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Posts: 559 | Thanked: 1,017 times | Joined on May 2008 @ Finland
#8
Originally Posted by Flandry View Post
Proposed Enhancements
(UQM Alterations Under Consideration)

These are potential changes that would make UQM behave differently than Starcon 2. In other words, attempted improvements: a task not to be undertaken lightly.

Because these are generally changes not welcome in the main upsteam project, most of them will only happen if there is significant interest by users. If you have a new improvement or like one of these, speak up!
  • Lander report font color blue=>green: improves visibility on small screen. (ArnimS) [Implemented]:
  • Accelerometer control: use tilt as a joystick. (Flandry) [Partially implemented]
  • Fast orbit: skips final approach for planets with no moons or ships in orbit. (Flandry) [Proposed]
  • Matrix mode: reduced combat speed. (Flandry, ArnimS) [Proposed]
  • Adaptive difficulty: AI gets easier as you lose. (ArnimS) [Proposed]
  • Starmap mouse support: pan and select autopilot destinations with the touchscreen. (Flandry) [Proposed]
  • Maemo-specific names: change ship and person names to Maemo-related values. E.g. N900 ship, Captain Maemo. (Flandry) [Proposed]
I would like to propose an enhancement.

Could it be possible to have an alternative mode for lander movement? What I have in mind is a mode in which the lander would be moving all the time forward (like the up arrow would be constantly held down). The reason why I would like to have this is that it is (at least for me) really difficult to control the lander, I just can't push the left/right arrows simultaneously with up arrow. This means that every time I like to turn the lander I have to stop which typically gets me killed in the difficult planets.

Thank you for the excellent job with this port!

EDIT: Thank you for adding my proposal into the possible enhancement list and also adding the "stop" function into idea. The problem of difficult controls might be taken care of when the accelerometer control function is functional but this might be an another workaround.

Last edited by OVK; 2010-01-27 at 13:30.
 

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