Thread: PCSX-m
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#1
PCSX-m - PCSX Playstation Emulator Maemo Edition

Sources: http://github.com/smokku/pcsx-m
Packages: http://repository.maemo.org/extras-d...free/p/pcsx-m/
Some Info: http://tomasz.sterna.tv/2010/03/pcsx-for-maemo/
OS2008 thread that started it all: http://talk.maemo.org/showthread.php?t=8002

This is a for-developers-release. Don't try this at home! ;-)

What can you help with?
  • The MIPS2ARM recompiler is ported from PSX4ALL - it crashes a lot though
  • There are some bits of i386 assembly in SoftGPU code, that may be ported to ARM assembly
  • PCSX architecture is plugin based and there already is OpenGL GPU plugin in the sources - unfortunately OpenGL is not supported on N900 and I had no luck with running it on glesport nor on gl-wes-v2
  • There is OpenGL 2 GPU plugin available which I guess would be trivial to port to OpenGL ES 2.0 - unfortunately it is closed source. I contacted Pete asking him to share it, but I got no answer so far.

Have fun though.



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Last edited by smoku; 2010-03-15 at 14:23.
 

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