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Showing results 1 to 25 of 115 @ 0.32 seconds. Search: Posts Made By: PamNor
Forum: Applications 2018-01-20, 20:24
Replies: 425
Views: 82,475
Posted By rinigus
Re: [Announce] Native offline maps: OSM Scout Server

I have just published a point update release: 1.4.1

In addition to updated translations, this release brings support for multiple Mapbox GL icon packs and is bundled with the dark Mapbox GL style...
Forum: Applications 2018-01-14, 11:16
Replies: 425
Views: 82,475
Posted By rinigus
Re: [Announce] Native offline maps: OSM Scout Server

New version of OSM Scout Server (1.4.0) and updated maps are out.

For those using Jolla Harbour, you can start using new maps only after Jolla Harbour version is updated as well.

Main work was...
Forum: Applications 2017-12-17, 20:33
Replies: 425
Views: 82,475
Posted By rinigus
1.3.0

New release is out: 1.3.0

It adds support for multiple map data download servers. I managed to test it while data.modrana.org was down, but now you would have to wait till you can test it too...
Forum: Applications 2017-12-13, 12:25
Replies: 425
Views: 82,475
Posted By rinigus
Re: [Announce] Native offline maps: OSM Scout Server

Sure!

Example codes:


Example at https://talk.maemo.org/showpost.php?p=1536584&postcount=1
More advanced showing how to add objects:...
Forum: Applications 2017-12-12, 09:12
Replies: 425
Views: 82,475
Posted By rinigus
Re: [Announce] Native offline maps: OSM Scout Server

There maybe a workaround by switching Mapbox GL over to curl. I will try tonight and see whether it can be easily done (there is a hope that it is).

Still, in long term, we will need a proper fix...
Forum: Applications 2017-12-12, 07:41
Replies: 425
Views: 82,475
Posted By rinigus
Re: [Announce] Native offline maps: OSM Scout Server

Network access issue seems to be Qt bug. Full description via "official" channel, see https://together.jolla.com/question/175944

Please vote for it to get attention and higher probability to get...
Forum: Applications 2017-12-12, 00:36
Replies: 425
Views: 82,475
Posted By MartinK
Re: [Announce] Native offline maps: OSM Scout Server

Mapbox GL integration is currently my top priority in modRana, together with better voice output.

It will likely not be easy to support everything modRana does (routing/navigation/POI/on map...
Forum: Applications 2017-12-11, 18:55
Replies: 425
Views: 82,475
Posted By rinigus
Re: [Announce] Native offline maps: OSM Scout Server

In demo I had a pitch slider. I am sure we'll get that too, we could link the angle to the speed, for example. There are lots of things possible, its early days and I would expect lots of polish...
Forum: Applications 2017-12-11, 18:39
Replies: 425
Views: 82,475
Posted By rinigus
Re: [Announce] Native offline maps: OSM Scout Server

Same reported at OpenRepos few minutes ago - https://openrepos.net/comment/22975#comment-22975 . Not intended by me, I will look into it ASAP.

As for 2 fingers panning - not sure what you mean.
Forum: Development 2017-12-10, 20:55
Replies: 77
Views: 13,727
Posted By rinigus
Re: Mapbox GL Native QML plugin

As of today, offline support for Mapbox GL vector tiles has been released as a part of OSM Scout Server and the first full-blown application using the widget has been released as a temporary fork of...
Forum: Applications 2017-12-10, 20:41
Replies: 425
Views: 82,475
Posted By rinigus
Re: 1.2.0

I have just released 1.2.0.

This is the first release after additional translations have been done for the User's Guide, so its a great opportunity to thank the translators for their work.

We...
Forum: Development 2017-12-03, 15:53
Replies: 77
Views: 13,727
Posted By rinigus
Re: Mapbox GL Native QML plugin

Great to hear. An update from me as well regarding offline maps:

* as mentioned earlier, planet imported

* added support for Mapbox GL styles, fonts (glyphs), and icons (sprite).

