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javispedro's Avatar
Posts: 2,330 | Thanked: 5,200 times | Joined on Jan 2009 @ Barcelona
Note that OpenGL ES and OpenGL already shared quite a large subset of functionality.

The issue has always been that nobody on the desktop wants to use GL ES (because GL is easier, and people tend to teach GL instead of GL ES, and of course because GL ES has less functionality).

So nobody will want to limit himself to the ES subset, and the situation won't change at all.

A real game changer might be WebGL, though.

Last edited by javispedro; 2010-07-27 at 20:29.

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