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Posts: 35 | Thanked: 33 times | Joined on Feb 2010 @ North America
#474
Originally Posted by javispedro View Post
All the channels are emulated; the quality is not on par with desktop emulators though (a lot of stuff has been simplified/removed from drpocketsnes). As for the missing samples you might want to try the cmd line version of the emulator and play with sample rates / buffer sizes.

I never had any luck with adjusting the sample rate/buffer size, but i did update the garage.maemo.org bug for ff3 with some gpx2 info i found online.

it does _sound_ like a renderer bug, very regular - when certain notes are hit it is always the same note that is incorrectly reproduced, not really a sample or buffer issue.

Have not established if the gp2xspain fellow got down to the bottom of it.


unfortunately no clues either yet on why Kirby SuperStar does not start. (played it just a while ago on snes9x)