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Posts: 256 | Thanked: 939 times | Joined on Jun 2014 @ Finland
#411
Originally Posted by sulu View Post
720/2=360; 1440/2=720

Basically what they do is take a 2x2 square of hardware pixels and treat it like 1x1 pixel in software. It's like scaling up a picture in a picture viewer by x2 of if you drive your 1920x1080 monitor with only 960x540.
The resulting image will still be crisp, because your scaled image will still exactly match the display's pixels, but it will be "blocky".
Ok, thanks for explanation, you and pichlo. Another question: Is this common on phones? Like, there is Android phones having 1920 or even higher resolution. Are they designed the same way or is it just Purism? Because what's the point on having such a resolution for the screen if it is scaled to half?

edit: I have thought that UI (not just Purism but UI's in common) are made to fit to the screen and intended use. For example, if the buttons are too small on high resolution, they will make bigger ones. I'm just a stupid nurse with no skills to design anything, but for me it would make more sense than zooming everything in.

Last edited by Koiruus; 2018-08-06 at 14:37.
 

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