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Estel's Avatar
Posts: 5,028 | Thanked: 8,613 times | Joined on Mar 2011
#69
confirming - on some levels (Neverball) with elevators, this bug is very confusing - You're not sure if you don't see elevator, cause it's under floor, or it is above and become transparent.

Also, game would benefit very much for enabling change on camera mode on-fly (there are buttons for it, but doesn't work AFAIK - now one must edit config file, which prevent from changing camera style in different situations during same level), and "reseting" position 0 (for accelerometer) as "current position" on level start (i.e., the position which You hold N900 when You start lvl, is "balanced", and tilting is calculated average to it - currently, one need to keep N900 perfectly flat, to achieve "balanced" and tilt from it. approach of "reset" on start is present in most N900 accelerometer games, and should be trivial to include for coders).

With this fixed, I think game would be perfect. Still, it's very good.

unfortunately, it seems that OP is no longer working on it, so it's free to implement such (rather trivial - binding control of camera position to "letter" keys, instead of F1/F2/F3, resetting accelerometer data on start of lvl...) fixes.

/Estel
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