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Posts: 60 | Thanked: 144 times | Joined on Jan 2010 @ Philadelphia
#22
The major benefit for this compatibility is that development of OpenGL ES applications and games will be easier. Instead of having to jump through a bunch of hoops to get a dev environment set up, any OpenGL 4.1 desktop dev environment should be able to run the code, rather than either testing on a device or dealing with a VM