Showing results 1 to 12 of 12 @ 0.40 seconds. Search: Posts Made By: gibrovacco
Forum: Nokia N900 2010-02-13, 07:19
Replies: 13
Views: 2,521
Posted By gibrovacco
Re: MP4 video file

A clarification here is due: mp4 is the contasiner format (not the codec) . An mp4 extension may mean anything inside it. Maybe you could post here which codecs are inside your mp4 file (e.g. mpeg2,...
Forum: Games 2010-02-12, 21:33
Replies: 140
Views: 72,449
Posted By gibrovacco
Re: Wesnoth for N900?

I've just downloaded and tested the packages, great work! Because of some problems, in my ideas that packaging still needs to be tuned:

- the "data" package is way too big: it takes ages to...
Forum: Games 2010-02-12, 20:16
Replies: 140
Views: 72,449
Posted By gibrovacco
Re: Wesnoth for N900?

I compiled it without optimizations yesterday but I did not yet install it on the device until now. I guess it may be some optimization made with the libstdc++ on scratchbox, different than the one...
Forum: Games 2010-02-11, 19:01
Replies: 140
Views: 72,449
Posted By gibrovacco
Re: Wesnoth for N900?

Well, if that works it's already a good way to play the game on the N900. I'm more interested in a native port (afaik easydeb is an emulator)
Forum: Games 2010-02-07, 16:33
Replies: 140
Views: 72,449
Posted By gibrovacco
Re: Wesnoth for N900?

I just found something more.. it appears libstdc++ on scratchbox appears to have Position Indipendent Code option enabled when built, but not the lib on the N900. I'll to recompile the lib (and thus...
Forum: Games 2010-02-07, 12:22
Replies: 140
Views: 72,449
Posted By gibrovacco
Re: Wesnoth for N900?

Just recompiled everything for FREMANTLE-X86 and it works perfectly in scratchbox + Xephyr. The issue must definitely be in the ARM target and this is another hint for an ABI compatiblity break..
...
Forum: Games 2010-02-07, 12:02
Replies: 140
Views: 72,449
Posted By gibrovacco
Re: Wesnoth for N900?

That's a great new.. maybe I'm really unlucky but I continue to get the damned segfault in libstdc++ when parsing the font config file. It would be interesting to know:

1) which version of wesnoth...
Forum: Games 2010-02-06, 15:47
Replies: 140
Views: 72,449
Posted By gibrovacco
Re: Wesnoth for N900?

Actually it's a little more complex, btw thanks for the hint. I just realized I've a really outdated scratchbox and this may be the cause for the ABI breach.. basically after upgrading ubuntu the...
Forum: Games 2010-02-03, 18:16
Replies: 140
Views: 72,449
Posted By gibrovacco
Re: Wesnoth for N900?

Unfortunately I'm still stuck with this segfault, occurring in the standard c++ library.. I'm starting to guess we've some ABI issues between scratchbox and the N900.
Forum: Games 2010-01-27, 18:28
Replies: 140
Views: 72,449
Posted By gibrovacco
Re: Wesnoth for N900?

Some news, not that good but anyway news ;). I managed to compile and start execution of wesnoth on N900. Thanks to the great help Glen has given, after compilation all the campaings can be installed...
Forum: Games 2010-01-23, 08:37
Replies: 140
Views: 72,449
Posted By gibrovacco
Re: Wesnoth for N900?

Hi, sorry for replying late. I'm currently attempting to port wesnoth 1.6.5 to Maemo5.

I've already some .deb ready and the debian files, I'll upload something in the official repos...
Forum: Development 2008-11-14, 15:32
Replies: 10
Views: 5,232
Posted By gibrovacco
Re: GPS development

Hi to all,

my apologies for posting a reply so in late.
The reason for the problem is that snowdall had an uncompleted sdk installation. The last step to get a complete one is launching, in the...
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