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zehjotkah's Avatar
Posts: 2,361 | Thanked: 3,746 times | Joined on Dec 2007 @ Berlin - Love this city!!
#5
Originally Posted by hudzilla View Post
- Why would OpenGL take some work? I haven't coded for Maemo before, but the SDK seems to say that OpenGL ES is supported just fine. And there's QGLWidget, if Qt is acceptable.
Hi Paul!
Thanks for joining our community!

We thought first, that your game requires OpenGL, not OpenGL ES. Because the N900 supports OpenGL ES only. There are so many cool open source games out there but many require OpenGL. Now you understand it better, why Flandry said it would be some work.
 

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