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Posts: 355 | Thanked: 395 times | Joined on Dec 2009 @ USA
#1
BETA 1 release of NXEngine, a clone/engine-rewrite of the classic jump-and-run platformer Cave Story.
v103 23/12/2010 (http://nxengine.sourceforge.net)

not so big on words so...

i compile and packaged NXEngine for Maemo (wasn't hard). When i first launched NXEngine the music was way too jumpy and the game play was the same(it's a BETA) but all it needed was some tweaking.

Dependences
:
Code:
apt-get install libsdl1.2 libsdl1.3-dev libsdl-ttf2.0

Instructions:

Code:
1) install nxengine_0.0.1-0_armel.deb

2) copy the "Doukutsu.exe" and "data" dir from the original datafiles into "/opt/nxengine" dir (it freeware so you can them any where) 

3) launch NXEngine with shortcut

4) screens going to pop-up. press any key to extract the files. then the game will start.

"You can delete "Doukutsu.exe" file after the first successful run."
Buttons:
Code:
D-Pad = controls
z = jump
x = fire
a = weapon previous 
s = weapon next
q = inventory
w = map
r = menu
e = console
NXEngine:

http://maemo.org/packages/view/nxengine/
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Last edited by humble; 2011-04-08 at 09:50.
 

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