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Posts: 1,414 | Thanked: 7,547 times | Joined on Aug 2016 @ Estonia
#80
Now the question from my side: how to make it simple to use the developed QML extension?

For C++ - based projects, its all trivial. We could just include corresponding library as a subproject in git and merge with the C++ project build system. As soon as QtLocation is allowed, all these projects are also Harbour-proof.

For Python-based map applications (Poor Maps and modRana), situation is not that simple. Its either I have to somehow make QML type available as a library or these applications would have to be converted to C++ in small parts (probably just to register type and define main). I presume that having extra lib requirement would make the application non-Harbour proof. The library has a small chance to be integrated into device either, since its LGPL3 (I used parts of the code from current QtLocation, hence the license).

Any ideas? If we go with the library approach, how do I register it in the QML to make it available?


PS: Zeta, margins are now a property through QRectF class.
 

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