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Posts: 1,208 | Thanked: 1,028 times | Joined on Oct 2007
#9
WarMUX 11.04 is ready for testing!

http://maemo.org/packages/package_in...ormux/11.04-2/

-Replay functionality! Still a bit unstable and version-specific (thanks mylad for the help image)
-The various funny animations are now displayed more often
-Fixed various bugs with grapple and construct in far edges of the world (thanks peterolen and lordjj for the bug reports)
-Improved a bit the grapple behaviour (patch from peterolen)
-Reduced max memory usage for the Symbian and Android ports
-Introduce quality settings, and add one level for handhelds allowing alphablending and thus much higher quality ground.
-Readd fading to laser beams
-Fix key binding edition menu
-Fix keys getting stuck when modifiers (control/alt/shift) were changed
-Clean and update command line parameters; --size sets display size
-Big rewrite of internal network protocol; should reduce a bit traffic
-Various fixes with network menu (incorrect team updates, crashes)
-Cache loading of xml files: menus and particle spawning should now be much faster
-Android port: better resume
-Android port: text editing with the classical virtual keyboard
-Android port: can go to sleep when downloading (also more robust)
-Fix MacOSX not able to list public games
 

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