* added...
Forum: Applications 2017-11-29, 02:52
Replies: 1,993
Views: 667,775
Posted By MartinK
Re: [Announce] modRana: a flexible GPS navigation system

Nice! :)


I think it's pretty important to be able to save any points of interest you encounter on your travels and to look them up later.


The funny thing is that the sqlite database schema...
Forum: Applications 2017-11-28, 20:45
Replies: 1,993
Views: 667,775
Posted By rinigus
Re: [Announce] modRana: a flexible GPS navigation system

@MartinK, thank you for the update, looking forward to test it. ESpeak already amused everyone this morning :)

Its great that you integrated POI support. Other map clients do have the same in...
Forum: Applications 2017-11-28, 02:07
Replies: 1,993
Views: 667,775
Posted By karlos devel
Forum: Development 2017-11-27, 07:39
Replies: 77
Views: 13,727
Posted By rinigus
Re: Mapbox GL Native QML plugin

Short update after 1.5 month of silence:

I have been working all this time on importing the planet into Mapbox GL format to offer offline support for this widget. Turned out to be a major...
Forum: Development 2017-10-12, 16:52
Replies: 77
Views: 13,727
Posted By rinigus
Mapbox GL Native QML plugin

This is an announcement of Mapbox GL Native (https://github.com/mapbox/mapbox-gl-native) QML plugin that can be used to display and interact with the maps in QML application. This is a fast, OpenGL...
Forum: Applications 2017-10-07, 14:16
Replies: 143
Views: 33,687
Posted By otsaloma
Re: [Announce] Poor Maps

Once we have vector maps in use, we'll likely tilt the map in navigation mode, which should already improve the situation. After that you can remind us to revisit the issue.
Forum: Competitors 2017-10-06, 20:18
Replies: 278
Views: 56,504
Posted By Zeta
Re: Purism Librem Phone

I never used an iMx8 which is still a future product that is not yet available widely. I have however used a bit the iMx6.

It would be difficult to compare it to snapdragons and other chipsets...
Forum: Brainstorm 2017-10-05, 19:56
Replies: 125
Views: 49,447
Posted By rinigus
Re: App for vector renderer maps, using OpenGL ES 2.0

The first round of porting a real application (Poor Maps) is done and I have extended the API accordingly. There is still work to be done to finish the port, but I think - in API terms of QML...
Forum: Brainstorm 2017-10-02, 07:35
Replies: 125
Views: 49,447
Posted By rinigus
Re: App for vector renderer maps, using OpenGL ES 2.0

I would like to ask for help from QML experts. For interaction with the widget, we need mouse interaction area that would support:


panning
pinch to zoom
flicking
report single click
...
Forum: Brainstorm 2017-09-27, 21:15
Replies: 125
Views: 49,447
Posted By Zeta
Re: App for vector renderer maps, using OpenGL ES 2.0

I am no specialist of Python, so I took a look on the net, and saw that some people are registering objects to QML from python, like we do in C++:
QtDeclarative.qmlRegisterType(Graph, 'myPyQtGraph',...
Forum: Brainstorm 2017-09-27, 21:05
Replies: 125
Views: 49,447
Posted By Zeta
Re: App for vector renderer maps, using OpenGL ES 2.0

I have just published the first draft of the sources I am working on.

It is on github here : https://github.com/Sagittarii/IVI_HUD

I made a custom minimal dark style, reduced to only what...
Forum: Brainstorm 2017-09-27, 19:45
Replies: 125
Views: 49,447
Posted By rinigus
Re: App for vector renderer maps, using OpenGL ES 2.0

Now the question from my side: how to make it simple to use the developed QML extension?

For C++ - based projects, its all trivial. We could just include corresponding library as a subproject in...
Forum: Brainstorm 2017-09-26, 19:29
Replies: 125
Views: 49,447
Posted By rinigus
Re: App for vector renderer maps, using OpenGL ES 2.0

Zeta, I have added a tag for pixel to location conversion. That should simplify your code.

As for margins, not sure how to make them a property. We have 4 margins in the setter. Should I cover...
Showing results 1 to 25 of 115



 
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