Thread: [Fremantle Maemo5] [Announce] Curse of War
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Posts: 254 | Thanked: 509 times | Joined on Nov 2011 @ Canada
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Curse of War

Curse of War is a fast-paced action strategy game for Linux originally implemented using ncurses user interface. An SDL graphical version is also available (since version 1.2.0).

Unlike most RTS, you are not controlling units, but focus on high-level strategic planning: Building infrastructure, securing resources, and moving your armies.



upstream website: http://a-nikolaev.github.io/curseofwar/

Uploaded to extras-dev. Currently installs main game binaries into /opt/curseofwar/ and resource files into ~/.curseofwar. All resource files will be installed under /opt on next release. Both curses and SDL binaries included, but desktop icon only launches SDL version as curses text version is problematic on n900 screen.

Maximum width and height of rectangular (default) playfield is 22 x 22. Default is 21x21 which is what you get when launching from the application menu icon.

Network play is possible by starting a server with curseofwar from cli, but currently untested. If anyone tests this successfully, please let us know.

Instructions from the website:

Rules

1.Cities (W#W, i=i, and n) increase your country's population
2.Gold mines (/$\) give you gold, which is used to build new cities.
3.Put flags on the map to move your army. Press space to add and remove flags.
4.You play as a ruler of the green country.
5.Computer opponents have different personalities and different approach to control their armies
6.Game conditions can be adjusted with command line arguments, see $ curseofwar -h

Controls

Arrow keys and [H], [J], [K], [L] are for moving the cursor
[R] or [V] to build village -> town -> castle
[Space] to add/remove a flag
[X] to remove all your flags
[C] to remove a half of your flags
[Q] quit the game

For more gameplay info:
http://a-nikolaev.github.io/curseofwar/howtoplay/

Last edited by shawnjefferson; 2014-06-15 at 03:50. Reason: fixed various mistakes in first post
 

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