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Posts: 1,034 | Thanked: 784 times | Joined on Dec 2007 @ Annapolis, MD
#439
Originally Posted by Bazza View Post
don't forget virtua racing was on the megadrive aswell maybe not as fast or smooth as 32x but stil

You must remember that the MegaDrive version of Virtual Racing contained a special processing chip called the SVP on the cartridge, much like the "SuperFX Chip" found on SNES Starfox games.

http://en.wikipedia.org/wiki/Sega_Virtua_Processor

The SVP chip allowed advanced Polygon rendering in games where the host system (Genesis, Megadrive) had no such capability. That's why Virtual Racing was about $40 to $50 more expensive when it first came out compared to a normal game at the time.

The later 32X port of Virtual Racing did not need any special on cartridge chip since the 32X itself could do polygon rendering.

The two big advancements that the 32X brought were an advanced color pallet and the ability to render polygons natively.

If you want to play Virtual Racing on a MegaDrive emulator, you need more then the ROM, you would need the emulator to contain the ability to emulate the SVP chip from the original game.

Otherwise, you would really need 32X support in your emulator to play that version of Virtual Racing.
 

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