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Posts: 131 | Thanked: 241 times | Joined on Feb 2012
#114
Good news! I was able to enable the keyboard by commenting SDL_WM_SetIcon out

//::SDL_WM_SetIcon(icon,NULL)
In Fheroes 2 exists the same function. I will also try to commenting this line out.

Last edited by HolgerN; 2012-04-09 at 13:56.