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Posts: 25 | Thanked: 62 times | Joined on Mar 2010
#4
Hey!

That sounds cool! I'm the developer, and I'd be happy to release the extra accelerometer game, but it's currently in Objective C - it would take 10 minutes or so for someone to convert it to C++.

Two questions:

- Why would OpenGL take some work? I haven't coded for Maemo before, but the SDK seems to say that OpenGL ES is supported just fine. And there's QGLWidget, if Qt is acceptable.

- There's quite a difference in screen resolutions: Brain Party is 320x480, whereas the N900 is 480x800 - you could fit Brain Party about 2.5 times onto the N900's screen! Is there a standard solution for that? If not, a simple fix might be to set the GL viewport to be 320x480 (essentially making it upscale everything 1.5x, giving 480x720), then add a fixed 80-pixel bar across the bottom with the Brain Party logo. It'd be a bit blurry, mind you.

I might ask Nokia to send me a Maemo to try out for development; it would certainly make it easier for me to help you if you have trouble porting.


Paul
 

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