View Single Post
Posts: 207 | Thanked: 31 times | Joined on Apr 2008
#556
Nokia-N810-43-7:~# unset DISPLAY
Nokia-N810-43-7:~# /opt/3d/bin/binary_omap2420_linux_release/glinfo

**********************************
Config num 1
EGL vendor string: Imagination Technologies
EGL version string: 1.2 build 3.5.35.630
EGL extensions:
EGL_IMG_power_management
EGL config Attributes:
EGL_CONFIG_ID = 0x1
EGL_BUFFER_SIZE = 0x10
EGL_ALPHA_SIZE = 0x0
EGL_BLUE_SIZE = 0x5
EGL_GREEN_SIZE = 0x6
EGL_RED_SIZE = 0x5
EGL_DEPTH_SIZE = 0x18
EGL_STENCIL_SIZE = 0x0
EGL_CONFIG_CAVEAT = 0x3038
EGL_LEVEL = 0x0
EGL_MAX_PBUFFER_HEIGHT = 0x400
EGL_MAX_PBUFFER_PIXELS = 0x1fc000
EGL_MAX_PBUFFER_WIDTH = 0x7f0
EGL_NATIVE_RENDERABLE = 0x0
EGL_NATIVE_VISUAL_ID = 0x0
EGL_NATIVE_VISUAL_TYPE = 0x0
EGL_SAMPLES = 0x0
EGL_SAMPLE_BUFFERS = 0x0
EGL_SURFACE_TYPE = 0x5
EGL_TRANSPARENT_TYPE = 0x3038
EGL_TRANSPARENT_BLUE_VALUE = 0x0
EGL_TRANSPARENT_GREEN_VALUE = 0x0
EGL_TRANSPARENT_RED_VALUE = 0x0


**********************************
OpenGL vendor string: Imagination Technologies
OpenGL renderer string: PowerVR MBXLite with VGPLite
OpenGL version string: OpenGL ES-CM 1.1
OpenGL extensions:
GL_OES_byte_coordinates GL_OES_compressed_paletted_texture GL_OES_fixed_point GL_OES_point_size_array GL_OES_point_sprite GL_OES_matrix_get GL_OES_read_format GL_OES_single_precision GL_IMG_texture_compression_pvrtc GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_OES_query_matrix GL_IMG_vertex_program GL_IMG_texture_stream GL_OES_matrix_palette GL_OES_draw_texture GL_IMG_read_format GL_IMG_texture_format_BGRA8888 GL_EXT_multi_draw_arrays

**********************************

**********************************
Config num 2
EGL vendor string: Imagination Technologies
EGL version string: 1.2 build 3.5.35.630
EGL extensions:
EGL_IMG_power_management
EGL config Attributes:
EGL_CONFIG_ID = 0x2
EGL_BUFFER_SIZE = 0x10
EGL_ALPHA_SIZE = 0x0
EGL_BLUE_SIZE = 0x5
EGL_GREEN_SIZE = 0x6
EGL_RED_SIZE = 0x5
EGL_DEPTH_SIZE = 0x0
EGL_STENCIL_SIZE = 0x0
EGL_CONFIG_CAVEAT = 0x3038
EGL_LEVEL = 0x0
EGL_MAX_PBUFFER_HEIGHT = 0x400
EGL_MAX_PBUFFER_PIXELS = 0x1fc000
EGL_MAX_PBUFFER_WIDTH = 0x7f0
EGL_NATIVE_RENDERABLE = 0x0
EGL_NATIVE_VISUAL_ID = 0x0
EGL_NATIVE_VISUAL_TYPE = 0x0
EGL_SAMPLES = 0x0
EGL_SAMPLE_BUFFERS = 0x0
EGL_SURFACE_TYPE = 0x5
EGL_TRANSPARENT_TYPE = 0x3038
EGL_TRANSPARENT_BLUE_VALUE = 0x0
EGL_TRANSPARENT_GREEN_VALUE = 0x0
EGL_TRANSPARENT_RED_VALUE = 0x0


**********************************
OpenGL vendor string: Imagination Technologies
OpenGL renderer string: PowerVR MBXLite with VGPLite
OpenGL version string: OpenGL ES-CM 1.1
OpenGL extensions:
GL_OES_byte_coordinates GL_OES_compressed_paletted_texture GL_OES_fixed_point GL_OES_point_size_array GL_OES_point_sprite GL_OES_matrix_get GL_OES_read_format GL_OES_single_precision GL_IMG_texture_compression_pvrtc GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_OES_query_matrix GL_IMG_vertex_program GL_IMG_texture_stream GL_OES_matrix_palette GL_OES_draw_texture GL_IMG_read_format GL_IMG_texture_format_BGRA8888 GL_EXT_multi_draw_arrays

**********************************

**********************************
Config num 3
...
Config num 14
EGL vendor string: Imagination Technologies
EGL version string: 1.2 build 3.5.35.630
EGL extensions:
EGL_IMG_power_management
EGL config Attributes:
EGL_CONFIG_ID = 0xe
EGL_BUFFER_SIZE = 0x10
EGL_ALPHA_SIZE = 0x0
EGL_BLUE_SIZE = 0x5
EGL_GREEN_SIZE = 0x6
EGL_RED_SIZE = 0x5
EGL_DEPTH_SIZE = 0x0
EGL_STENCIL_SIZE = 0x0
EGL_CONFIG_CAVEAT = 0x3038
EGL_LEVEL = 0x0
EGL_MAX_PBUFFER_HEIGHT = 0x400
EGL_MAX_PBUFFER_PIXELS = 0x1fc000
EGL_MAX_PBUFFER_WIDTH = 0x7f0
EGL_NATIVE_RENDERABLE = 0x0
EGL_NATIVE_VISUAL_ID = 0x0
EGL_NATIVE_VISUAL_TYPE = 0x0
EGL_SAMPLES = 0x0
EGL_SAMPLE_BUFFERS = 0x0
EGL_SURFACE_TYPE = 0x5
EGL_TRANSPARENT_TYPE = 0x3038
EGL_TRANSPARENT_BLUE_VALUE = 0x0
EGL_TRANSPARENT_GREEN_VALUE = 0x0
EGL_TRANSPARENT_RED_VALUE = 0x0