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[Announce] Lincity-ng (city building simulator) on extras-devel
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Estel
2012-05-03 , 19:07
Posts: 5,028 | Thanked: 8,613 times | Joined on Mar 2011
#
50
Are You sure, that OpenGLES renderer is working at all, in current version? Trying to enable it via GUI options or config file (
/home/user/lincity-ng/userconfig.xml
), I see
*exacty*
same CPU usage/battery consumption as with SDL. Game speed is also unaffected (not worse or better in any way). Same goes for memory consumption. Isn't it too much for a coincidence?
Also, if I enable GLES render via GUI, game indeed "restart", yet, upon closing and opening again manually, it's still in SDL mode. If I edit mentioned config file (
/home/user/.lincity-ng/userconfig.xml
), changing approriate option to "yes", after running game and entering menu, GUI still states that
SDL
is used.
As for 3th method, could You please write exact parameter? AFAIK lincity-ng is run through .sh wrapper. Should command be passed to wrapper, to executable itself, or the latter via wrapper insides?
/Estel
// Edit
I don't remember, how it looked in older releases, but it's also quite memory hog - it uses roughly 80-100 REAL memory, and almost 200 virtual one at all. It's probably justified, so I point it out just for the records.
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