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Posts: 2,076 | Thanked: 3,268 times | Joined on Feb 2011
#41
Originally Posted by misiak View Post
Sure, I'll take a look at it during this weekend, but I can't promise I'll make it work. If there is desktop OpenGL rendering engine, I will try to port it to OpenGL ES 1.1 (it's easier for me, I hate writing shaders, etc.)
Will be very grateful, my 1h+ commute to work would turn into 1h+ of pure gaming awesomeness (hell, I might miss a bus stop or two)

Originally Posted by misiak View Post
5. Change this function calls to soething OpenGL ES compatible - but testing is still done on desktop PC, as it is much easier and faster to debug than compiling everything in scratchbox and uploading to my phone...
Does not compute, all my 'work' is done on device during abovementioned commute (with 4.6 gcc/++ thanks to Aapo). Still believe it is easier/faster to have the resulting binary ready to run once it compiles (sure for rewrites of large parts of the code desktop is nice I guess)
 

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