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Posts: 1,671 | Thanked: 11,478 times | Joined on Jun 2008 @ Warsaw, Poland
#364
A teaser from a tool called 'glinfo':

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OpenGL vendor string: Imagination Technologies

OpenGL renderer string: PowerVR MBXLite with VGPLite

OpenGL version string: OpenGL ES-CM 1.1

OpenGL extensions:

GL_OES_byte_coordinates GL_OES_compressed_paletted_texture GL_OES_fixed_point GL_OES_point_size_array GL_OES_point_sprite GL_OES_matrix_get GL_OES_read_format GL_OES_single_precision GL_IMG_texture_compression_pvrtc GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_OES_query_matrix GL_IMG_vertex_program GL_IMG_texture_stream GL_OES_matrix_palette GL_OES_draw_texture GL_IMG_read_format GL_IMG_texture_format_BGRA8888 GL_EXT_multi_draw_arrays



**********************************

PVR_SRVUM:

PVR_SRVUM: Texture allocation HWM = 85 bytes



**********************************

Config num 8

EGL vendor string: Imagination Technologies

EGL version string: 1.2 build 3.5.35.630

EGL extensions:

EGL_IMG_power_management

EGL config Attributes:

EGL_CONFIG_ID = 0x8

EGL_BUFFER_SIZE = 0x10

EGL_ALPHA_SIZE = 0x0

EGL_BLUE_SIZE = 0x5

EGL_GREEN_SIZE = 0x6

EGL_RED_SIZE = 0x5

EGL_DEPTH_SIZE = 0x18

EGL_STENCIL_SIZE = 0x0

EGL_CONFIG_CAVEAT = 0x3038

EGL_LEVEL = 0x0

EGL_MAX_PBUFFER_HEIGHT = 0x400

EGL_MAX_PBUFFER_PIXELS = 0x1fc000

EGL_MAX_PBUFFER_WIDTH = 0x7f0

EGL_NATIVE_RENDERABLE = 0x0

EGL_NATIVE_VISUAL_ID = 0x0

EGL_NATIVE_VISUAL_TYPE = 0x3038

EGL_SAMPLES = 0x0

EGL_SAMPLE_BUFFERS = 0x0

EGL_SURFACE_TYPE = 0x1

EGL_TRANSPARENT_TYPE = 0x3038

EGL_TRANSPARENT_BLUE_VALUE = 0x0

EGL_TRANSPARENT_GREEN_VALUE = 0x0

EGL_TRANSPARENT_RED_VALUE = 0x0

Problems reading from a client. Disconnecting

Disconnecting client 133
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