Showing results 1 to 6 of 6 @ 0.00 seconds. Search: Posts Made By: exoticorn
Forum: Development 2009-12-21, 15:28
Replies: 27
Views: 18,663
Posted By exoticorn
Re: Xlib+OpenGLES performace

You can find the updated code at http://exoticorn.de/simpleglv2.tgz. With this, I get about 42fps. (The framerate is very dependent on the size of the triangle on the screen, as the pixel shader with...
Forum: Development 2009-12-16, 22:52
Replies: 27
Views: 18,663
Posted By exoticorn
Re: Xlib+OpenGLES performace

Thanks, Miika, it's good to hear that _HILDON_NON_COMPOSITED_WINDOW is all you need and that no further black magic is required.

I have now tried it and I'm very happy with the results, so all is...
Forum: Development 2009-12-16, 13:45
Replies: 27
Views: 18,663
Posted By exoticorn
Re: Xlib+OpenGLES performace

@javispedro: Aha! That looks just like what I was hoping for, thanks!

And you are right about the roundtrip time, of course - I didn't give much thought to that as I felt I had some bigger problem...
Forum: Development 2009-12-16, 12:21
Replies: 27
Views: 18,663
Posted By exoticorn
Re: Xlib+OpenGLES performace

@kwotski:

No, I haven't tried it, but will do that at the next opportunity. I doubt that this is the cause of the problem, though, as my problem is not CPU related (my app uses about 1.5% CPU...
Forum: Development 2009-12-16, 11:32
Replies: 27
Views: 18,663
Posted By exoticorn
Re: Xlib+OpenGLES performace

@hhedberg:

Thanks, I will look into that as soon as I get a chance. If I find something that works along those lines, it might make the first question obsolete, although I'd still like to find an...
Forum: Development 2009-12-15, 22:21
Replies: 27
Views: 18,663
Posted By exoticorn
Xlib+OpenGLES performace

Hi.

I have played around with getting a simple GLES app running on my N900 last weekend through the combination of Xlib and EGL, and I got it running ok, although only using an ugly hack.

The...
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