Thread: [SailfishOS] Mapbox GL Native QML plugin
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Posts: 339 | Thanked: 1,623 times | Joined on Oct 2013 @ France
#14
Originally Posted by rinigus View Post
I looked a bit into it and this is a what I found regarding opnGL debugging https://blog.nobel-joergensen.com/20...ng-glgeterror/

To debug properly, we need OpenGL ES API Version 3.2 and use https://www.khronos.org/registry/Ope...Callback.xhtml (blog post continuation)

Alternatively, you could use glGetError, as explained in the blog post.

As for API versions, OpenGL ES 3.0 corresponds to Android 4.3 (https://en.wikipedia.org/wiki/OpenGL_ES)

So, out of luck here as well on older devices like J1
Thanks for the answer, I understand now that you were talking of the OpenGL standard.
Interesting to see that debugging is a first class citizen on the newer versions.
 

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