Thread: [SailfishOS] [Announce] Poor Maps
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otsaloma's Avatar
Posts: 141 | Thanked: 1,530 times | Joined on May 2011 @ Finland
#90
Version 0.33 available at OpenRepos.
  • Add support for @3x tiles (#53)
  • Add Cartago Streets basemaps @1x, @2x, @3x, @4x (#33)
  • Set default basemap based on screen pixel ratio (#52)
  • Allow navigation page button labels (begin, reroute, clear) to break across lines for better translatability
  • Drop rerouting threshold to 100 meters
  • Update translations

Those Cartago Streets basemaps are a custom map style served from a tileserver I set up running Tileserver GL with vector tiles from OpenMaptiles. It serves two purposes: (1) gives us higher pixel density raster tiles while we still need tile-based maps, e.g. if my math is correct @3x tiles are likely a good fit on Sailfish X, and (2) that server also serves other stuff, most importantly vector tiles, which are likely to be used once we have a vector map rendering component. If you're a developer of Sailfish apps and want access to the tileserver, let me know and I'll send you an API key.

http://cartago.io/maps/
 

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