Thread
:
[Mer] Building libSDL with libEGL and Mer SDK?
View Single Post
shmerl
2013-06-04 , 01:47
Posts: 1,298 | Thanked: 2,277 times | Joined on May 2011
#
1
Does anyone have an idea how to properly build libSDL on Mer SDK? Mer naturally doesn't provide libglx, but uses libEGL. However by default, configuring libSDL (stable 1.2.15 in my case) produces this:
HTML Code:
checking for OpenGL (GLX) support... no ... checking for Touchscreen library support... no
Is it normal, or it means that it won't use OpenGL? What is the right way to make it use libEGL instead of libglx?
And also, what about proper way of enabling touchscreen support?
Quote & Reply
|
shmerl
View Public Profile
Send a private message to shmerl
Find all posts by shmerl