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Posts: 592 | Thanked: 1,167 times | Joined on Jul 2012
#8
Originally Posted by wicket View Post
Actually, I was l looking the other day and I discovered that there is support in mainline Linux for several major commercial games consoles:

https://git.kernel.org/pub/scm/linux...cast_defconfig
https://git.kernel.org/pub/scm/linux...s/gamecube.dts
https://git.kernel.org/pub/scm/linux...ot/dts/wii.dts
https://git.kernel.org/pub/scm/linux...ot/dts/ps3.dts

There's also a WIP Wii U port (not yet mainlined):
https://gitlab.com/linux-wiiu/linux-wiiu#wii-u-linux

This is quite impressive when you consider that these devices we're never built to run Linux in the first place (apart from the PS3). Compare that to Android devices which are based on Linux - how many of these have been mainlined? Armdroid really has become the new Wintel - the anti-Linux.

I'm not interested in proprietary OSs (or thanks) so I won't be doing a Sailfish port but I still have a few of these consoles lying around so a Maemo 7 port could be interesting, for publicity purposes if nothing else. Nexus 5 comes first though.
There's booting and booting.
As in, just getting a cpu up and running with a terminal, is one thing. The more recent consoles are "easy" in that they have OpenGL supported (to a certain extent or with specific extensions).

On older consoles, it's hw programming all the way, to even just get a fb device up and running.
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