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Posts: 804 | Thanked: 1,598 times | Joined on Feb 2010 @ Gdynia, Poland
#47
Originally Posted by AapoRantalainen View Post
SDL is default, you can enable GLES with a) options, b) commandline parameter, or c) via configure file. I'm interested in to hear some reproducible statistics about CPU/mem/battery when GLES is used.


(Packaging) Game and data are not separated (yet) because datafiles are also changing from version to version (so both will be downloaded anyway).
I think that changing from bazillions of textures to 1 big texture containing all images will speed thinks up, I will test it in a few days. Could you write something more about datafiles changes since last version?

edit: background music finally works

Last edited by misiak; 2012-05-03 at 15:14. Reason: tested
 

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