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Posts: 456 | Thanked: 1,580 times | Joined on Dec 2009
#10
First of all, thanks for the feedback.
I hope you don't mind the work-in-progress state of this.
Unfortunately, I have only very limited time and thus cannot deliver a polished "product" here.
I hope you still have fun using this patched version of Emumaster on Qt5 respectively SailfishOS.
If you have more patches and fixes, I'd be very happy to integrate these as well.

Originally Posted by n950 View Post
...
When I run Super Mario World (U) for the Snes the game start and i can play but if i stop and re run the game black screen why?
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That's a known issue in this version.

The reason is that, by default, Emumaster tries to save the game state on shutdown and reload it on the next start.
The way the game is shutdown in this patched version is not correct.
Thus, you might end up with an invalid game state causing trouble on the next start.

To fix this, start Emumaster, go to the global settings in the main window and uncheck "Auto Load/Save on Start/Exit".
This way you should be able to start the game again.

To save the game state the preferred procedure is this:
  • Play the game up to the point when you want to save.
  • Open the in-game settings via the icon in the top left.
  • Press "Save in New Slot"

To load a saved state do this:
  • Open a game.
  • Open the in-game settings via the icon in the top left.
  • Select the saved state to be loaded by clicking on the according screen shot.
  • Use the pull-down menu and select "Load"
  • Go back to the game.

I hope this fixes your issue.
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