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Posts: 61 | Thanked: 83 times | Joined on Feb 2010 @ Estonia
#26
Originally Posted by Estel View Post
The issue from 3) (blue_arrow keys, like numbers) is preventing creating a more convenient config (making use of lvl 3 keys, the "blue" ones) - also, I haven't changed the things binded to numbers, as I still hope it will work later on
This behavior is not maemo-specific. We have enough keys so 'wontfix'. Btw same applies to 'shift' and other modifiers.

Originally Posted by Estel View Post
As for external mouse, when you click right button, the input "freezes" until you release it (so it works, essentially, like touchscreen tap). This makes it unusable for things like dragging. Not a big deal, seriously, (you can still use middle mouse button just fine) I was just wondering if it could be avoided without much hassle
That's odd. Under scratchbox right drag works normally.

I changed some default keys:
Code:
keyIgnoreClick: SDLK_LSHIFT
keyRightClick: SDLK_MODE, proximity
keyCancel: SDLK_BACKSPACE
keyBattleReserveNone: SDLK_a
keyBattleReserveSnap: SDLK_s
keyBattleReserveAimed: SDLK_d
keyBattleReserveAuto: SDLK_f
keyBattlePrevUnit: SDLK_z
keyBattleNextUnit: SDLK_x
keyBattleLevelUp: SDLK_p
keyBattleLevelDown: SDLK_PERIOD
keyBattleCenterUnit: SDLK_c
keyGeoToggleDetail: SDLK_q
keyGeoZoomIn: SDLK_l
keyGeoZoomOut: SDLK_PERIOD
keyBattleDeselectUnit: SDLK_w
keyBattleZeroTUs: SDLK_g
Also default FPS_limit set to 20 to give CPU some rest.
 

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