The issue from 3) (blue_arrow keys, like numbers) is preventing creating a more convenient config (making use of lvl 3 keys, the "blue" ones) - also, I haven't changed the things binded to numbers, as I still hope it will work later on
As for external mouse, when you click right button, the input "freezes" until you release it (so it works, essentially, like touchscreen tap). This makes it unusable for things like dragging. Not a big deal, seriously, (you can still use middle mouse button just fine) I was just wondering if it could be avoided without much hassle
keyIgnoreClick: SDLK_LSHIFT keyRightClick: SDLK_MODE, proximity keyCancel: SDLK_BACKSPACE keyBattleReserveNone: SDLK_a keyBattleReserveSnap: SDLK_s keyBattleReserveAimed: SDLK_d keyBattleReserveAuto: SDLK_f keyBattlePrevUnit: SDLK_z keyBattleNextUnit: SDLK_x keyBattleLevelUp: SDLK_p keyBattleLevelDown: SDLK_PERIOD keyBattleCenterUnit: SDLK_c keyGeoToggleDetail: SDLK_q keyGeoZoomIn: SDLK_l keyGeoZoomOut: SDLK_PERIOD keyBattleDeselectUnit: SDLK_w keyBattleZeroTUs: SDLK_g