Sure, I'll take a look at it during this weekend, but I can't promise I'll make it work. If there is desktop OpenGL rendering engine, I will try to port it to OpenGL ES 1.1 (it's easier for me, I hate writing shaders, etc.)
5. Change this function calls to soething OpenGL ES compatible - but testing is still done on desktop PC, as it is much easier and faster to debug than compiling everything in scratchbox and uploading to my phone...