connect(n, &QSGMapboxGLTextureNode::replyCoordinateForPixel, this, &QQuickItemMapboxGL::replyCoordinateForPixel, Qt::QueuedConnection); connect(this, &QQuickItemMapboxGL::queryCoordinateForPixel, n, &QSGMapboxGLTextureNode::queryCoordinateForPixel, Qt::QueuedConnection);