
Replies: 1,543
Views: 232,556
Posted By HolgerN
Re: [ANNOUNCE] CSSU-thumb thread - stable Thumb2 on N900

Main difference is that Thumb2 support is enabled, which saves a lot of ram and increase the performance of the N900.
Forum: Games 03-29-2013, 08:46 AM
Replies: 192
Views: 55,847
Posted By HolgerN
Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine

Ther sources are available here:http://maemo.org/packages/view/fheroes2/

I uploaded the newest svn version to the autobuilder.
Forum: Games 03-29-2013, 08:18 AM
Replies: 109
Views: 38,859
Posted By HolgerN
Re: [Port request] CorsixTH - new Theme Hospital reimplementation

I uploaded a new upstream release 0.20.

Righ and middle mouse click simulation is activated!
press a for middle mouse click and z for a right mouse click

The graphs icon crashes the game.
Forum: General 01-07-2013, 01:34 PM
Replies: 113
Views: 10,472
Posted By HolgerN
Re: Ok, I'm back :)

I find a way to make the changes permanent. It is possible to change the user css file in opera mobile.

In opera go to the site opera:config. Now in search enter "css" and go down to local css...
Forum: General 01-07-2013, 12:36 PM
Replies: 113
Views: 10,472
Posted By HolgerN
Re: Ok, I'm back :)

There is a bookmarklet for the opera mobile browser

http://talk.maemo.org/showpost.php?p=1280595&postcount=60

--- edit
Does not work so good. You have to click again on the bookmarklet for ...
Forum: General 01-07-2013, 12:20 PM
Replies: 113
Views: 10,472
Posted By HolgerN
Re: Ok, I'm back :)

There is an easy way to set most ad servers to localhost inside the hosts config file and block almost all ads.

http://talk.maemo.org/showthread.php?t=82180
Forum: Games 10-31-2012, 04:51 AM
Replies: 192
Views: 55,847
Posted By HolgerN
Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine

I uploaded a new version r2930 of fheroes2. This version contains a lot of bug fixes.

List of Bugfixes (http://sourceforge.net/p/fheroes2/code/2931/log/)
Forum: Games 10-17-2012, 04:59 AM
Replies: 109
Views: 38,859
Posted By HolgerN
Re: [Port request] CorsixTH - new Theme Hospital reimplementation

I updated CorsixTH to 0.10

Changelog (http://code.google.com/p/corsix-th/wiki/AboutVersionZeroOneZero)

Arrow-Keys are working now!
Forum: Games 09-04-2012, 12:38 PM
Replies: 139
Views: 37,128
Posted By HolgerN
Re: Wesnoth for N900?

Updated to 1.10.4
Forum: Games 09-04-2012, 12:37 PM
Replies: 81
Views: 15,437
Posted By HolgerN
Re: Frozen Bubble 2 -- help!

The maemo-optify script was not working correctly.

Now i was doing the optification by hand. I hope everything works.
Forum: Games 09-04-2012, 10:42 AM
Replies: 81
Views: 15,437
Posted By HolgerN
Re: Frozen Bubble 2 -- help!

I uploaded a optified version of frozen bubble 2.

The broken dependency to libgl1 is also repaired.
Forum: Maemo 5 / Fremantle 09-04-2012, 10:18 AM
Replies: 1
Views: 696
Posted By HolgerN
Re: libgl1

I do not want to create an other thread, so iam using this one.

I optified all the libgl1 and libglu1 packages...
Forum: Applications 08-22-2012, 11:01 AM
Replies: 79
Views: 51,821
Posted By HolgerN
Re: Anki for N900?

Thanks a lot divan for your effort!!!

I created a deb package for the N9 based on the git https://github.com/divan

https://www.dropbox.com/s/nzftpq6a28jv5ad/ankiqml_0.1.0-1_all.deb

It can be...
Forum: Games 08-08-2012, 06:32 AM
Replies: 7
Views: 2,184
Posted By HolgerN
Re: [Announce] Globulation 2 for N900 and Harmattan

I managed to compile the sources for my N9. The game run fine, as almost the entire game can be played with the left mouse. A virtual keyboard is not available, but it doesnt matter.

Can can i...
Forum: Games 06-28-2012, 04:38 AM
Replies: 786
Views: 198,317
Posted By HolgerN
Re: DOSBox 0.65 ... ftw

I added a new patch vertical_scaling to dosbox. This patch add the option of Mouse Vertical Scaling, in order to scaling the vertical component of the mouse movement. In the [sdl] section you have...
Forum: Games 06-12-2012, 04:45 AM
Replies: 137
Views: 33,102
Posted By HolgerN
Re: Yet another OpenTTD port

I uploaded the new version 1.2.1 of openttd to extras-devel.

The changelog can be found here
http://www.openttd.org/en/download-stable
Forum: Games 06-01-2012, 01:53 PM
Replies: 143
Views: 32,920
Posted By HolgerN
Re: Widelands - maemo port

I added the dependency of libglu1-mesa to the library libglew1.5 in the version 1.5.8-3-maemo4.

Which version of libglew1.5 is installed on your system? I thought i forced the maemo4 version using...
Forum: Games 05-29-2012, 11:57 AM
Replies: 139
Views: 37,128
Posted By HolgerN
Re: Wesnoth for N900?

I updated wesnoth to 1.10.3.

All patches and the build process is available in the source files
...
Forum: Brainstorm 05-24-2012, 04:43 AM
Replies: 2
Views: 1,620
Posted By HolgerN
Re: N900 - reduce pdf size using N900, is it doable?

You can try to do it online:

http://www.cvisiontech.com/online-conversion/general/main.html

http://docupub.com/pdfcompress/

I dont know if it works.
Forum: Games 05-09-2012, 10:35 AM
Replies: 2
Views: 2,078
Posted By HolgerN
[Announce] xu4 (Ultima IV Recreated) on extras-devel

I build the newest xu4 1.0beta4 package (http://xu4.sourceforge.net/) for the n900.



The original Ultima IV is freeware. In the package ultima4-data the data-file is downloaded in the postinst...
Forum: Games 05-06-2012, 04:00 AM
Replies: 143
Views: 32,920
Posted By HolgerN
Re: Widelands - maemo port

The game can be started in the terminal with
Forum: General 05-05-2012, 05:34 AM
Replies: 82
Views: 10,126
Posted By HolgerN
Re: DO NOT UPDATE TO LATEST libxau6 PACKAGE!!!

Can we not upload to package content from Libxau6 1.0.3-2osso1.1
under a different name?

Maybe under libxau6 1.0.6-2-1.0.3-2osso1.1
Forum: Games 05-03-2012, 05:30 PM
Replies: 143
Views: 32,920
Posted By HolgerN
Re: Widelands - maemo port

I uploaded the newest relase 17 to extras-devel.

The game can be paused by FN + p
Forum: Games 05-03-2012, 03:12 PM
Replies: 137
Views: 33,102
Posted By HolgerN
Re: Yet another OpenTTD port

This is strange. You should be able to build depots and stations from the beginning.

Maybe you can delete ~/.openttd ?
Forum: Games 05-03-2012, 07:14 AM
Replies: 137
Views: 33,102
Posted By HolgerN
Re: Yet another OpenTTD port

openttd seems to have some problems with their severs. You have to wait until they are working again.

The correct name is OpenGFX+BigGUI
Showing results 1 to 25 of 72



 
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