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Posts: 804 | Thanked: 1,598 times | Joined on Feb 2010 @ Gdynia, Poland
#55
Originally Posted by Estel View Post
Seems, that OpenGLES is disabled totally as in previous versions. Maybe some code merge hickup occured?
I think it's because Aapo doesn't like me Don't expect much speed gain now, as I said before, there are too many textures atm...

Originally Posted by javispedro View Post
And then compressing that texture (called a texture atlas btw) with PVRTC.

However, the worst offenders for PVR performance is alpha testing/blending, which I bet you cannot turn off easily, so performance will always be abysmal.
Thanks for the tip, I will try that. I'll see what I can do to speed things up, now even with GLES it's slow as hell...

Originally Posted by AapoRantalainen View Post
I have no ideas would it be faster. Are you thinking starting time (as images are loaded on start) or something else?
Drawing time - the less separate textures, the less time it takes to draw single frame. (easy trick - combine few small texture files into one big, speed gain should be noticeable)
 

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